Metascore
62

Mixed or average reviews - based on 24 Critics

Critic score distribution:
  1. Positive: 7 out of 24
  2. Negative: 4 out of 24
  1. A great puzzle game that is easy to play and difficult to master. While the game was obviously inspired by Lumines, the gameplay is different enough to make Gunpey interesting and challenging in its own right.
  2. 80
    The PSP version is the purest taste of Gunpey you're likely to receive anywhere. The skin collecting is addictive, and as long as you don't mind the brutal, linear, hours-long grind needed to collect them all, then this is probably the version most older gamers will go for.
  3. But despite this flaw, Gunpey still makes line creation a whole lot more fun than art class ever did. [Dec. 2006, p.136]
  4. Such a simple yet intensely satisfying and addictive experience. [Apr 2007, p.102]
  5. Overall A puzzler that's more demanding than Lumines, but is engaging and satisfying if you can hack the pace.
  6. A worthy puzzle game. [Dec 2006, p.157]
  7. Gunpey's pulsing music and visuals may remind you of "Lumines," but don't let it fool you: This addictive puzzle game is unique and bizarre enough to stand on its own merits.
  8. Disappointment about the lack of groundbreaking invention aside, Gunpey is a fun and intellectually interesting workout for brain and thumbs alike. If you're sick of falling blocks, or just need some new challenge to wrap the grey matter around, give it a go.
  9. The problem lies in that it is so handedly outshined by its Nintendo DS counterpart. The PSP version nets you better music, unlockable skins, and a degree of puzzling fun, but it still feels a bit vacant.
  10. Snapping out of your glazed-eye reverie to find you've added a few points to the high-score table. Well Gunpey-R's sort of like that. Not quite as good. But it's almost as good, and that's a pretty significant achievement after all.
  11. A simple and straightforward package, light on extras but boasting an excellent core that will particularly please puzzle fans with a penchant for order and neatness.
  12. We can see some hardcore puzzle addicts playing this (and probably being very good at it), but for the average gamer it represents little more than a curiosity with little long-term appeal.
  13. 65
    Even for a puzzle fiend such as myself, I can't see myself playing Gunpey ever again. It just doesn't have that intangible addictive quality that makes up a great puzzler.
  14. Gunpey is simplistic and slowly paced, creating an experience that neither entrances nor exhilarates. Most importantly, it is missing that third element that is crucial in every great puzzle game: addictiveness.
  15. There's no problem with a Q puzzler that's tougher than previous titles; it just shouldn't be so cheap. [Holiday 2006, p.82]
  16. A decent enough puzzler, but at a wallet-punching 30 pounds you'd do better to get yourself a copy of "Lumines" on the cheap instead. [Apr 2007, p.99]
  17. This weak effort 'peys' the price for its dazzling dullness. [May 2007, p.85]
  18. There are some cool concepts here and I respect the designers for trying something new, but there just needs to be more varied and balanced gameplay.
  19. It’s not a game you look forward to visiting, it’s a job.
  20. A quality and well-designed puzzler that should keep fans of the genre entertained, though not hopelessly consumed.
  21. 42
    There are up to 40 different skins to collect in Gunpey, but the game itself simply isn't strong or fun enough to merit collecting more than six, if even that many.
  22. 40
    Unless you're a hardcore fan of Tetsuya Mizuguchi, there's not much to hold your interest here.
  23. You must play until you lose, there are no save places and once you lose you must start all over again from the beginning. This seriously impacts the longevity of the game and playing any mode other than Challenge becomes pointless, with no rewards to soothe your sore thumbs and gameplay that lacks the addictive 'one more go' quality of Tetris and the like.
  24. Even the Ad Hoc multiplayer mode can't rescue the title from being just another failed puzzler. [May 2007, p.84]

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