• Publisher: SCEA
  • Release Date: Aug 21, 2007
  • Summary: The Jeanne d'Arc story begins far in the past, when a great war was waged by mankind against demonic armies attempting to invade the human world. During that time, five brave heroes created armlets to restrain the demon gods. In a quest to turn back the rueful army, a young crusader named Jeanne is commanded by mysterious voices to use the power of the magical armlet to seal away the demon king and recover her homeland once and for all. Set among sprawling fields, battle-torn villages, and intricate dungeons, Jeanne d'Arc unfolds through more than 40 expansive and highly detailed environments, where players will engage in the pursuit of France's resurgence. Players control up to 14 characters throughout the journey, including humans and beasts, as they battle a variety of enemies in the quest to turn back the English domination. Jeanne d'Arc delivers a strategic, turn-based battle system where players engage in unique team attacks and defensive schemes, using multiple characters' skills in combination to create devastating strikes. Further adding to the depth of play, each character has access to one of eight weapon types that are also upgradeable as players' progress through the game. Additionally, players can customize their characters with more than 150 different skills and abilities throughout the game. [SCEA] Expand
Score distribution:
  1. Positive: 44 out of 45
  2. Negative: 0 out of 45
  1. Folks who traded in their PSPs for lack of awesome games should be feeling substantial remorse right about now.
  2. 100
    Jeanne D'Arc manages to deliver on all fronts, from the presentation to the fast paced and streamlined open-ended battles and skill binding mechanics. Everything in this game is polished, pretty, highly functional and fun. At the end of the day it's hard for me to complain about anything in this game.
  3. The storyline, while clearly bonkers, makes a refreshing change to the standard RPG fare, if only because it draws at least superficially, on historical characters and events.

See all 45 Critic Reviews

Score distribution:
  1. Positive: 17 out of 19
  2. Negative: 1 out of 19
  1. 10
    The most awesome game on PSP, period. Don't believe those who say it's not as good as Final Fantasy Tactics, as it is in fact much better! But don't take my word for it... Quick question: What do God Of War, MGS, GTA, Final Fantasy, and all the other games that are rated higher than this one have in common? Answer: All of them are part of a franchise that was already massively successful, before a new episode was ported to the PSP. As one of the few people who tried the PSP versions of the new franchise episodes with fresh eyes, from not having played almost any of the previous instances from these series on any other platform, I can't help but find that scores are massively biased. God Of War, GTA, FFVII, Persona 3? Meh. MGS? Will never come close as its first instalment on PS1. The only title from an existing franchise actually worth its place around the top on PSP is Ridge Racer. If critics were actually objective, all the others would be much lower rated. But let's also compare with non franchise games: Lumines better than Jeanne D'Arc? Not a chance. The Lumines guys haven't spent 10% of the development time that went into Jeanne D'Arc, and, as addictive as the game may be to some, it shows. Siphon Filter: very good game, which deserves a lot of credit for managing to be highly playable despite Sony's idiotic lack of insight with regards to the second analog stick. But still a bit too predictable and not as polished. And then you get all the stuff like Patapon, LocoRoco, LittleBigPlanet, etc., that tries so hard that it actually gets into the way of the gameplay. Sorry, but this game is miles above the rest, graphically, story-wise and in terms of playability and, what matters most, enjoyment for players. Truly of a class of its own! Expand
    • 0 of 0 users said yes
  2. Not impressed. The graphics are great for PSP, and I love me some turn-based RPGs. However, what's with the super-archaic turn structure? Super slow heavily-armored knights get to move just as many times as my super fast thief guy (with the exception of Jeanne's special ability, which will have her skipping all over the entire level, killing 4-5 guys in a single turn)? Spells and skills don't have to charge at all? Every single one of my units gets to move before every single one of their units does? Forgive me for making the comparison, but this is nowhere near the strategy level of Disgaea or Final Fantasy Tactics. It feels like a beginner's introduction into turn-based games (which never needed an introduction). The whole point of mixing which team moves when (one of mine goes, one of theirs goes, 2 of mine go, etc etc) is to give it a vaguely real-time feel. This game feels like the enemy stands there waiting for all my people to move and attack, until finally asking "is it my turn now?" Production values are very high (liberties with the story aside), and you can tell it was well-thought out and executed, but given the cons I listed above and the stupidly arbitrary mission-success requirements (ie you have to "escape" your enemies by making it to one edge of the map, but you can still fail even if you kill them all), I will probably never end up playing it again. Expand
    • 0 of 1 users said yes
  3. LudwigV.
    0
    I really wasn't impressed with this game. I heard great reviews picked it up tried it for a couple of hours, is the beginning cliche or what? As someone who knows the history of Joan of Arc quite well I am not impressed. I expected a much different game. I tried to grab on to something about this game to make me like it so it wasn't a complete waste but I just couldn't, even the battle system has been done better by older games (Disgaea, FFT) Expand
    • 1 of 3 users said yes

See all 19 User Reviews

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