Killzone: Liberation PSP

  • Publisher: SCEA
  • Release Date: Oct 31, 2006
Metascore
77

Generally favorable reviews - based on 56 Critics

Critic score distribution:
  1. Positive: 39 out of 56
  2. Negative: 1 out of 56
  1. The action in Liberation is good, and at times intense, but it still seems to lack that visceral experience I like to have with my action games, first person or otherwise.
  2. A couple of murderous boss battles spike the difficulty level during the second half, but what occurs for the most part is a largely cyclical, if inspired and infectious routine. [Dec 2006, p.83]
  3. Killzone isn't able to fulfill its own potential in the end. More variety in the gameplay would make this the killer app it's ready to become.
  4. Killzone: Liberation has considerable depth that really manages to please. [Dec 2006, p.130]
  5. An intense, challenging and well-designed game, simple enough to come off extremely well on the PSP and strategically engaging enough to keep cerebral players involved.
  6. If it wasn't so mercilessly difficult then Killzone: Liberation would easily give current PSP benchmark Syphon Filter: Dark Mirror a run for its money.
  7. Liberation allows you to play co-op with another friend, heading out together on the same boring missions that comprise the campaign.
  8. The lack of proper online play is a downer, and in spite of the difficulty, the game could have been a bit longer "out of the box". But overall, the game is an intense shooter with a gritty, cohesive sense of style and direction, and I can't see many fans of the genre being disappointed with it.
  9. Any game can be an emotional experience if it has a little soul. And to put it bluntly, Killzone: Liberation is just soulless. [Oct. 2006, p.66]
  10. 60
    Conceptually solid, interesting and potentially enjoyable, but let down by poor execution and a sense of disconnection.
  11. A fun but frustrating action romp with some good unlockable content and a really short single player campaign.
  12. Running from cover to cover, you'll need to master the art of popping out at just the right time to blow away the enemy. Unfortunately, Liberation seems unsure what to do with it, falling into a repeating loop of key hunts, escort missions, and increasingly impossible battles. Bummer. [Dec. 2006, p.156]
  13. 50
    Instead of creating a wide variety of situations, the dev team relied on key-card hunts, escort missions, and (surprisingly pointless) vehicle-piloting sections ad nauseam.
  14. Killzone is precisely average. It's mildly entertaining, sure, but also disappointingly flawed.
  15. Despite the annoying difficulty, the most frustrating aspect is that you fully appreciate the potential for a decent Killzone game.
  16. 50
    Ends up feeling distinctly average in terms of design and implementation.
User Score
8.4

Generally favorable reviews- based on 71 Ratings

User score distribution:
  1. Positive: 21 out of 23
  2. Negative: 0 out of 23
  1. KassraR.
    Aug 27, 2008
    10
    This is by far THE BEST psp-game I've eva played. When my friend bought it for me on my b-day, i was ratha thinkin it wud be anotha This is by far THE BEST psp-game I've eva played. When my friend bought it for me on my b-day, i was ratha thinkin it wud be anotha average shoota 4 the psp where although the superb graphics and gameplay really were stunning, the incredibly short campaign and no online play let me down. Then when i heard dat there was a multiplaya patch out 4 this game and that there also was a new chapta added increasing the campaign length and finally letting us know where R****(Spoiler) was taken i gave the game a second look and also tried the online play. I wud have neva been thinkin dat it cud replace mgs po or socom ftb2 which i was regularly playin at dat time, but well it did. The most important reason y it did was dat this game was mainly relyin on communication between team mates in order for a team to win. I can remememba where it seemed like our team was winnin in a team death match and we were moving in a group of 4. We all saw an opponent running ova a bridge in front of us and just when we were abt 2 go onto the bridge i shouted stop into the microphone and every1 waited cus i was assuming dat the opponent was running away from us because he laid a mine on the bridge so i told my team mates 2 wait and slowly approached the bridge, then i saw the mine, and I quikly rolled away when the opponent detonated it. I saved my otha 3 team mates Full Review »
  2. DaveN.
    Jul 1, 2007
    10
    Beautiful just beautiful,a fluid,mesmerising peice of stuff . testing but too good to put down.Price has dropped so theres no reason not to Beautiful just beautiful,a fluid,mesmerising peice of stuff . testing but too good to put down.Price has dropped so theres no reason not to buy it now. Full Review »
  3. BenT.
    Jan 5, 2007
    10
    Once again another good game. I have the first Killzone on PS2 and its slightly better but this game is so cool.