Kingdom Hearts: Birth by Sleep PSP

Kingdom Hearts: Birth by Sleep Image
Metascore
82

Generally favorable reviews - based on 62 Critics What's this?

User Score
8.6

Generally favorable reviews- based on 215 Ratings

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  • Summary: Long before Sora was chosen by his Keyblade, the worlds' safety lay in the hands of the true Keyblade Masters. Three youths - Terra, Ventus and Aqua - have been training long and hard under Master Eraqus to prove that they, too, exhibit the Mark of Mastery. But they will soon find themselvesLong before Sora was chosen by his Keyblade, the worlds' safety lay in the hands of the true Keyblade Masters. Three youths - Terra, Ventus and Aqua - have been training long and hard under Master Eraqus to prove that they, too, exhibit the Mark of Mastery. But they will soon find themselves in the middle of a crisis affecting worlds far beyond their own - just as another Keyblade Master, Xehanort, goes mysteriously missing. Three friends, three destinies. Everything will link back to the beginning. Expand
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Score distribution:
  1. Positive: 56 out of 62
  2. Negative: 0 out of 62
  1. Exploiting the PSP capabilities nicely, Kingdom Hearts: Birth by Sleep offers a long ride, with the three crossing adventures of its three heroes, and those new, subtle innovations integrated in the gameplay (especially alchemy and the fury moves). This episode is an enchanting one, with a beautiful atmosphere and dynamic gameplay... even though you need need to be in touch with the child within yourself to fully appreciate it.
  2. Kingdom Hearts: Birth By Sleep is a beautiful Square Enix's RPG, which includes the Disney's magic in the style of Final Fantasy.
  3. With its deeply satisfying series of campaigns, solid battle and progression systems, and a worthwhile multiplayer component, you'd be foolish to pass this one up.
  4. Playstation Official Magazine Australia
    80
    The graphics are as strong as the combat. While everything's very simple it all runs smoothly and everything's nicely animated. Cutscenes tend to drag, though, and some of the voice acting will have you cringing, but we're truly impressed by the size of the game and the direction. [Oct 2010 p78]
  5. Playstation Official Magazine UK
    Jan 13, 2011
    80
    "Quotation Forthcoming"
  6. A great game that will keep fans busy until Square Enix finally makes the long awaited Kingdom Hearts 3.
  7. The potential for a great game is here, but the repetitive questing, arcane plotting and thoughtless battles means its never properly roused into action.

See all 62 Critic Reviews

Score distribution:
  1. Positive: 29 out of 34
  2. Negative: 3 out of 34
  1. Sep 12, 2010
    10
    Square Enix does a great job with this Kingdom Hearts title. Birth By Sleep has improved its battle system and did a great job to createSquare Enix does a great job with this Kingdom Hearts title. Birth By Sleep has improved its battle system and did a great job to create something new. Soundtrack - - The music is excellent as usual with the talents of Yoko Shimomura reprising her role. Graphics - - For a PSP title you can't really complain about the graphics as it does look great for a portable title. Gameplay - - Gameplay is fun and exciting with probably the best battle scheme in the series, along with a few fun mini-games and multi-player options.
    Story - - An interesting past about characters from before the events of the first game and how it all started makes you want to more about what is happening as you progress (Unless you have read spoilers)

    Overall this game is one of the best PSP titles and one of the more Interesting KH titles.
    If you haven't played the series before this is probably a great start as it is a prequel to the original.
    If you're a Kingdom Hearts fan then you will definitely love this one.
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  2. Feb 12, 2011
    10
    Very good game! Answered many questions, and has me pumped for the next chapter in the series, Kingdom Hearts: Dream Drop Distance.
  3. Nov 18, 2011
    10
    This game is pronominal. it brings gamers the answers and more of an understanding of the kingdom hearts story things missed in games beforeThis game is pronominal. it brings gamers the answers and more of an understanding of the kingdom hearts story things missed in games before it was cleared up and it came together perfectly with perfect explanations.
    I personally enjoyed the attacks and being able to fuse them together to create an even stronger attack
    This game is amazing and I can't wait for the next one.
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  4. Aug 30, 2013
    9
    Still, the best Kingdom Hearts handheld game to date. While it can be tedious to play through three different stories, it remains the idealStill, the best Kingdom Hearts handheld game to date. While it can be tedious to play through three different stories, it remains the ideal Kingdom Hearts game on the go. The gameplay is solid, and the story adds a very compelling back story to the franchise. Expand
  5. Jun 18, 2012
    9
    Though playing as all 3 characters is basically just playing through the same game 3 times, its fun. The characters themselves are each uniqueThough playing as all 3 characters is basically just playing through the same game 3 times, its fun. The characters themselves are each unique and fun to play as. However, I felt that Aqua was a challenge to play as due to her constant magic use. The story is good and the game looks great. The multiplayer additions seem pretty good except for the Kart racing game. Still, Birth by Sleep is one of the best PSP games. Expand
  6. Dec 5, 2010
    8
    Load times are pretty bad. Once an area (like in the other KH games) is loaded, the whole thing is available, though. The start menu at anyLoad times are pretty bad. Once an area (like in the other KH games) is loaded, the whole thing is available, though. The start menu at any given time takes about three seconds to pop up. It pauses the action, but the actual menu doesn't come up for a while. I say three seconds, and it doesn't sound like a lot, but it's a start menu.... There are two cool options that should be on every game: colour bit-depth, and clock speed. You can change from 16 to 32 bit, and change the clock speed from 222 to 333mhz. The speed change is a little noticeable, and didn't drain the battery power too much. (I'm on my third hour and it's probably around 15%.) So far I can see no difference between the colour modes, but it's a psychological thing as well. You could probably get maybe 4 to 5 hours with the lower speed and colour settings.
    The battle system is awesome. I loved the one from the console games, and it's basically the exact same thing, with some minor changes with abilities and stuff. My only complaint is with magic and that the camera never really zooms out far enough to view a lot of enemies. It's always pretty close. Buttons were used awesomely and very economically. R-shoulder locks on, L-shoulder moves it behind the player, and L with the analogue stick moves it freely. Analogue stick moves, square is block and dodge roll, triangle uses abilities, and X attacks. The direction buttons do stuff like switching abilities and D-link.
    There's no MP. Instead you can select different things like Fire, or Strike Raid, and put them on a 'command deck'. It starts with 3, and grows as you progress up to 8. Then after you use it, there's a recharge time. Magic power is a stat, but there are the Fire, Firaga progressions as well. Triangle uses these abilities. You can also get passive abilities from these by fusing with rare-ish items.
    Remember mixing materia in Final Fantasy, and how some products had bonuses like HP +100% ? It's kind of similar. You can fuse abilities (which are treated as items) with one synthesis item to get things like Blizara with a Air Combo +. Once you max out the level of the ability (Blizara), you can remove it, and still have Air Combo +. Abilities have to be at a certain level to fuse. Personally I like this aspect.
    I don't know if it's borrowed, but even if it wasn't new, I like how it works.
    Sadly, there aren't any forms (or were they called drives?). Yes, they were cheap, but who didn't love floating around Master Form blowing the hell out of everything? There are two similar things, though, both of which aren't as powerful: D-links and Command Styles.
    D-links are formed with other characters. I think they replace summons, except they're more useful. Your command deck is changed with another character's, and you can use their abilities. It also completely heals you for some reason. Kind of cheap, but I'm doing proud mode, so I like it.
    Command Styles are more similar to drives. You can switch them out like abilities. After you button-mash enough enemies, and use a certain combination of attacks (like fire attacks), you automatically change command styles. They do different things; some give you elemental-physical attacks, one lets you fly around the battle.
    There are also two completely irrelevant things that shouldn't have been included at all because they are stupid, but turn out to be kind of fun regardless. One is a board game kind of like Monopoly. It's completely optional, but can give you new abilities and level up other ones. Another is this thing during battle where you press L+R and then target stuff, and then you shoot everything you targeted, or the same enemy multiple times. It charges up, so you can't spam it. The type of attack it is changes, like for command styles. You can buy, fuse, or find them, as with abilities and command style.
    Graphics aren't amazing, but they're all pretty-smooth 3D. Better than mediocre, and there are a lot of models. Cut-scenes look like in-game models, but have character voices. There are a lot of these as well. And just like KH, there are a lot of enemy models. Considering it's all 3D, and there's no slowdown, I was pretty impressed with how many enemies you could fight at the same time. Bosses look pretty cool. Landscapes are a little bare as far as models go (rocks, tables, whatever), but they're still original and colourful. Cut-off for graphics was great. You can see basically the entire area at one time; nothing magically appeared at a certain point. Oh, and each keyblade has its own model. I might have quit playing if it wasn't that way, so I'm glad someone thought to include it.
    Sound is also like KH. It's where the PSP just pwns the DS. Kingdom Hearts didn't have anything like a ground-breaking soundtrack, but anything Final Fantasy related is nice. The story sucks. But what else do you expect? It's fun enough to keep me entertained for at least 100 hours, probably more like 200 at the end.
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  7. Dec 5, 2016
    1
    Classic Kingdom Hearts Fanboyism this game is nowhere near good the characters

    Aqua: She's good except her voice acting at times. Ventus:
    Classic Kingdom Hearts Fanboyism this game is nowhere near good the characters

    Aqua: She's good except her voice acting at times.
    Ventus: Had some growth but fell flat in the end
    Terra: I don't know where to begin he's like Anakin Skywalker
    They all had no growth nor interest to me whatsoever

    Gameplay: Broken,Unfair and just Difficulty Spikes all over the place
    The Thunder and Fire Surges even Cures are the most powerful commands + with attack and magic haste you'd be GODLIKE in every boss no tactics in commands no point of using combos and shocklocks. but Endgame bosses you can't use the commands that well they are the examples of difficulty spikes.

    Story: A mess this game is the turning point to the franchise nothing makes sense at all i'd rather play metal gear than this. The Dialogue is more cheesy than KH1 about friendship it's a bit tiring.

    Music: 10/10
    Overall: I wish this game could have taken more time because it had great potential :( 1/10
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See all 34 User Reviews

Awards & Rankings

#3 Most Discussed PSP Game of 2010
#7 Most Shared PSP Game of 2010