Metascore
68

Mixed or average reviews - based on 16 Critics

Critic score distribution:
  1. Positive: 7 out of 16
  2. Negative: 2 out of 16
  1. 85
    You’ll enjoy Mytran Wars, given time and an understanding of the battle mechanics. It’s got something others in the genre don’t – a feeling you’re playing a game of skill.
  2. Mytran Wars is a solid turn based title that has a whole lot to offer.
  3. Well polished and accessible. [May 2009, p.99]
  4. Even with the small maps, Mytran Wars is a great game thanks to its tactical appeal, huge size and modifiable mechs.
  5. This sci-fi hybrid is something special. [May 2009, p.76]
  6. Mytran Wars doesn't stand out for its originality, but with no doubt it's a remarkable strategy game with an interesting number of gameplay options and a more than good technical part. Moreover, event the most demanding strategy fan will like its huge extension, tight difficulty and juicy multiplayer mode.
  7. MyTran Wars is a superb example of an European good job in the turn-based strategy genre. The campaign mode offers more than 30 hours with many extras and secondary missions to enjoy. The game has the lack of the online mode and it needs a little more variety in the scenarios but its playability is a great point. A perfect recreation of the sci-fi and a good strategy game.
  8. Mytran Wars is a good game for players looking for a solid and funny gameplay instead of real innovations. The game is recommended for turn based strategy game fans, who want something different than ordinary bloody-based titles.
  9. This game will satisfy the wishes of strategy fans, but isn’t able to recruit new folks for the genre. The concept of the game isn’t innovative enough to fascinate.
  10. A rich, deep and insanely customisable world of strategy action awaits those brave enough to take on its steep learning curve and string of battles where a single mistake can lead to defeat. [May 2009, p.131]
  11. Mytran Wars is a classic turn based strategy game, maybe too classic: you can't skip sequences nor move different units at once, so the action is slow paced. The graphics are completely 3D, the mechs look good enough but the colors are ugly. A good choice if you like the genre, however.
  12. No boundaries are pushed, but no crippling mistakes are made. Still, I say we abandon the status quo and further distinguish Western games from their brightly-colored Eastern counterparts. For mechs, I prefer rust to shine, and crude oil to cold fusion.
  13. 58
    Mytran Wars offers players a standard strategy experience with plenty of tech trees, multiple mission objects and an interesting premise, but the game suffers from cumbersome mechanics, awkward unit management and an art/writing style that feels like an amateur effort. In other words: buyer beware.
  14. Unfriendly and dull. If Advance Wars had an evil twin, it would probably look like this. [May 2009, p.71]
  15. If the fate of most badly designed games is to suffer an excruciatingly slow end by falling on their own swords, Mytran Wars is so awful it doesn't have a sword with which to end it all, and it is instead forced to starve to death.

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