• Publisher: SCEA
  • Release Date: Apr 12, 2011
Metascore

Mixed or average reviews - based on 41 Critics What's this?

User Score

Mixed or average reviews- based on 18 Ratings

  • Summary: The greatest portable adventure of rhythm and war is back with robust online support. Devastate your opponents with attacks as Superhero Patapon in the third iteration of the critically acclaimed rhythm-based action/ adventure. Play campaign with friends, go head-to-head or take on a clan of other Patapon gamers with network play allowing up to eight people. Customize your tribe with different weapons and abilities in the greatest portable adventure of rhythm and war. Expand
Score distribution:
  1. Positive: 21 out of 41
  2. Negative: 1 out of 41
  1. Apr 21, 2011
    95
    This is still Patapon at its best, but it doesn't measure up to the first two. Regardless, don't expect me to play much else besides this game for quite some time.
  2. Mar 31, 2011
    86
    Patapon 3 belongs to an array of games which changed the world a little bit. It's insanely addictive, training your Patapons will consume your time completely, and there's nothing more to add than a recommendation.
  3. Apr 21, 2011
    74
    Patapon 3 is here, but it's lost something since the second game. There's a missing sense of personality, which was a huge part of the appeal of Patapon 1 and 2. The core game is still great, and there's plenty of good material, but the first two games are undeniably better.
  4. Apr 16, 2011
    25
    Perhaps worst of all, the sense of place is gone.

See all 41 Critic Reviews

Score distribution:
  1. Positive: 5 out of 9
  2. Negative: 3 out of 9
  1. 10
    People complain about how patapon 3 is a bad game because its too different. Personally, i dont think that's a very valid reason, considering that so many people were mad that patapon 2 was "more of the same". This game is really a breath of fresh air to the franchise, in my opinion, and there are numerous improvements that many patapon fans have been clamoring for, for a while now. One improvement that stood out the most to me is the fact that you have even more control over your patapons then before. For example, you can choose when you want to activate a spell or when is a good time to heal your squad. It really adds to the immersion of the experience and you feel just a little bit more in control of your patapons. also, there are a ton more customization options then before so you can pretty much create your own unique patapon and then take it online and show off all of your hard work. One more thing. I find it funny how people say that strategy no longer plays a part in this game. They claim that leveling up and grinding is the only way to get past most of the game. To an extent, this is true. If you level up enough, which will usually take a while, strategy doesnt play a part. You can just plow through the entire game with your powered up characters. But if you dont want to go through the grind, you can play with strategy. I know this is true because i got past several levels i shouldnt have by using this "nonexistent strategy". Overall this is a very good game and a very welcome addition to the franchise and if you do choose to buy this, start up the game with an open mind. Expand
  2. It's different but the same, all at once. Everyone knows what to expect from Patapon, but it's nonetheless great. I saw this patapon its for entire multiplayer, awesome multiplayer, single player its cool but patapon 1 and 2 were better in that thing, if you wanna feel full experience play online Expand
  3. I was excited to play this since I loved the first two, but it ended up being a total let down. The primary problem is how involved multiplayer is. Patapon 2 snuck it in and that was okay, it didn't take away anything from the single player, but then with 3 they just went too far with it, so far that anyone who just wants to play it by themselves are SOL. I couldn't even finish the game I got so bored of grinding. You grind and grind and grind, all the while the game keeps teasing you with levels you can't play and bosses you can't beat because they want you to join multiplayer. It's stupid, frustrating, and pointless. If a patapon 4 is made and they say one word about multiplayer, I'm steering clear. Expand
  4. I don't think I've ever been as disappointed by a game as Patapon 3. The first two games were charming, innovative, and fun. There was grinding to be done, but it wasn't critical to the regular campaign, just the after-game extras. The in-game world felt alive, with critters to hunt, enemy tribes to fight, and the occasional boss.

    And now we have Patapon 3, where everything is different. The formerly charming tribal-style music has gone electric. You no longer lead an army, just a squad of four. There are no more mini-games. You can't forge weapons or armor anymore, just upgrade what you find in the field. The skill system is completely mysterious, there is no way to find out what skill a class will get at what level. Stats are crammed into a tiny box that force you to scroll up and down to find basic information.

    And let's talk about the actual gameplay. You GRIND. Over, and over, and over again. Each stage is given a recommended experience level, which is completely FALSE. I can't stress that enough. Stages that are rated 5+ typically require at least 9 to make it through reliably. For every new stage in the campaign, you'll have to grind old ones about 20 times to get your squad to a high enough level to proceed.

    There's also the new feature of having the regular monsters you find in the stages be much harder than the bosses. When you get to a boss, you will actually feel relieved, because (since most of them are based on bosses from the older games) they're actually balanced, and you can fight them intelligently and have a chance of winning with whatever classes you bring. On the other hand, there are stage monsters that will wipe out your squad in a single hit unless you set your squad up with a very specific set of classes. Anyone who's played the other games knows that there wasn't any monsters or boss you couldn't beat if you didn't know how. If the claws go up, retreat. If the claws go back, defend. It didn't matter which troop classes you brought, you could beat anybody. Not anymore. Now it doesn't matter if you know how, if you're not high enough level or you set your squad to the wrong classes, you'll still get crushed. This is not me complaining about monsters that keep killing me, this is me talking about poor game design.

    As for what the game gets right, there's... well, there are lots more class types. Oh wait, only kind of, because there are no more Rarepons to choose, each class is a different Rarepon. So I guess there's still actually less options for your squad (and I'm still annoyed at not being able to say "army" instead). OH! And there's a drum pattern that pauses the game. Which is nice, since that's been asked for since the first game.

    ...

    Yeah, that's really all the good I can say about the game.

    I really never thought this day would come, because for the first time I'm regretting the purchase of a Patapon game. Naturally the decision is up to you, but if you thoroughly enjoyed the first two of the series, give this one a pass, it's a big step backward.
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See all 9 User Reviews