• Publisher: D3
  • Release Date: Jan 10, 2006
Metascore
69

Mixed or average reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 8 out of 34
  2. Negative: 1 out of 34
  1. The surprising thing is that while it may sound like a bad afternoon in school, the game is actually astonishingly addictive. [Mar 2006, p.96]
  2. PQ: Practical Intelligence Quotient isn’t a great tool for any real standardized measurement of how brainy a person is, but it is a very well done variant on the puzzle genre.
  3. This is the kind of game that should have been included as an unlockable bonus feature. It just feels too short and the presentation is redundant. It's definitely worth a rental but that's all I can recommend.
  4. Overall, what makes PQ: Practical Intelligence Quotient work so well is that it’s a smart game that doesn’t pretend to be anything else.
  5. Frantic and intense, but also one of frustration and at times illogical confusion.
  6. Limited replay value is enough to hold back the overall value here, but those brief first hours are definitely some of the sweettest and most unique puzzling in recent years, and certainly a highlight on the PSP. [Feb 2006, p.112]
  7. Beautifully put together, but even people without giant pulsating heads will quickly realise that 25 pounds for six hours isn't really worth it. Rent it and get your score online. [May 2006, p.77]
  8. It shares the same inherent qualities that makes "Lumines" so great: simple rules, gratifying gameplay. [Feb 2006, p.77]
  9. 74
    Those looking for a deep, involving puzzle game will find it in PQ: Practical Intelligence Quotient. There are a good number of puzzles, most of which offer enough of a challenge to engage puzzle nuts without distancing novices.
  10. It has a pleasing look and feel, and it’s simple but forces some cognizant thought to play it.
  11. PQ is a great addition to the PSP library but falls flat on replay value. It’s unique enough to merit everyone to at least play it once.
  12. With the absence of "Tetris" on the PSP, PQ: Practical Intelligence Quotient is a great puzzle game for your PSP.
  13. In spite of its flaws, PQ is an extremely addictive, innovative title that gives PSP-owning puzzle fans a welcome break from falling-block games.
  14. It's no "Lumines," but accept that PQ will occasionally make your blood boil and you'll find it an engaging and rewarding puzzle game. [May 2006, p.88]
  15. It's highly dubious as a measurable test of your logical mind, but PQ can still be a fun, challenging puzzle game.
  16. If you enjoy a good bit of puzzling, you’ll likely be able to play this game without much frustration.
  17. The thing is, though, there’s no multiplayer mode in PQ, so you can’t see who can complete a given puzzle faster (other than by playing single-player and uploading your score afterward), but that also means no opportunity for increasing challenge factors.
  18. It’s not the most attractive or colorful problem-solving game compared to the recently released Lemmings, but it’s still briefly addictive.
  19. 70
    For a puzzle game, it’s relatively short, but at times, frustratingly hard.
  20. A great idea that suffers from lack of execution. Finding out your brain power from a video game is genius; doing so by reading maze layouts or running from flashlights isn't.
  21. 70
    PQ isn't a perfect game, but it's still a darn good puzzler. Maybe I was simply falling for the game's gimmick, but given the amount of fast thinking that I was putting into those puzzles, I really did feel as though the game was measuring my intelligence.
  22. Unlike any other puzzle game on the market, and it's that level of ingenuity and creativity that makes it a must-own, even though its longevity leaves something to be desired.
  23. Long story short, what we have here is an intellectually stimulating maze-based puzzle game that's good for one or two days of play before it ends up on the shelf.
  24. If you need a game that you can pick up at any time and immediately jump in for some quick brain teasing, PQ is definitely one to snag, but if you are looking for a game that is action packed and will have you on the edge of your seat, this may not be your cup of tea.
  25. PQ is meant to put your problem-solving skills to the test, and in that respect, it delivers. [Mar 2006, p.114]
  26. This kind of thing seems like a perfect fit for squeezing in a few minutes on a portable system, not to mention that it's a brand-new game and not a spin off or sequel to something found on the PS2.
  27. This lack of any replay value is perhaps the biggest shortcoming of a game that’s otherwise good fun and good for your brain.
  28. An enjoyable and taxing puzzler, and when played in short doses will provide PSP owners with many months of head scratching before all 100 ‘questions’ are conquered. [Mar 2006, p.120]
  29. Different, satisfying but also limited.
  30. 60
    It’s doubtful anyone could take it seriously as an IQ test, but as a minor brain teaser for those times when you have a few minutes to kill, PQ fits the bill just fine.
  31. 52
    You'll not learn anything by buying this, except maybe not to buy rubbish puzzlers in the future. [Issue 141, p.104]
  32. The more it seeks to challenge the player, the more likely it becomes for the game to fail to provide either an enjoyable process of trial and error or a legitimate test of aptitude. [Aug 2005, p.97]
  33. PQ is but a one-trick pony. It does what it says on the box and very little else. Your brain will get a workout, but 30% of the time it’ll be a practical one as per the title, with the other 70% being used to think of other games you could be playing on your PSP. Original yes, fun…not so much.
  34. PQ doesn't fare well when compared with the likes of "Lumines," chess or crosswords -- or even Sudoku, the new grid in town. By those standards, PQ is a pretty poor relation in the family of cerebral games.

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