Generally favorable reviews - based on 50 Critics What's this?

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Generally favorable reviews- based on 85 Ratings

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  • Summary: While on a much needed vacation, Ratchet and Clank's rest and relaxation time is suddenly cut short as they soon find themselves lured into a mysterious quest. Following the trail of a kidnapped girl, Ratchet and Clank rediscover a forgotten race of genius inventors known as the Technomites. They soon uncover a plot more dangerous than they could have imagined. Featuring new and returning weapons and gadgets, including the Shocker, Agents of Doom and Shrink Ray, Ratchet & Clank: Size Matters packs all of the combat and destruction fans have come to expect from the series. Players can utilize the all-new customizable armor system themed for various gameplay to gain upgrades and advance through challenging action-packed areas. Gain access to different vehicles to compete in races and combat enemies in intense battlefield missions. With wireless multiplayer gaming, up to four players can connect for intense combat and head-to-head action. [SCEA] Expand
Score distribution:
  1. Positive: 46 out of 50
  2. Negative: 0 out of 50
  1. For the last two titles, the developers of Ratchet & Clank have done a wonderful job building full-featured multiplayer support into their games. Size Matters is arguably the best attempt to date. Although it only supports four players at a time, the maps and modes are meticulously built to wring the most out of multiplayer matches.
  2. In terms of scope, the game just as big and deep as the PS2 games. The crazy arsenal of weapons at your disposal is present, and the environments are pretty varied and large. The controls are spot-on, an impressive feat for a PSP game, and the action is engrossing and fun.
  3. The beleaguered handheld gets a huge boost with this perfectly crafted action platformer. The comedic duo absolutely shines in this superb adventure.
  4. Not small and not perfectly formed, but packs a wicked punch. Accomplished, but stops short of brilliance. [May 2007, p.60]
  5. Ratchet & Clank's signature gameplay travels to the PSP almost completely intact in Size Matters, which packs in a good-size single-player adventure.
  6. There's a lot to do - and by "do", we mean, "explode" - and that's exactly what the Ratchet & Clank games are all about.
  7. If you're willing to put up with an obnoxious camera and an awkward control scheme, you'll find a portable title that sometimes brushes against greatness and regularly proves that size sometimes doesn't matter after all. [Apr 2007, p.55]

See all 50 Critic Reviews

Score distribution:
  1. Positive: 16 out of 21
  2. Negative: 0 out of 21
  1. Apr 11, 2012
    Got so much joy out of it!
  2. Sep 21, 2012
    This review contains spoilers, click expand to view. This game is great maybe the best of the PSP.It´s filled with great ideas some new and some old but the game is always fun.My favourite part is when you control Clank´s little bots.It´s a great game and who doesn´t have it MUST BUY IT!!!!!! Expand
  3. Apr 24, 2013
    If anyone wants some good ol' Ratchet & Clank action on the go, Size Matters is your game! It has a good story that, while it doesn't tie in with any other Ratchet games, still gets the job done.

    This game has the weapons from Dual Blasters to the RYNO, and they all feel exactly the same as they did in the PS2 games!

    The graphics are really good for a PSP game, and High Impact Games did a good job of replicating Insomniac's work.

    Multiplayer servers are down, but if your friends have this game you can play some Ad Hoc and it's still a blast! I mean, you can talk with Nolan North's voice!

    Overall the game takes roughly 4-7 hours to beat, but take on Challenge Mode and you've got yourself a 15+ Hour experience!
  4. Aug 10, 2012
    This is a great psp title. It brings the ratchet and clank universe into the palm of your hand. The way you play the game can get hard at first, but after two hours i was a pro at playing. The story is a bit to short and the villans arent that interesting but challenge mode can keep you coming back. The graphics are good, the humor is great, the concept is great, the weapons are O.K at best, but if you like ratchet and clank, a good platformer, or just a solid gaming experience, get this game. Expand
  5. Jul 15, 2013
    The game is pretty fun. it has great music, a decent story, and it has good graphics considering it's on PSP. however, it is too short, and the controls are awkward. Expand
  6. Sep 19, 2013
    Ratchet & Clank: Size Matters is an achievement in the fact that it brings the Ratchet & Clank experience to the PSP almost completely intact. The gameplay, the combat, even the visual style is all there. All the voice actors you know and love make a return, and the cutscenes are nice too. Unfortunately, it's obvious the game wasn't developed by Insomiac as the characters don't have their usual mannerisms and personalities, and feel more like rushed emulations of Insomniacs creations. Quark is a particular example of this, being a whiney, pathetic oaf throughout the whole game. None of the selfishness, none of the dastardly schemes, just a big baby in a green suit. In addition, the weapons lack their usual creativity, and the balancing is terrible. In other words, you can empty all of your ammo in a level 5 weapon from the start of the game into an enemy at the end, and they won't die, meaning old weapons become quickly useless. Only about 2, maybe 3 of the games weapons are useful against the final boss who is a massive damage sink, unfortunately a trend which all of the games bosses follow, large health pools and hastily thrown together mechanics. Despite everything however, Size Matters is an enjoyable title and (sadly) part of the canon, and is worth playing one way or another. It's a tad shorter than it's big brothers, but still makes for a fun outing, even if the plot, characters and overall themes make you gag once in a while. Final Score: 6.2/10 Expand
  7. Jun 11, 2013
    This review contains spoilers, click expand to view. I've been a fan of Ratchet and Clank since the original released back in the PS2 era, While the camera angles weren't great and the weapon mechanics were broken, it was still an epic game with groundbreaking features!

    Size Matters on the other hand is a uncomfortable to play, it's easy at first, but the controls, awkward aiming mechanics and horrid camera control will drive you through the roof, While the game itself has an interesting story and fun platfroming gameplay, you will spend most of your time repeating a previous part of the level because you died falling from a platform you couldn't see or fell out of the arena on boss stages(Which BTW restarts the entire boss) Then we get to the combat mechanics, they simply aren't as up to scratch as the rest of the game and really let it down, for example; there is an enemy that takes 4 hits to kill, you shoot him 4 times, he doesnt die; as the enemy won't take damage until he has finished the flinch animation from your previous attack meaning it gets incredibly tedious trying to kill these enemies and incredibly frustrating when 5 of them swarm you and it seems like it takes forever to kill them all.

    Then the weapon usage, while you can strafe, it feels incredibly awkward to do so as you have to use the d-pad instead of a desperately needed second stick, which just mind-screws you if you've ever played the PS2 games, The aiming consists of pointing in their direction and spamming Circle, only 3 guns aim and only one gun feels as if it's even effective(The first one) and sometimes the game PREVENTS YOU FROM STRAFING; Why? a core mechanic that makes the aiming much easier, why just take it off us at random times, on the bits where it's stripped,l you will find yourself repaying that section even more.

    Then there is the "Filler" mini games that are forced just to waste time, most of the time they are really unfair and just rediculous, as to make the game last longer, but these are completely unnecesary and really feel like a filler for the already short game

    All this combined with the PSP GO's controls is complete hell, While this game has serious potential it will cause you to utter more swear words than a game like Ghosts and Golbins will,which is really bad, considering this is a flagship Sony series.

    In conclusion you will spend more time fighting the controls than you will enemies, I will try the PS2 port eventually hopefully it's better than this.

See all 21 User Reviews