- Summary: Star Wars Battlefront II improves upon the original game's single-player experience with open-ended, mission-based objectives inspired from all six Star Wars films. The compelling storyline spans more than 12 new locations, many from Episode III, including volcanic Mustafar and the space battle above Coruscant. All-new classic movie moments complete the Star Wars Battlefront II experience, as players battle within the interior of the Death Star and visit Princess Leia’s blockade runner, the Tantive IV, as seen at the beginning of Episode IV A New Hope. In addition, at certain key moments within the battles, players can feel the Force as a Jedi. For the first time ever, Star Wars Battlefront II players can engage in space combat and, during the same battle, board enemy ships to attack from within. Starting on foot inside a capital ship, players can enter the spacecraft of their choice and travel into space to dogfight with the rival faction. From there, they can dock within the enemy’s capital ship, overtake the ship’s command posts, man its turrets to disable its shields and destroy it from within! Or, they can simply stay inside their own capital ship and defend it from attacks and enemy fire. The choice is theirs. The stellar online play that marked the original Star Wars Battlefront returns even bigger and better for Star Wars Battlefront II. [LucasArts]… Expand
Nov 17, 2013Star Wars Battlefront 2 is simply a fantastic game. You can fly through space taking down enemy ships, capture flags over multiple maps from the PS2 and PC version. You can choose from multiple classes in the Rebel Alliance, The Galactic Empire, The CIS, and the Republic. Though the controls yet are damaged by not having dual analog sticks, the game still feels smooth and exciting as you fight others. There are 3 modes in singleplayer, in a replacement for no campaign. I have to say that this is a great portable game and really shows what some game design companies can do. This game is sadly unnoticed to that many "Top PSP Games" videos, and it really should be for its amazing gameplay and map movement. 10/10 simply fantastic.… Expand
Feb 25, 2012The PSP version of SWB2 manages to maintain the huge scope and diverse gameplay of the original PS2 version. The numerous open environments and thrilling space battles are all here as well as a variety of enemies and special characters. The only downsize is the abysmal camera controls. It was clear that the developers were crying out for an extra analog stick to work with. Given time, however, you soon get the hang of them.… Expand
Jul 22, 2012Welcome to Star Wars: Battlefront II. This isn't the same game as the PS2 version for sure, but, the PSP version has its own unique modes. Although those modes replace the campaign mode they still make interesting challenges. Putting you against a whole army as an assassin is a great idea. The game plays better in first person mode though as it allows for you to really embrace the full hectic masterclass that is instant action. You'll find that battles will kick off and let you watch as everything unfolds. Explosions plenty. Unfortunately the game isn't anywhere near as polished as it should be. Visuals in galactic conquest look shocking as to such, with pieces missing and animations jittery. Although the game at its core is as hectic as it should be. A fair deal.… Collapse
Nov 19, 2013Single Player/Multi Player (1/2)
(If the single player is better than the multiplayer, review this section as if it had no multplayer) (If the multiplayer is better than the multiplayer, review this section as if it had no single player)
(If the visuals are better than the story, review this section as if it had no story) (If the story is better than the visuals, review this section as if the visuals didn’t matter)
(Review this section only on Accessibility if the game has no longevity) (Review this section only on longevity if the game isn’t accessible)
This is a guideline for how to properly review games. Many reviewers like to get a “feel” for a game, and arbitrarily give a game a score that they believe it deserves. This results in wildly different scores between different reviewers, and vastly different scores between similar games. This guideline addresses these problems and scores games fairly and consistently. This guideline also gives scores that are usually similar to the metacritic score.
The review score is based out of 10 points. There are no “half” or 0.5 increments. It is impossible to have a score above 10 or below 0. The review score will change as the game gets new dlc, drops in price, or if more secrets are found through the game increasing its appeal.
The scoring is split into 6 sections. The first five sections can add a possible 2 points to the final score. The first 5 sections are Single Player/Multi Player, Gameplay, Visuals/Story, Accessibility/Longevity, and Pricing.
Notice that 3 of these sections have two parts. These particular sections will be scored based on the stronger part of the game of the two. For example, if a game has a lousy single player campaign, but an excellent multiplayer component, that section will be based solely on the multiplayer as if the single player did not exist. This allows games to be based on their own merits, as many unnecessary features are shoehorned into video games by publishers to reach a “feature quota”. Games that excel in both areas of a section don’t receive should be noted in the written review, but cannot increase the score past 2 in that section. However, it can be taken into account in the final section
The final section can add 1, add 0, or subtract 1 to the final score. This final section is the “wildcard” section. This section is for how the reviewer “feels” about the game, but limits this only to this section, rather than the entire 10 point review. This section can include any positive or negative point that was not covered in the previous 5 sections.… Expand