Generally favorable reviews - based on 22 Critics What's this?

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Generally favorable reviews- based on 86 Ratings

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  • Summary: The Legend of Heroes: Trails in the Sky is the first of a new trilogy in the established The Legend of Heroes RPG series
Score distribution:
  1. Positive: 18 out of 22
  2. Negative: 0 out of 22
  1. Nov 15, 2011
    With staggering depth and surprising accessibility, Falcom have succeeded in making a traditional JRPG that both die-hard veterans and those uninitiated with the genre will love.
  2. Mar 29, 2011
    Trails in the Sky is not a game in which the gameplay shines, but rather the story and characters. It isn't deep nor compelling by any stretch of the imagination, but it is fun and extremely charming.
  3. Apr 26, 2011
    The Legend of Heroes: Trails in the Sky is the first of a trilogy, and it makes a strong case to bring the rest of the story arc to North America. Though some of the core design feels left behind compared to modern standards, the story line is very impressive and the title manages to be quite fun even as it sticks closely to traditional JRPG mechanics. If you're looking for a lengthy, meaty RPG you can take with you wherever you go, this title will make a fine option.
  4. Apr 4, 2011
    Although this first chapter is not the most original ever made, like any good JRPG it offers amusing writing, dynamic combat, interesting tasks, an absorbing narrative, and hours upon hours of gameplay.
  5. Jul 11, 2011
    The Legend of Heroes Trails in the Sky is an old school RPG with good storyline made for fans of JRPG.
  6. Apr 14, 2011
    While it'll never be the most technically impressive or original game, its creators clearly understand what works and what doesn't. The excellent music and fun combat combine with the charming characters to create a game that has a certain intangible feel, a spirit that pervades it and makes it more than simply the collection of things seen before it may appear at first glance. As the PSP enters its twilight years, most RPGamers would find few better sendoffs than this.
  7. May 24, 2011
    As the first entry in a planned trilogy, The Legend of Heroes: Trails in the Sky has technically done its job. The game has built my anticipation for the next installment, in spite of itself. Granting that, I'm not interested in a rerun. A clever battle system can distract for only so long, and the value of semi-persistent society is limited by the appeal of the world in which it exists. I'm sure that it's hard for creators to not fall in love with the product of their labor, but navel-gazing is only entertaining for the owner of said navel.

See all 22 Critic Reviews

Score distribution:
  1. Positive: 14 out of 17
  2. Negative: 1 out of 17
  1. Dec 11, 2013
    The first chapter of the most epic JRPG series.

    The anticipation I felt between each release of this series is comparable to others'
    anticipation for Harry Potter, Game of Thrones, etc.

    What makes this series different from other JRPGs? Well, I'd say it's not much different from other JRPGs, it just does the important things better, such as story, characters, soundtrack and most importantly pacing. The word immersive often describes games like Skyrim or MMOs but the world of Trails is immersive.

    Each game of this series is a beautiful piece of puzzle. The puzzle piece itself has much to tell, and tells them beautifully, but in the end it is also just a part of a bigger story.

    I recommend this series to anyone who likes JRPGs, because I don't want any of you to miss the JRPG equivalent of Harry Potter Game of Thrones Mass Effect One Piece Breaking basically the kingpin JRPG series of this era.
  2. May 24, 2013
    It's fairly hard to add any innovation to the JRPG nowadays, but Trails in the Sky does just that. It is very story driven and the characters themselves are charming. If you're an old school fan of turn based combat, you will love this. There's enough depth to it to be awesome. Expand
  3. Mar 29, 2011
    I played the Japanese version years ago, and this is by far one of the best story-driven jrpgs ever created. Its pacing may seem a bit slow at first, but its setting and characters need to be introduced in such a way since this game is only the first chapter in a massive series encompassing many titles (the first three have already been announced by xseed)..

    The world (aka the Liberl kingdom) is explored directly and is really vast (the cities are especially great because of their details), the setting is so full of lore it rivals some of the best fantasy novels and computer rpgs (you can find informations on practically anything you are interested into, and there are many books to read and newspapers that details the kingdom of Liberl's events), the battle system is a unique and extremely enjoyable mix of turn based combat and strategical depth and the characters can have many possible setups thanks to the quartz, somewhat like final fantasy 7's materia. Somewhat like computer rpgs series like Dragon Age and Mass Effect, Trails allows you to use the final save data in the next game, retaining your levels and slightly altering its events depending on the quests you have done.

    Every fan of jrpgs with a powerful and deep story, a great battle system and a believable world would do well to buy it and its even more awesome sequel, Trails Second Chapter, when it's released.
  4. Sep 21, 2011
    One of the finest JRPG'S to appear on a handheld console. The supurb writing makes the dailogue shine. When combined with an interesting plot and a fantastic combat system make this a game not to be missed. P.S check every treasure chest twice. Expand
  5. Mar 29, 2011
    Trails in the Sky is a 2004 PC RPG ported into PSP in 2006. It the first story in a sequential set of three games, with a new game set in the same world released 2010 and another one for release late 2011. For 6 years this gem remained hidden due to the language barrier, but thanks to the monumental efforts by Localization company extraordinaire XSEED, English-speakers now have the chance to experience this game, created by a niche company and marketed by word of mouth only to become one of the staples of RPG genre in Japan. Animation â Expand
  6. Mar 31, 2011
    Fans overseas probably know Falcom best for their Ys series, thanks largely to XSEED's efforts in bringing over some of their newest PSP titles. What they might not know (yet) is that Falcom has a second flagship series that is even more popular in Japan and Asia generally, this being Legend of Heroes. The series began as an offshoot of Dragon Slayer, a massive franchise that includes Xanadu, Drasle Family and the original Sorcerian, all of which had English releases in one form or another. Legend of Heroes began as the sixth Dragon Slayer game but has since become a franchise of its own. The third through fifth games were ported to the PSP and localized by Bandai, though anyone who has played those games should NOT assume that they're representative of what a LoH game should be. The poor localization ruined the best part of those games: the characters and story. Fortunately for us all, XSEED has done right by this franchise and given the first game in the Kiseki/Trails franchise the localization it deserves.

    Oh yes, make no mistake that this is a franchise within a franchise. The four (soon to be five) games in this saga are among Falcom's most popular, so much so that the most recent game sold out on preorders before its release date and Falcom announced an early stock price increase based on that success. The fifth game is expected to do just as well and in the meanwhile Interwise is going to the effort of producing a high-definition PC version of the fourth game for Chinese gamers.

    So, what do gamers in Japan and China know that gamers overseas don't yet? Simply that these are without hyperbole some of the best RPGs you'll ever play and take place in what might be the most intricately detailed world to ever appear in a video game. This title takes place entirely in Liberl kingdom but don't let that put you off. Most RPG kingdoms have a city, maybe a town or two and no particular reason for existing aside to give mapmakers something to fill in the blanks. Every city in Liberl exists for a reason and every person has a reason for living there. This is quite simply a dream game for anyone who wants to really get sucked into a world.

    One reason this game has resisted translation for so long is the sheer size of the script: Over 1.5 million characters in Japanese. Your typical Final Fantasy game doesn't even have half that. With a script that size, this game is very dialogue-heavy. While a lot of text goes into the main story, there are also a huge number of variant lines for NPCs, giving the player the sense of existing in a real and evolving world. The prologue alone has about ten different sets of dialogue for its NPCs and I encourage everyone to go and see all those variants. Not only will you learn more about the world and its inhabitants but you never know when someone will have a quest or an item, most of which are extremely time-limited.

    As you might gather from the above, this game focuses very heavily on the story but that doesn't mean the gameplay is neglected. Battles are fought on a grid, all eight characters have a unique mix of Crafts and the Orbment system allows you a measure of customization. One feature of particular note is the S-Break. When you have 100 CP or more, you gain access to powerfu S-Crafts (not all of which are offensive but all of which are useful) and you can trigger them at any time, even during an enemy turn. Doing so allows you to interrupt the turn order and provides many potential advantages. Later games in the series add even more features so if you like the system here you'll love the later games.

    As anyone who's played the Ys games knows, Falcom does good music. Really really good music. This game is absolutely no exception. When multiple fan contests on both sides of the Pacific decide that a song from this game should occupy the #1 slot, that should tell you something. As good as Silver Will is, the rest of the soundtrack more than manages to keep up.

    Being a Legend of Heroes game, the plot and characters are the heart of the game and XSEED's translation delivers both with all the emotion they should be presented with. Rather than sing their praises I encourage everyone to check it out for themselves. The beginning is a little slow but once you get to Chapter 2 you'll be hooked. These are not cookie-cutter characters (and if you try to mentally place them in a box, they'll probably jump out and stomp the box) and the plot has some amazing developments, especially at the end. When the credits roll, you'll find yourself hoping for the second game to be released yesterday. It will be a massive undertaking and I wish XSEED all the best. When you get to the end I'm sure you will too. In closing, I have three words to say about Trails in the Sky: Believe the hype.
  7. Jan 26, 2014
    First things first, the game is good and deserves some attention...however it's got a lot of flaws that ruins the game for me.

    The good
    thing probably is the story, which is very very good and interesting because it could lead anywhere and has no real specific goal (except looking for you father...I'll talk about him later): that's really enjoyable and I like a good "travel story" game: anything can come and it can be done good easily.
    Oh and the music is not bad either.

    That's it really, because I haven't found anything else being remarkably good and I'll explain why.

    For starters, the combat is not bad and it's basically a tactical combat system (basically turn based while moving on a battlefield each turn) however for one it's extremely slow because you cannot do autobattles, resulting in pressing the first command and wait until the enemies are dead and, with the exception of bosses and some hard battles, you really can just press one button and shrug it off. Second, the battles themselves are almost useless because levelling is nearly impossible due to a sort of "programmed" levelling in which the higher the level, the less exp you'll get, making combat completely useless, unless you have to grind money and sepith (basically the only way to upgrade your magic power and obtain magic spells, using a system similar to FF7 "materias"); luckily enough you can do quest in order to get money and everything you need (especially considering the items are WAY overpriced that even farming monster would be extremely long), and quests are also another good thing of the game and with exception of some quests being very obscure and telling you nowhere to go, it's still good of a feature. And third, the graphics are great...but the characters look terrible considering the enviroment it's VERY detailed and also huge.

    However these issues aren't what made me give this score because they're not game breaking. The real issue was the "main protagonist": Estelle. The story is revolved for a huge part on looking for his father but you'll go around the world doing other things for your training, which is fine, however she's basically the worst kind of character you could ever get: a Mary Sue, but in this case she's a character that will constantly get the attention on every scene possible. Why? Lots of reasons and one of those is literally shadowing other characters, including the second main protagonist Joshua, which until now (I'm 40 hours in and soon to the last chapter) we know NOTHING about, as well as the other characters that will join because they barely had any screen time or important backstory to tell. Or the game was focusing on Estelle complaining. Seriously, I literally don't know the characters that came and went, because the game would constantly focus the story on this whiny and annoying girl that has nothing interesting at all, leaving the potentially good characters hid in the dark until the game starts calling them out (Joshua is one example, since he's extremely skilled, smart, very calm and mysterious). Not only that she's always in the attention of the game the plot will constantly remind us that her father is like the best of the best, every-single-time, and that because of him they expect her to be as good so she gets help, even though most of the times she knows nothing (It's almost like Harry Potter, except he wasn't "that" annoying). I'm truely sorry if I'm being this harsh on one character but I really could not stand how the game just favours her in every scene but completely forgets characters around her, killing potential good characters and actual character development; in addition she's also pretty weak in battle (her stats are decent but she's best used as a support character/healer than damage dealer, while Joshua is a damage beast despite the low defense) and the game will constantly remind us she's the main character in almost every scene possible available: the gender-swapped theatrical play for no reason, the "obviously-useless" fishing scene in the hotel, the constant immature acting but excused because she's the daughter of "that guy", the obvious fanservice scene in the SPA, the nonsensical scene where she's considered more like a boy than a girl (seriously, with her ginarmous pigtails, which are also not very practical for fighting, even a boy could look girly enough). The scenes are so many that it's pointless to track down, but yes she literally destroys the plot. For me.

    Infact the game is still pretty solid and I'd warmly suggest to give this game a try, especially since good RPGs on PSP are rare and the game is still pretty fluid and interesting: in addition Estelle might be likeable for others, so all of this could be pointless for you, but since she can be a distraction I thought to mention"how" she can be annoying, plus I'm sure she'll be better later in the trilogy.

    Hopefully not after 40-50 hours in...

See all 17 User Reviews