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Description: From the DreamWorks animated feature film, Sinbad: Legend of the Seven Seas, comes a thrilling adventure filled with non-stop swashbuckling action. Players join Sinbad on an epic adventure where he must battle hordes of supernatural enemies and go head-to-head with awesome magical monsters in the quest to retrieve the Book of Peace from Eris, the Goddess of Chaos. It’s a voyage like no other, filled with untold dangers, supernatural enemies and magical monsters. [Atari]

Overview

Platforms:
  • PC
Initial Release Date: Oct 31, 2003
Developer:
  • Small Rockets
Publisher: Atari SA

Credits

James Daly
Produced By: producer
Roland Kippenhan
Produced By: executive producer
Tanya R. Royer
Produced By: associate producer
Shawnee Sequeira
Produced By: executive producer
Ian Livingstone
Sound: sound
Kristine Meier
Art Direction
Chris Izatt
Visual Effects: cutscene designer
Gary Reynolds
Visual Effects: 2D artist,cutscene designer
Paul Boulden
Art Department: 3d artist
Melissa Caccavaro
Art Department: graphic designer
Anthony Callaghan
Art Department: 3d artist
Chris Izatt
Art Department: 3d artist
Nick Ramsay
Art Department: 3d artist
Andy Stewart
Art Department: 3d artist
Gregory Amato
game tester
Jonathan Askew
game programmer
Kurt Boutin
senior quality assurance testing manager
Randy Buchholz
compatibility test lead
Timothy Burpee
game tester
Laura Campos
senior brand manager
Bill Carroll
quality assurance test manager
Robert Charlish
lead game programmer
Paul Collin
copywriter
Michael Craighead
director of quality assurance: North America
Adam Doherty
game programmer
Ross Edmond
documentation
Mark Florentino
compatibility analyst
Ken Ford
IT manager: Western Region
Daniel Frisoli
game tester
Michael Gilmartin
director of publishing support
Paul Hellier
director of technology
Dave Hodder
game programmer
Jennifer Kaczor
lead tester
Eric Kirchberg
game tester
Randy Lee
quality assurance test manager
Marcus Lynn
lead game programmer
Nancy MacIntyre
marketing director
Elizabeth Mackney
director of documentation services,director of editorial services
Becky Madore
game tester
Steve Martin
director of creative services
Chris McQuinn
compatibility analyst
Frank Parkinson
quality assurance manager
Guillaume Portes
game programmer,level designer
Brian Scott
assistant lead tester
Jonathan Small
head of technology
Dave Strang
compatibility lab supervisor
Scott Triola
brand manager
Michael Vetsch
manager of technical support
Cuong Vu
compatibility analyst
Anstey Wells
project manager