I didn't expect anything from this South Park RPG, but The Stick of Truth is one of the best license games ever made. It's as obnoxious as the TV series, as it should be. The script is made with love and the RPG elements fit in to the franchise like a glove. [March 2014]
South Park: The Stick of Truth is everything I would have ever wanted in a South Park game. It’s ridiculous, it’s crude, and I love it in spite of anything it might be missing. It feels almost exactly like playing through an interactive episode of the show and I could ask for absolutely nothing less.
If it were just five or more hours longer in content, South Park: The Stick of Truth would have struck the perfect balance between writing, gameplay, humor, and length. Not since Earthbound and Super Mario RPG: The Legend of the Seven Stars has there been a turn-based RPG with such a distinct style and with so many memorable moments.
More than just a faithful adaptation of a cult TV series. It's a benchmark for translating a favourite property into a video game format, something that other licensed properties could learn from. And it's also the funniest game on the market.
The Stick of Truth is a great game, no doubt. Sadly, the adventure is brief one that leaves you craving more. This is a testimony to the sublime quality that's on offer here, but doesn't change the fact that you're a bit unsatisfied when you're done with it. Still, if you like the series at all, you should absolutely play this.
The length is less to blame than the overall design as an RPG, where players will notice things such as a striking contrast between pacing when considering how strong the story is. Stick of Truth’s main concern ultimately lies in its ability to match a good game to a really entertaining premise, which is a far more alienating factor than whether people like your show.
Сюжет - интересный и веселый, в стиле Южного Парка, но лично мне не хватило какого-то безумия.
Боевка по механикам интересная, но невероятно легкая. Если выполняешь все доп. квесты и активно лутаешься, то даже на самом высоком уровне сложности противники не чувствуются (кроме боссфайта с Элом Гором, там я попотел).
Много собирательства, но это опрадано механиками взаимодействия с окружением, так что занижать за это бессмысленно. Как раз таки взаимодействие с окружением одно из самых удачных решений в этой игре.
Мир открытый, но маленький (из одного края в другой минуты 3 наверно). На мой взгляд это огромный плюс в век 100-часовых игр.
РПГ-элементы (классы, шмотки и т.д.) - ну такое. И это опять таки из-за возмутительной легкости игры - просто нет смысла особо париться с этими нашивками, костюмами и способностями - все равно через пару часов будешь всех убивать в несколько ходов.
На геймпаде управляется довольно неохотно (а самый сильный пердеж у меня вообще не работал, надо было пользоваться клавиатурой)
В общем игра примерно на 3-4 вечера, заценить точно стоит. Вряд ли вы пожалеете о потраченном времени.
The game itself has a lot of South Park-ness in it. There's some actually funny moments all throughout the game and a lot of references for fans. But the game itself, as an RPG, is actually not that good. The combat is mind-numbingly boring and broken, there are a couple of broken things you can use to pretty much win every encounter, from the very beginning of the game. Traversal is also bad, the game plays like ****, it feels like an old Flash game on browser.
I spent 10 bucks on it and I regret that, I can't imagine paying full price for this game.
SummarySouth Park: The Game is an epic role-playing adventure that will allow the user to befriend Stan, Kyle, Cartman and Kenny and explore the quiet little mountain town like never before.
From the perilous battlefields of the 4th-grade playground, a young hero will rise, destined to be South Park’s savior. From the creators of South Park...