Destiny Connect: Tick-Tock Travelers biggest problem is that there are so many more memorable JRPGs available on Nintendo Switch. It's a sweet little entry-level game, and is refreshingly brief in length and scope. It also has a streamlined, nearly retro approach to its combat, and it has fun with its time travel theme. It might not be particularly profound, but it is sweet and cheerful and has a really good soul.
Destiny Connect: Tick-Tock Travelers from NIS America does a lot right right and is a good beginner's JRPG but has some major technical and design problems.
You should not aproach this game expecting a chrono trigger or a FF sort of game, you should instead approach it expecting an earthbound type of game.
The story and characters are good but the sound design ain't great, the game is simple but fun.
Oh and there are some low res effects that make the game seem blurrier than it is but that's about it.
More than one of the critic reviews calls the art style "divisive" or "controversial". Even RPGfan says they had low expectations for this game. What?! I took one look at Destiny Connect the first time it was teased and thought "Wow. This looks charming and the world seems amazing. This is the future for these kind of JRPGs." From the first scene with the paper plane traveling around the city, set to music meant to tug at the heart strings, this game does so much right that I have no idea what you professionals were smoking.
Destiny Connect belongs to a genre of games that might not make much sense outside of Japan. They're not really games for kids. They're games for people who often have very complicated lives and want to escape to something simple, peaceful, delicate, and sweet. Some people are strongly put off by a RPG that boasts tons of systems/exploration/customization, because they think "When will I ever have time for this?" Destiny Connect is for people who want to recapture the feelings of childhood, the simplicity of it, and that includes wanting to turn your adult brain off and not have to focus on complicated game systems or intricate plots.
Destiny Connect isn't worse. It isn't inferior. That's a very Western-world culture-based opinion. You're meant to take longer to breathe in the art and atmosphere. You're supposed to pause and think about what a nice place your in-game hometown is. That itch games normally stimulate, to head forth and conquer and tackle... you're supposed to hold that itch back and ignore it.
That's not wrong or different. This is just a different philosophy, that games aren't supposed to clobber the attention and reward centers in your brain.
Some of these very same critics understood what they were looking at when they saw Little Dragons Cafe. Why is it so hard to understand that Destiny Connect is the same kind of game?
If you want a happy little walking simulator with gameplay elements, if you want a simple and innocent visual novel that isn't high-minded or scary, Destiny Connect is for you. When I look at it, I see similarities between its art style and the famous It's A Small World attraction from Disney. THAT is how to see this game: As a charming Disney park attraction in game form.
tl;dr: It's a game for people who are fatigued of games.
Destiny Connect: Tick-Tock Travelers is very much a "My First JRPG" type-affair. Its story is overly-schmaltzy and safe, the game world is small and disappointingly sterile and its cast of bad guys won’t give you too much trouble over the course of its short running time. However, the combat here is entertaining stuff, intuitively laid out and clearly explained, it’s filled with fun skills and makes light and breezy work out of systems that more grown-up JRPGS tend to get bogged down in. It has a likeable central cast of characters and, although there are many more exciting games of its ilk available on Switch, it does do a commendable job in providing a safe starting point for younger players looking to sink their teeth into the genre for the first time.
The clearest recommendation here is that Destiny Connect is more for the younger gamer in your life, as it’s a kid-friendly adventure that winds up being a little too basic and uninspired for those with more JRPG experience. This game drifts through the sands of time that is the Switch’s library as just another in the line of numerous RPGs of various shapes and sizes. It’s an okay game, but without any defining features other than competency, it’s hard to recommend over similar games in the genre.
If you’ve got a lot of patience and don’t mind games that are very slow-paced, Destiny Connect: Tick-Tock Travelers might be worth a look. After all, thanks to its short playing time, it doesn’t require too much investment. Most JRPG fans will find it not entirely fulfilling though. It should be applauded for trying something a bit different, but at the end of the day a dull game is a dull game. And that’s what Destiny Connect: Tick-Tock Travelers is: a dull, but beautiful, game.
Destiny Connect: Tick-Tock Travelers starts off great, with a promising story and fun enemies. But the longer I played, the weaker it became. It’s a simple game (move from point A to point B in a linear fashion) and a short one by RPG standards, so kids might be entertained by it for a while. But the story ultimately resigns itself to cliches, and the backtracking and repetition combine to make this just an average game, at best.
Destiny Connect: Tick-Tock Travelers presents itself as a JRPG with time traveling mechanics and there's nothing wrong with that. The problem is it doesn't fulfill any of its promises and other than a very enjoyable soundtrack, Tick Tock Travelers has very little going for it, as its poor visuals and plot demonstrate and very unhelpful gameplay mechanics further attest.
Bom eu ja tive muito interesse antes mesmo de lançar e depois q joguei continuo muito satisfeito com ele.tenho a versao de switch e so alguns pontos negativos a imagem embaçada embora n acho q precise pois rodaria perfeitamente no switch no maximo , o sistema de ataque surpresa ficou um poko bagunçado pq nem sempre funciona tanto para nos quanto para os inimigos e uns travamentos na movimentaçao dos personagens percebi em sherry e isaac.o restante todo eu gostei o rpg em turno bem balanceado os itens sao bem uteis e vc sente necessidade de usar as boss fights tem q ter estrategia pq eles dao bastante dano entao fico bem divertido. nao tem aqeles montes de itens q vira bagunça em alguns jogos, os proprios acessorios sao raros e dao efeitos muito **** costumes axei bem legal pois sao pegos com um colecionavel espalhado pelo mundo so achei triste eles n ativarem nas **** sabia q era um rpg para crianças mas esta muito bem feito e n axei q esta muito facil como disse tem horas q vc precisa usar a estrategia e tb utiliza quase todas as skils dos personagens,para min valeu cada centavo e so n dei 10 porcausa dos coisas citadas q tenho certeza q sao no port do switch acredito q nos outros consoles n tenham estes.
A great story but the game play need some polishing. The auto camera swings around too much and causing the character to run toward the direction that I don't want her to. The level caps at 50 making the late game battle feels kinda pointless except to grind for money. The story is great, but some loose ends have not been solved. The map screen does not show a mini map or something to let you know where you are actually going. The name only map screen sometimes can be confusing especially when many locations collapsed into 1 point on the town map.
If you have a child under 10 at home that loves watching you play RPGs but is a little too young to play them, Destiny Connect should absolutely be at the top of their holiday gift list this year. It's not Chrono Trigger, no, but it's charming, entertaining, and does an amazing job of introducing younger minds to the concepts and patience required to enjoy a good RPG. Not enough games this generation are catering to the young (or young at heart), Destiny Connect does, and deserves a fair shake accordingly.
if you think this game is going to be like dark cloud or chrono trigger...than prepare to be disappointed!
this is one of the worst rpg i have ever played. it's aimed at little kids it even has tutorials for everything even how to chat and shop.
1st off the graphic look terrible it looks like a ps2 game. it has a really bad camera too.
the combat doesn't get any simpler attack or use a skill
there are only 2 shops in the entire game one is to buy very limited equipment which hardly protects you as well as buy healing items etc. the other is to upgrade your robot.
right from the beginning you'll find enemy mobs do crazy damage to you the really only way to defeat them is wait for them to turn around than quickly wipe them out with your extra attacks. failure to do this usually ends up you taking 100+ dmg.
you can also mess up your characters real bad if you don't power up the right skills in the beginning. you'll want to focus on upgrading your skills like the bombs and healing which can take out all mobs really fast as well as sherrys elemental attacks these are very important. don't bother with upgrading any other skills these are the only ones you need.
this looks and plays like an old ps2 game it has no VA and the mouths of the models don't even move when they talk. this might have stood up in the 90's but these are modern times and rpg need to have a little more effort.
if you want a simple rpg that keeps the kids quiet this is it...otherwise avoid it like the plague.
SummarySherry, a young resident of the small mechanical town of Clocknee, is fed up with her father’s no-show at the New Year celebration when time suddenly comes to a halt. To save her family, Sherry must join Pegreo, a timid inventor’s son, and Isaac, a time-traveling robot, on a journey to save their world, and time, as they know it.