Front Mission was already an amazing game that is fun to play even nowadays, and that got better over time, but the remake managed to correct almost all the flaws from the previous ones: brought a faster and intuitive gameplay, more accessible in terms of difficulty, amazing graphics that don't take away the atmosphere which the old ones got right and much more. If you want a game like DioField Chronicles or Tactics Ogre Reborn, but with a modern setting, or just want to play an incredible TRPG, this game is for you.
Front Mission 1st Remake is a faithful adaptation of a franchise I’ve been desperate to see get a second chance. Alongside the likes of Triangle Strategy and Mario & Rabbids: Sparks of Hope, the Switch is becoming a bastion for strategy RPGs – and Front Mission 1st rightly earns a spot alongside them.
Great Remake, they ironed out some old timey issues. As always a steep learning curve but this should be expected with this kind of gene and age of the game.
Tickets all the old school spots for me.
All in all well done!
This game was a blast back in the day, though playing it in Japanese as a teenager without understanding most of the story was a bit of a downer. The menus were thankfully all in English and you do understand the basic concept of the story still anyways - and the game mechanics were never better implemented than in this first part of the series!
Yes, people that enjoy being spoon fed by all the quality of life improvements that most current tactic games offer might not enjoy this as much as the people that played the original do, but once you get a link of several "switch" pilot skills triggering in a close battle I'm sure you'll enjoy this as much now as you would have back then! :D
The remake has decent upgraded graphics and a reimagined soundtrack and I must say that this is almost the exact kind of remake I'd have wished for. They didn't meddle with the underlying basics - thank god for that. It's what I feel remakes should be: Not a whole new game plastered on the name of the original but making what made the original great look and sound good in current times. (Though the original SNES Soundtrack still hasn't lost it's appeal either ;) )
Thanks to Forever Entertainment for not meddling with a great classic and bringing this gem back to the current consoles!
The game remains a solid revisiting of a years-old game. And it serves as a good way for folks to experience one of strategy and mecha gaming’s foundational works on a current platform. Front Mission 1st: Remake won’t set hearts aflame with novelty, but it is a satisfying return to first principles, with a promise of more to come.
Front Mission 1st: Remake often feels old but that’s no huge surprise. It is after all an old game. It released nearly 28 years ago. That it still mostly holds up as an excellent strategy RPG with an excellent story, interesting customization, and strategic combat, is impressive. While it may fall a bit short of what we’d hope for in a true remake, it remains a strong game worth the time of fans of the genre.
While Front Mission 1st didn’t set my world on fire, and I found it lacking in a lot of areas, I did enjoy it. It’s not the best tactical strategy game to come out this year, but it’s welcome nonetheless. It’s also a great and loving remaster of the Super Famicom title, and while there are places I wish it was tightened up, I’m overall happy about it. It leaves me excited to play the next two remasters as they work their way to release.
Unless you’re a die-hard fan of the original or the TRPG genre in general, you’re probably safe to give this one a miss or just lower the difficulty of the combat to enjoy the story. Despite the strengths of the setting and the characters, the gameplay becomes more frustrating than fun and won’t keep most players engaged past the first few hours. It’s a shame because there is a brilliance to telling the same story from two opposing points of view, but that gets buried beneath poorly implemented mechanics. Unfortunately, modern visuals and sound can't salvage gameplay here that feels too random to be satisfying.
Front Mission 1st Remake feels like a fair remake but the old design can be hit & miss of annoying or passable.
Graphics are fair to modernnise it of details.
Text/dialogue box has no visual novel type auto play, previous text log, skip feature. Something any any non Japanese company of any budget should offer still even if mostly a Japanese thing. It's a Square Enix IP but the out sourced developers don't seem to look at quality of life in that area. It's why I appreciate many AA Japanese devs in their tactics games or even non visual novels still offer visual novel quality of life with their dialogue boxes. Other companies need to offer it please. Skipping dialogue I have already read or from a save point of a major mission is annoying.
Rock & tree type obstacles/terrain height is fair to the main mission maps.
Original camera of hex/oct angle and think is similar to Tactics Ogre Reborn is available. But the modern camera is a nice addition of the viewing angles in Front Mission 1st Remake that Tactics Ogre Reborn I forget if it offers because they wanted to be too authentic for their 2nd remake or 3rd port of Tactics Ogre 2.
Instant Battle/Movement options are available in the settings to speed up the pace. But the camera mode not being in settings unless a new game start.
Movement speed only can be changed in title screen settings.
AI are very focused. Either they focus too much on the objective of your allies. Or shots land more times so your misses seem really annoying. So to me even being say lvl 6 vs lvl 3 opponents compared to lvl 4 vs lvl 3 to me the difference doesn't matter of randomised enemy attacks or criticals/defence.
Weapons, grinding & more helps but you don't have any idea what the level of the opponents are until the briefing I think or actually on maps which gives a more clear indication then the briefing.
Battle speed is nice & vibration is expected of options.
Retreating is an option to go back to the city. No pentalty if underprepared or want to change your loadouts, upgrade, grind, whatever the case at the nearest city.
Help is the controls for menus, battlefields (major mission battles), shops, tactical map or map.
They don't present the Pro controller only the Joycons in the grip so there is no extra detail there which is disappointing that detail helps shows quality.
Original or remake soundtrack are available which is always nice to have.
Gamma, blur, visual options.
Many audio settings (no headphones/TV/Theatre type but the bars for master, music, Sound effects/SFX and ambient noise is nice).
Arena battles for grinding can be annoying. The grind may over time but the annoying way the battles are is the problem.
Any battles main missions/arena could have been possible to add a more arms, body, legs focus of weapons not chance & may/may not hit chance in battle can be really annoying & the player will lose at times with some weapons. It's old game design that can be annoying to experience. Something modern tactics games don't face.
The method I mentioned could be a modern combat mode as an option like the camera option. But game developers don't do that these days.
Setup for the mechs can be a bit confusing. Buying isn't worth it but comparing & adding seems the most suitable then buying & less stat clarity in the shop.
Upgrades & melee/ranged weapons are nice offerings.
Arena opponents are very awkward on some. Some easy 1.0 odds, others 1.1 can differ in weapons/body.
Bar to talk to NPCs is worth it to listen to some tips they have for the player. Besides flavour dialogue.
Character stats need to be jumped in & out of menus to find. XP grinding can take a bit, past missions don't think can be repeat & arena grinding it is/whatever different opponents to be able to beat.
Odds kind of give a hint of chances to beat them or money output but not best guide.
-100 onwards to bet & lose it but on winning only so a little received due to the odds or the opponent type getting 100 money I think is a bit ridiculous being so few money in return player win especially with the sometimes legs, sometimes arms, sometimes miss it's just not worth it for some weapons/mech configuration the player offers them/character level.
Mission briefings are fair to explain with some details or the brief dialogue to get the point across. Actual mission maps explain better.
Jumping in & out of menus to each new area is fine enough.
4 save slots is good if need be for many situations.
The menus are clean and readable. Not amazing design but still fit the game in a SciFi sense even if very simple. Still made with TV scale in mind so small but still possible.
Characters and designs/dialogue is fair.
Load times are good enough.
The repair kits or other items do a fair job in major missionsthey don't apply in arena battles. The guide for areas to go based on how much move stat reach is fair. Some attacks and character/opponent levels can be annoying possible.
PROS
they came back and did more updates to the game, after it released
CONS
competition is stiff when it comes to tactic games, Xcom comes to mind.
Still feels very dated, would have been better to make a whole new game
One of the worse and craziest hard games. It feels more like a puzzle game with lucky shots and not a real tactics game. Upgrades are useless even if you gather a big amount of money and buy the best upgrades the enemies are always stronger and always at bigger numbers. This is the type of game made for try-hards it's for people that love of what i call playing with a masochistic gameplay the kind of people that don't bother losing even by the weakest enemy. It's not fun at all it's just feels like hard work so no thanks
This game was a 0 when it originally came out and the price-tag is too high for such a disgraceful lack of soul and content. Square Enix will just throw anything out and I think that's why I do not respect them. Final Fantasy Crisis Core for XBOX but not Remake for XBOX? This company is not loyal to its customer base and supporters. Jim Ryan completely dictates how they release games.
SummaryIn the year 2090, the world's conflicts are fought using giant war machines called Wanzers. Huffman Island, the only place where the Oceania Cooperative Union (O.C.U.) and the Unified Continental States (U.C.S.) share a land border is a hotbed of conflict.
An O.C.U. reconnaissance platoon led by Captain Royd Clive is assigned to inves...