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Description: A blend of traditional platform action with innovative RPG elements, Threads of Fate is a true action-RPG. In addition to providing a more engaging experience through its RPG aspects, Threads of Fate's own unique features are setting the standard for what games of this genre should be like.

Overview

Platforms:
  • PlayStation
Initial Release Date: Jul 14, 2000
Developer:
  • SquareSoft
Publisher: Square EA

Credits

Koji Sugimoto
Directed By
Daisuke Watanabe
Written By: scenario
Hiromichi Tanaka
Produced By: producer
Satoshi Akamatsu
Sound: sound programmer
Hidenori Iwasaki
Sound: sound designer
Shuichi Kobori
Sound: sound effects
Kenichi Mikoshiba
Sound: sound effects
Kazumi Mitome
Sound: sound effects
Hitoshi Ohori
Sound: sound programmer
Asako Suga
Sound: sound effects
Yuko Karube
Visual Effects: character motion
Yuichi Kikuchi
Visual Effects: character motion
Akinobu Yamakawa
Visual Effects: character modeler
Kazuhiro Hasegawa
Production Management: production manager
Jun Adachi
Animation: character texture/effect designer
Yoko Kaneko
Animation: character texture
Yuko Karube
Animation: character texture
Tsutomu Terada
Animation: player character designer
Tadahiro Usuda
Animation: story character designer
Rich Amtower
Editorial: editor: Square Soft Inc.
Brian Bell
Editorial: editor: Square Soft Inc.
Aaron J. Adams
product analyst: quality assurance staff
Hisayuki Aiuchi
map design/map texture
Hironori Akiyama
game tester: Squartz Co. Ltd.
Troy Boren
lead product analyst: quality assurance staff
Michael Erickson
product analyst: quality assurance staff
Takeo Fujii
action system planning
Koji Ichimura
map design/map texture
Junko Ishibashi
map design/map modeling
Naoki Ito
game tester: Squartz Co. Ltd.
Yasushi Iwasaka
map design/map texture
Jun Iwasaki
president: Square Electronic Arts LLC
Takeshi Kanda
player character motion
Akira Kashiwagi
deputy general manager: localization department
Mami Kawai
map designer,map modeler
Takashi Kawai
game tester: Squartz Co. Ltd.
Masaki Kobayashi
event system/visual effect program/menu program
Eri Masuda
monster modeler
Hiromi Masuda
management: Squartz Co. Ltd.
Kazuyuki Miura
game tester: Squartz Co. Ltd.
Seiji Monma
game tester: Squartz Co. Ltd.
Mai Morofushi
quality assurance translator
Hiroyuki Nagamine
monster design
Arec Nevers
product analyst: quality assurance staff
Haruyuki Nishida
action system planning
Takuma Nomoto
game tester: Squartz Co. Ltd.
Ichiro Nonaka
localization director: localization department
Yumi Osaki
game tester: Squartz Co. Ltd.
Nicholas M. Pisani
product analyst: quality assurance staff
Yusuke Sadamasa
game tester: Squartz Co. Ltd.
Yûji Saitô
management: Squartz Co. Ltd.
Naoya Sato
game tester: Squartz Co. Ltd.
Yaeko Sato
event planner
Takashi Seki
management: Squartz Co. Ltd.
Tomoko Sekii
localization assistant: localization department
Makoto Shimamoto
original story idea/event planning
Hiroshi Shimizu
map designer,map modeler
Koji Sugimoto
main system program/character system program/map system program
Masanori Suwa
game tester: Squartz Co. Ltd.
Ryo Taketomi
lead localization specialist: Square Soft Inc.
Shinichi Terai
game tester: Squartz Co. Ltd.
Kensaku Watanabe
game tester: Squartz Co. Ltd.
Shigeo Yamamoto
game tester: Squartz Co. Ltd.
Maki Yamane
localization specialist: Square Soft Inc.
Koji Yamashita
general manager: localization department
Yukari Yanagisawa
game tester: Squartz Co. Ltd.
Kenichi Yazawa
game tester: Squartz Co. Ltd.
Rintaro Yoshida
quality assurance translator