Despite some clunky inventory management and some frustrating camera angles, this'll be a game that you'll go back to whenever you're up for a couple of hours of mayhem and swordplay.
This game is super underrated. In a world where we don’t get many samurai games I can’t believe people underrate this series so much. The only reason this game gets bad reviews is because of reviewers that probably couldn’t understand the permadeath system.
This was a fantastic game.
It was such a unique game for me to play back when I went to my friends house & played it.
You're thrown into something that is akin to a old Japanese samurai story from back in the day.
A lone wanderer that is thrust in the middle of feuding clans. All while the government is trying to end the era of the samurai.
You can choose your side, or chose to avoid the entire conflict.
I'd never played a game that gives you such options back then.
Plus the gameplay was A+ stuff. It was so fun learning the sword techniques & learning how to best combat each style.
Characters were very cool & interesting as well!
If you're into old Japanese movies, then you will love playing this.
It has very solid replay value, multiple ending & offers a wide variety of ways to go about finding those endings.
I give this game a 10 & the highest recommendation for those that love a good samurai story.
Samurai's unique but ultimately clunky combat system avoids repititious button-mashing with parry-and-dodge techniques that keep you on your toes. [August 2002, p.130]
Playing through Way of the Samurai unlocks a battle mode for you and a friend, but it’s still missing something, and just remains average, which is the main fault of the game.
This is truly an underrated gem. There are put-offs, but It has the most solid combat I have ever seen.
The first installment is - hands down - the best one in the series. Its sequels subtract from the fun and add to the boring. They totally miss the point. IT WAS A FUN ACTION GAME and they're trying to make it into some fetch-quest crap!
The combat feels amazing and fluid - unlike hack-n-slashers, each opponent you face puts you in a state of great focus and concentration as you try to time inputs just right and pull off certain moves in a sequence ALL WHILE CONSIDERING YOUR ENVIRONMENT. Different swords grant different fighting styles - which are fun to experiment with and see what suits you best.
It plays very similar to a 2d arcade fighter (joystick movement > button) which grants versatility. Once you get the hang of things IT'S SO FLUID! There's recovery attacks for when you're on the ground, attacks that cover a distance, attacks that have good crowd control, etc.. This may sound pretty standard, but this game does it the best. your enemies aren't paper - they have just as much fight as you do. This challenge grants more satisfaction when you defeat an opponent.
CONS:
The difficulty and unforgivingness would turn a lot of people off I think - heck it really turned me off. There's permi-death and you lose all your gear. This ****, so I got into the habit of copying my save onto a second memory card :P. I also used cheats for sanity's sake (health, sword durability, etc) as well as other tricks.
The music is REALLY GOOD. Composed by the same guy who wrote the Rurouni Kenshin score.
I know every kid want's to grow up and make viddeygames - but if I were to ever produce a game, it would be an attempt to polish this diamond in the rough and bring a true action sword brawler to the masses. But until then, the only way to experience that is to play this game.
Before we had Ghost of Tsushima and Like a Dragon: Ishin, there was Way of the Samurai. This is a game that I have spent hundreds of hours in and while it wasn't perfect, it was a great Samurai game. Highly recommended!
A really neat take on a samurai adventure game. This is actually a rogue-like, which is not something you really saw at this time. While the story is fairly short, there is a lot of replayability. The sword play is serviceable and little bit above what you would expect for a PS2 game at the time.
Coming from someone who loves a game with a stellar combat system, sadly this game is not it. The controls feel clunky, and that they wanted to make their own adventure style take on 'Bushido Blade', and reinvent the wheel in regards to the control scheme. The story is bland and uninteresting to follow, and combine that with the fact that the combat has no real stand out to it, and in fact seems a little odd with how it is non-intuitive at first, this is neither a hidden gem nor a cult classic, just another game in a sea of half baked action games of yesterday, overshadowed by games that have stood the test of time. Way of the Samurai is about as cool as the part in the code of Bushido that says "only a man can truly satisfy another man".
SummarySword-based combat is at the heart of Way of the Samurai. As the adventure begins, the player has his own sword and basic knowledge of its use in battle. As he moves through the game, the player become more adept at using his sword and learns new attacks. The player also has the ability to pick up dozens of different sword, each represen...