- Summary: Earth is under attack from an invasion of enormous aliens, and the only thing that can protect the planet is a group of unlikely, yet mighty, heroes with special abilities. Unfortunately, the aliens are too powerful for the heroes to fight individually. They must join forces and workEarth is under attack from an invasion of enormous aliens, and the only thing that can protect the planet is a group of unlikely, yet mighty, heroes with special abilities. Unfortunately, the aliens are too powerful for the heroes to fight individually. They must join forces and work together to defeat their common enemy. These uniquely different heroes can morph into powerful weapons to crush the invaders or turn into objects like a giant fist or bridge to interact with and traverse the environments.… Expand
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Sep 23, 2013The Wonderful 101 is a game that requires patience, skill, a willingness to learn and an almost Zen-like ability to overlook its shortcomings. But if you can get there - if you can make peace with this game, and enjoy it for what it does right instead of the things it does wrong - it really can be something wonderful.
Sep 15, 2013Wonderful 101 is a breath of fresh air for gamers everywhere. It's a fun new concept wrapped up in a beautiful high quality presentation.Wonderful 101 is a breath of fresh air for gamers everywhere. It's a fun new concept wrapped up in a beautiful high quality presentation.
At its core, it's a beat 'em up adventure game. It boils down to learning enemy weaknesses and scoring high hitting combo attacks. You control a group of superheroes who must defend Earth from an outer-space invasion. The controls are innovative and take a little while to learn, and making that effort is rewarded. The controls are tight and become intuitive after investing a little time to learn and practice them. The Wonderful 101 also utilizes many features of Wii U's unique gamepad controller. The music and sound in Wonderful 101 are top notch. It has an over the top attitude and feels like a high quality animation is playing out before you because of the great sound and graphics. Everything about this game is polished and shines quality.
All in all, this game breaks new ground and deserves a perfect score for taking gamers somewhere unexpected and WONDERFUL!!!… Expand
Jan 10, 2014Definitely the best game I played in 2013 and the best game I have played in at least 5 years.
This game is action packed, very intense, hasDefinitely the best game I played in 2013 and the best game I have played in at least 5 years.
This game is action packed, very intense, has a high skill ceiling (meaning you keep getting better and better at it), the story is surprisingly good and has so many unlockables and secrets you will be playing hours and hours getting better and better.
It does have a few cumbersome sections however, but the good parts are so stellar I won't deduct points. The developers tried a lot of new things with this game and some of them played out better than others, but it's an overall fresh experience unlike any other.… Expand
Oct 6, 2013This game is for everyone who thinks the Wii U is too casual and doesn't have enough games for core gamers. This game will challenge youThis game is for everyone who thinks the Wii U is too casual and doesn't have enough games for core gamers. This game will challenge you like the old days and when you begin to overcome a boss the size of Godzilla (and the W101 theme music starts to play) you'll be motivated to save the day again and again! Every Wii U owner owes it to themselves to try out this new IP as soon as possible.… Expand
Nov 10, 2014THE GOOD: Its beautiful to look at. The story starts off somewhat simple but evolves into a very deep story full of plot twists. The amount ofTHE GOOD: Its beautiful to look at. The story starts off somewhat simple but evolves into a very deep story full of plot twists. The amount of variety in attacks makes for excellent replay value. The game uses the gamepad very well Excellent voice acting for most characters. Insane bosses that are some of the most fun and memorable boss fights i've ever experienced in a game. Its challenging even on the easiest difficulty. Its got a decent amount of length, not really a short game. The characters are cool, even if they are somewhat of comic book stereotypes. There is a lot of strategy required. You cannot simply mash a button to win in this game.
THE NOT-SO GOOD: There is somewhat of a learning-curve you may need to adjust to. Sometimes in rare cases the screen will zoom out of place on the characters so that they are hard to see. Wonder-Green has an annoying voice lol
This is a must own for Wii U. MUST BUY!… Expand
Sep 18, 2013The W101 is a breath of fresh air on the WiiU. For those who are a bit over Mario and are looking for something with the equal amount of charmThe W101 is a breath of fresh air on the WiiU. For those who are a bit over Mario and are looking for something with the equal amount of charm mixed with over the top action and combat then this is something you definitely want to try.
The combat at first can take a while to get used to but over time you get the hang of it. I did have some issues with the controls occasionally as some of the shapes on the gamepad need to be drawn quite accurately for it to 'unite'. The controls aren't perfect but they do work the majority of the time.
What makes this game stand out is its rich colours and the humour that the characters have. Some of the jokes are aimed more at teenagers/adults than young kids. The story, while over the top and a bit silly, has surprising depth which I was surprised to find. The characters are interesting and there is even a tragic flashback story for one of the main characters.
Mixed in with incredible combat, this is action that never lets go of you. From the moment you start the game to the incredibly climatic boss finale, you will rarely get a moment's rest. I was not disappointed with this game and for those who have played Platinum Games previous works, you can expect similar play styles to Bayonetta.
The gamepad is used reasonably well though nothing to make you go 'oh my god that was so clever!'. The game also doesn't explain itself fully to you so there will be times where you might be wondering around trying to work out what to do next but at the same time this is part of the fun of experimentation.
This is one game that I am very happy to have and glad I have my WiiU for.… Expand
Sep 30, 2013There are multiple inputs to drawing and one thing I think people don't understand is that analog drawing and screen drawing should be There are multiple inputs to drawing and one thing I think people don't understand is that analog drawing and screen drawing should be reserved for different uses, depending on the current situation. Analog drawing is meant for more combat-oriented unite morphs, like the fist or the sword. This is why these combat-based ones are more simple in shape. Drawing a circle to input the fist is actually a lot like inputting a movement in a fighting game. On the other side, screen drawing is better equipped for non-combat morphs, like the glider. Drawing a triangle, or the glider, with the stick is a bit clunky, but works well on the screen, and the glider is a non-combat morph. Whether or not this was Platinum's intentions, its how I'd like to see it.
+ The Unite Morphs all have a "reason to exist" for lack of a better phrase. They each have a useful function and correspond to some kind of damage output. None feel thrown in or not as useful. An example would be how the sword deals a lot of damage to one foe, while the sword deals small damage to many foes. With the ability to perform many unite morphs at once, combat manages to feel both crazy and systematic, but above all, it sure is very satisfying,
+ Enemies, and the placement of enemies, are also neatly crafted. Enemies typically have a weakness to a particular morph. For example, the jello morph allows you to deflect cannons back at enemy tanks. This may seem basic at first, but as you experience combat, you'll find many hidden depths. While W101 has many CUHRAZY encounters, its at its best as a tactical game where you exploit enemy weaknesses with your arsenal of morphs.
+ Although there are some questionably gimmicky scenarios, the game never breaks from its core gameplay. You may be controlling a space ship from the inside and protecting both the inside and outside of the ship at once, but it doesn't feel out of place, gameplay-wise. An example of a bad time a Platinum game has done something like this would be the motorcycle or missile mission, which did feel out of place.
+ Every moment feels like a new learning experience. You constantly uncover new depth to the gameplay, and each new thing you learn from playing the game whether it be: recruiting enemies, picking up enemies, taunting, realizing the multiple tiers to Unite Gun and how it turns into a super scope should bring a smile to your face.
+ The game has an overly enjoyable and charming atmosphere. It feels almost as if you are playing with action figures because of how toy-like the characters appear and how each level feels like a play set. If you don't feel some kind of nostalgic value or child-like innocence, you must have had a dark childhood.
+ Many unlockables and modes add to the already existing high replay value which the gameplay alone achieves.
- Levels are ridiculously lengthy. Platinum must be out of their minds to think we could even come close to platinuming some of these levels, let alone pure platinum them. Long levels just do not work in a game like this. Bayonetta had a pretty decent length per level and didn't throw in multiple scenarios with too many tactics involved, where as this game does.
- As with almost all of Kamiya's action games, using items lower your total score something I've always been against in his games. We spend so much time collecting items, and yet the game actively disapproves of us using them.
- When you enter buildings, the camera switches to a more traditional third person perspective on the gamepad. This mechanic feels more gimmicky than anything and besides the one or two cool encounters that utilize this, it mostly feels like padding.
- Way too many QTEs. QTEs could have easily been well executed in this game. However, they're really just one of the characters yelling out a move you have to draw and they give you like ten seconds to draw something that takes a second. Personally, I think it would have been better if you weren't blatantly told what to draw and instead given a prompt to draw some kind of unite that might be fitting in this situation. Say, a giant rock came at you, and the game froze to allow you to input a morph. You wouldn't be told to draw a unite fist, but instinctively, I think most would draw a unite fist.
Overall, I give the Wonderful 101 a 9.3/10.… Expand
Jan 24, 2015Awful. Simply awful. None of the features work correctly. Most of the game is frustrating and made me feel like I was controlling a punchingAwful. Simply awful. None of the features work correctly. Most of the game is frustrating and made me feel like I was controlling a punching bag. Avoid at all costs.… Expand