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Mixed or average reviews - based on 13 Critics What's this?

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  • Summary: (Also known as "FamilyTrainer: Extreme Challenge") Following up on its predecessor, Active Life: Extreme Challenge reintroduces the Active Life mat, a durable eight button peripheral that lets players control the on-screen action with their hands and feet when used in conjunction with a Wii Remote. Now with even more intense pick-up and play activities, gaming exercise aficionados can enjoy a full-body workout that truly immerses them in extreme sporting events without the broken bones. Showcasing more than a dozen unique activities, from wakeboarding to rock climbing and base jumping, Active Life: Extreme Challenge promises to keep players' pulses pounding and hearts pumping with each new event. Combining the exclusive mat controller with a Wii Remote not only provides active and fun gameplay but also an experience that burns calories. With competitive and multiplayer challenges for up to two players and the ability to play as your personalized Miis, Active Life: Extreme Challenge ensures that everyone gets to share in the fun. [Namco Bandai Games] Expand
Score distribution:
  1. Positive: 0 out of 13
  2. Negative: 0 out of 13
  1. 70
    Active Life is yet another mini-game compilation on the Wii but a good one. The mat separates it from the rest of the pack and has you do some interesting maneuvers with the floor buttons.
  2. The 10-year old, the most experienced gamer of the bunch, really hemmed and hawed about the score. “I think it should be a 7 because it’s fun but it’s also kind of really hard sometimes.”
  3. When taken as a whole, Active Life: Extreme Challenge is a decent enough game, especially for young fans of extreme sports.
  4. Certainly not dreadful, and better than the first Family Trainer, but if feels like a budget release with a full-price tag. [Nov 2009, p.69]
  5. 50
    From a game design standpoint, Extreme Challenge isn't bad, it just feels lazy; it's a collection of shallow minigames of variable quality that grow progressively more repetitive with time. Namco Bandai takes players on a monotonous minigame excursion that has some bright points but is simply attempting to to cash-in on the casual Wii demographic.
  6. 50
    The game isn't terrible, it's just not near as exciting as it ought to be, given the subject matter. It's not even all that active. The game could have benefited immensely from a few more games, varied controls, or some Wii Balance Board support.
  7. The game contains a bunch of different mini games but they are too simple minded to work for anyone above the age of ten.

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