• Publisher: Capcom
  • Release Date: Feb 24, 2009
Metascore

Mixed or average reviews - based on 30 Critics What's this?

User Score

Mixed or average reviews- based on 28 Ratings

  • Summary: Taking advantage of the same proven technology that brought "Resident Evil 4" to Wii, Dead Rising: Chop Till You Drop delivers a more immersive, intuitive and interactive experience as players use the Wii Remote to shoot, slash and bludgeon their way through a zombie infested shopping mall, fighting for survival. Dead Rising: Chop Till You Drop follows the harrowing tale of Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to the small suburban town of Willamette only to find that it has become overrun by zombies. Frank escapes to the local shopping mall, thinking it will be a bastion of safety but it turns out to be anything but. It's a true struggle to survive the endless stream of enemies, but players have full reign of a realistic shopping centre and its varied stores offering an endless supply of real and makeshift weapons to fight off the flesh-hungry mob. If Frank is running low on health he can pay a visit to one of the many restaurants or cafes for a meal in order to restore his energy and continue the fight. The game is split into a series of individual cases, all of which Frank must complete in order to gain vital information that allow him to piece together the truth behind the horrendous epidemic. In addition to the cases, players are faced with the dilemma of deciding the rescue priority of the residents of Wilamette who also sought sanctuary in the mall. Depending on the player’s skill, some may not be so fortunate as each rescue needs to be undertaken in a set time period, therefore players may need to delay completion of a case in order to save a fellow human. Dead Rising: Chop Till You Drop's infectious humor delivers some welcome relief from the incessant tide of zombies with players able to dress Frank up in a variety of comedic costumes and take on the undead hordes with a selection of improvised and sometimes highly ineffective weapons such as a toy sword or a football. [Capcom] Expand
Score distribution:
  1. Positive: 1 out of 30
  2. Negative: 4 out of 30
  1. Other than the boss fights and the graphics, there isn't too much I'd change about this game. As a huge fan of Resident Evil 4, Dead Rising: Chop Till You Drop offered a similar take on that experience, but with more enemies on screen, more melee weapons, more comedy, and more action.
  2. Capcom gives us a wiimote to go shopping again in Willamette. Probably, Dead Rising: Chop Till You Drop had deserved an independent design, instead of a port, but it still can be a good survival-horror action choice for gamers who don't own an Xbox 360.
  3. Waggling the Wii Remote to kill zombies never gets old, and the plethora of unconventional weapons (shopping cart, park bench) add lots of variety; and aiming weapons with the remote is much easier than using two analog sticks.
  4. As for the controls, even ignoring how your character runs like he's trying really hard to hold in a fart at all times, the movement is slow and he turns like a tank in the original Resident Evil.

See all 30 Critic Reviews

Score distribution:
  1. Positive: 8 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 1 out of 9
  1. I was a little skeptical about this port. this game was fantastic on the Xbox 360, and I'm proud to say it's fantastic on the Wii as well. It's for the most part the same game, but with features both added and removed. The most notable is the fact that there are a lot less zombies on screen than in the 360 version, but they make up for this with new kinds of zombies, like animal zombies and what I like to call super zombies that are designed after a few psychopath boss battles that were removed from this port. There are still psychopath boss battles, just less than the 360 version. Another new feature is the fact that this port doesn't focus on melee weapons like the 360 port, but rather on guns. If you've played the 360 version you remember how awful aiming was in that version, but aiming is easy to do by just pointing the Wii remote at the screen. And do to this change the game is a lot easier and more forgiving than it's 360 predecessor. Another big change that makes the game more forgiving is that it's actually possible to save those moronic survivors this go around. But by far the thing that affects the game the most is that the timing system that was on every mission and frustrated loads of gamers, and even made some give up on the game has been completely removed making the game feel less stressful this go around. I recommend Chop Till You Drop to gamers who found the 360 version to difficult or stressful do to the time limits and gave up on it yet still want to know how it ends, Wii owners who wanted to play it but didn't have a 360, or gamers who just want to see how the game works and is different on the Wii. Sure its got some issues, but so did the 360's version and no matter which system you play it on it's fantastic either way. Expand
  2. JeremyV
    8
    Hard to rate being that I just got the game but in some ways... not so much. I don't own an X-Box 360 so I don't have to obligingly compare its graphics to a machine made for graphics. Instead, I get to judge it on its own Wii merits and so far, this is a lot of fun. It seems like you can use a ridiculous amount of items as weapons. The cut scenes are good. The story is creepy. It's a rockin' zombie-killin' good time! My only real complaint is that you can't jump over everything. I'm not a fan of having large, sprawling locations that feel like you should be able to go anywhere you want without actually being able to. That's too much of a tease and annoying when you really need to hop a small divide to escape but for some random reason cannot. The controls are great, the graphics are serviceable, the sound is great. (The controls may be Resident Evil 4 but the graphics aren't quite there.) But what do I care about? I care most about the fun factor and thanks to the controls, which is what Wii games should be about IMO, coupled with the concept, this game has me hooked. I dare say it will have you hooked too. Swing away. Expand
  3. JohnFuqua
    7
    GRAPHICS: The visuals are adequate, even compared to fellow Wii games. There likely isn't anything that'll impress you, but thankfully the graphical limitations doesn't get in the way of the gameplay experience. GAMEPLAY: The controls work very well. This game is fun to play and I never found the gameplay mechanics to be tedious. If anything, I wish the story gave more opportunites to bash zombies arounds. PRESENTATION: If you're looking for something fun and cheesy, this game will likely hit the spot. The menus look like something out of the 16-bit era, but they're not dealbreakers. The story feels trucated, likely due from so much being editted out from the 360 original. Wii's Dead Rising is not going to "wow" you, but as an overall package this game gets the job done. Expand
  4. nop
    2
    Dislike this game. Very intresting idea, but really bad implementation. Boxy washed-out graphics, awkward controls (you have to press two buttons simultaneously to pick up an object, talk, open door, etc.), main characted can't step over 1-foot high barrier or drop from 2-foot platform except for specially indicated places, zombies respawn in empty room just behind his back, animation is clunky, battles are unrealistic and unfair, making you basically swim through a pool of zombies coming from nowhere until your health is depleted. Expand

See all 9 User Reviews