• Publisher: Capcom
  • Release Date: Feb 24, 2009
  • Summary: Taking advantage of the same proven technology that brought "Resident Evil 4" to Wii, Dead Rising: Chop Till You Drop delivers a more immersive, intuitive and interactive experience as players use the Wii Remote to shoot, slash and bludgeon their way through a zombie infested shopping mall, fighting for survival. Dead Rising: Chop Till You Drop follows the harrowing tale of Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to the small suburban town of Willamette only to find that it has become overrun by zombies. Frank escapes to the local shopping mall, thinking it will be a bastion of safety but it turns out to be anything but. It's a true struggle to survive the endless stream of enemies, but players have full reign of a realistic shopping centre and its varied stores offering an endless supply of real and makeshift weapons to fight off the flesh-hungry mob. If Frank is running low on health he can pay a visit to one of the many restaurants or cafes for a meal in order to restore his energy and continue the fight. The game is split into a series of individual cases, all of which Frank must complete in order to gain vital information that allow him to piece together the truth behind the horrendous epidemic. In addition to the cases, players are faced with the dilemma of deciding the rescue priority of the residents of Wilamette who also sought sanctuary in the mall. Depending on the player’s skill, some may not be so fortunate as each rescue needs to be undertaken in a set time period, therefore players may need to delay completion of a case in order to save a fellow human. Dead Rising: Chop Till You Drop's infectious humor delivers some welcome relief from the incessant tide of zombies with players able to dress Frank up in a variety of comedic costumes and take on the undead hordes with a selection of improvised and sometimes highly ineffective weapons such as a toy sword or a football. [Capcom] Expand
Score distribution:
  1. Positive: 1 out of 30
  2. Negative: 4 out of 30
  1. Other than the boss fights and the graphics, there isn't too much I'd change about this game. As a huge fan of Resident Evil 4, Dead Rising: Chop Till You Drop offered a similar take on that experience, but with more enemies on screen, more melee weapons, more comedy, and more action.
  2. Capcom gives us a wiimote to go shopping again in Willamette. Probably, Dead Rising: Chop Till You Drop had deserved an independent design, instead of a port, but it still can be a good survival-horror action choice for gamers who don't own an Xbox 360.
  3. As for the controls, even ignoring how your character runs like he's trying really hard to hold in a fart at all times, the movement is slow and he turns like a tank in the original Resident Evil.

See all 30 Critic Reviews

Score distribution:
  1. Positive: 7 out of 8
  2. Mixed: 0 out of 8
  3. Negative: 1 out of 8
  1. jemspelaci
    10
    this is the best game in the world...i wanted it before it didnt even come out and when i discovered it was approchable i went "bonkers" and i have it with the price ssstill on it 49.99$ i actually giot it for 1$ and i love it even though i cant play it for a month cause i backtalk to much -_- lol but oh well all im doing now is either staring at it or sleeping with it MMHHMMHMHMHMH Expand
    • 0 of 1 users said yes
  2. JeremyV
    8
    Hard to rate being that I just got the game but in some ways... not so much. I don't own an X-Box 360 so I don't have to obligingly compare its graphics to a machine made for graphics. Instead, I get to judge it on its own Wii merits and so far, this is a lot of fun. It seems like you can use a ridiculous amount of items as weapons. The cut scenes are good. The story is creepy. It's a rockin' zombie-killin' good time! My only real complaint is that you can't jump over everything. I'm not a fan of having large, sprawling locations that feel like you should be able to go anywhere you want without actually being able to. That's too much of a tease and annoying when you really need to hop a small divide to escape but for some random reason cannot. The controls are great, the graphics are serviceable, the sound is great. (The controls may be Resident Evil 4 but the graphics aren't quite there.) But what do I care about? I care most about the fun factor and thanks to the controls, which is what Wii games should be about IMO, coupled with the concept, this game has me hooked. I dare say it will have you hooked too. Swing away. Expand
    • 0 of 0 users said yes
  3. nop
    2
    Dislike this game. Very intresting idea, but really bad implementation. Boxy washed-out graphics, awkward controls (you have to press two buttons simultaneously to pick up an object, talk, open door, etc.), main characted can't step over 1-foot high barrier or drop from 2-foot platform except for specially indicated places, zombies respawn in empty room just behind his back, animation is clunky, battles are unrealistic and unfair, making you basically swim through a pool of zombies coming from nowhere until your health is depleted. Expand
    • 0 of 1 users said yes

See all 8 User Reviews