Dead Rising: Chop Till You Drop Wii

  • Publisher: Capcom
  • Release Date: Feb 24, 2009
User Score
6.5

Mixed or average reviews- based on 35 Ratings

User score distribution:
  1. Positive: 20 out of 35
  2. Negative: 9 out of 35
Buy On

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. lexiphanicism
    Mar 5, 2009
    7
    Having purchased and played DR:CtyD, I have to say a solid 7 is an appropriate score for the game. Anything more ignores the limitations it suffers in comparison to the original; anything less ignores the inherent decency of the control system and the overall fun of the gameplay itself. Here's a breakdown of my opinion regarding issues specific to this port: Things I enjoy about Having purchased and played DR:CtyD, I have to say a solid 7 is an appropriate score for the game. Anything more ignores the limitations it suffers in comparison to the original; anything less ignores the inherent decency of the control system and the overall fun of the gameplay itself. Here's a breakdown of my opinion regarding issues specific to this port: Things I enjoy about CtyD: Easily manipulable aiming reticule Enhanced zombie AI Zombie poodles (They're fun to kill) New weapons Some new quests Kill drops (Doesn't make much sense, but it works, and I like the idea of eating something that fell out of an undead poodle. Am I sick?) Things I do not enjoy: Zombie parrots (Fun once, annoying ever after) Survivor AI (It seems worse, if possible.) Running zombies (It violates canon, danggit!) Inability to jump Inability to carry more than one melee weapon (2 if you count large/special weapons) Things toward which I am ambivalent: Graphics (Adequate, but nothing special) The Menu scheme (It's different, not worse) Path blockages (Done to increase challenge, which it does, but feels limiting) Stores no longer have multiple items available in them--pretty much one store, one weapon. Anyway, speaking personally, I can testify that it IS possible for a die-hard fan of the 360 game to enjoy CtyD. Would I play it if I had the original and the money for an X-box? Likely not. Is it good enough to satisfy my addiction in the meantime? Definitely. Expand
  2. JohnFuqua
    Oct 19, 2009
    7
    GRAPHICS: The visuals are adequate, even compared to fellow Wii games. There likely isn't anything that'll impress you, but thankfully the graphical limitations doesn't get in the way of the gameplay experience. GAMEPLAY: The controls work very well. This game is fun to play and I never found the gameplay mechanics to be tedious. If anything, I wish the story gave moreGRAPHICS: The visuals are adequate, even compared to fellow Wii games. There likely isn't anything that'll impress you, but thankfully the graphical limitations doesn't get in the way of the gameplay experience. GAMEPLAY: The controls work very well. This game is fun to play and I never found the gameplay mechanics to be tedious. If anything, I wish the story gave more opportunites to bash zombies arounds. PRESENTATION: If you're looking for something fun and cheesy, this game will likely hit the spot. The menus look like something out of the 16-bit era, but they're not dealbreakers. The story feels trucated, likely due from so much being editted out from the 360 original. Wii's Dead Rising is not going to "wow" you, but as an overall package this game gets the job done. Expand
  3. Fozzy
    Feb 26, 2009
    7
    I've played both versions now. For the sake of argument the gameplay is pretty similar. Sure, the graphics are turned down and there's not as many zombies on screen at a time, but for those new to Dead Rising, that's not an issue. The controls feel a little awkward but it's not terrible. Of course, they had to "Wii-atize" the game and add motion controls. Why people I've played both versions now. For the sake of argument the gameplay is pretty similar. Sure, the graphics are turned down and there's not as many zombies on screen at a time, but for those new to Dead Rising, that's not an issue. The controls feel a little awkward but it's not terrible. Of course, they had to "Wii-atize" the game and add motion controls. Why people feel the need to add a remote "swing" to swing a bat in a game is beyond me. But I like the gun aiming mechanism. Biggest critisims is the missing ability (mini-game even) of taking photos. It gave "Frank West" more depth and the whole opening scene just bizzare because they cut out all the parts of Frank seeing the events happening in the city. It is truly one of the greatest parts of the game and it's gone. At the end of the day, it's a game where you get to kill zombies in a mall. That's all I'm asking for. =) Expand

Awards & Rankings

#32 Most Discussed Wii Game of 2009
#87 Most Shared Wii Game of 2009
Metascore
61

Mixed or average reviews - based on 30 Critics

Critic score distribution:
  1. Positive: 1 out of 30
  2. Negative: 4 out of 30
  1. 69
    A lot of corners have been cut to get this game on the Wii and the result is not the impressive next-gen experience it was on the 360. Rather, it's a breezy weekend diversion with some fun gameplay and subpar graphics.
  2. Another example of a game that greatly underperforms on a perfectly capable console.
  3. Capcom gives us a wiimote to go shopping again in Willamette. Probably, Dead Rising: Chop Till You Drop had deserved an independent design, instead of a port, but it still can be a good survival-horror action choice for gamers who don't own an Xbox 360.