- Publisher: Eidos Interactive
- Release Date: May 27, 2008
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74It’s still not an “amazing” title by any account, as the core game was fairly simple, short, and mainly a generic pocket version of a competent action/platformer, but the added Wii IR controls and stylistic offering of Root of Evil Wii could still make it a solid purchase for Wii owners that – rightfully – are looking for an entertaining action game with some decent co-op and competent controls.
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65Improvements over the PSP game make the Wii version of Root of Evil a competent, stylish platformer.
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Overall, Death Jr.: Root of Evil is another solid platform entry in this largely successful franchise.
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The great art style and smart writing sometimes mask the staid gameplay, but, in the end, the cookie cutter platforming buries the game's strengths.
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90Though it could be viewed at first glance as a warmed-over port of a middling PSP title, DJ finds new life on the Wii through its tight control scheme and clever writing
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75Ultimately, however, we think you'll prefer to have a friend close by as you experience the game. Root of Evil may not be to die for, but for $40, it's an easy way to kill a weekend.
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The levels are colorful but dull, and after a mere five minutes a lurking sense of deja vu descends. Dead poor. [July 2008, p.82]
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Wicked cool character design, cutting edge Wii visuals, great level design, a double-shot of great gameplay, massive bosses and a quirky score that ties it all together...what more could you ask for? [May 2008, p.56]
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Using the Wii remote to look around and shoot is a big improvement that addresses the PSP version's camera issues, and it's an overall better-looking game. [July 2008, p.88]
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Bone idle. Soulless. Death warmed up. Putting the grim in Grim Reaper. Afterlife? No life. We could go on, but we can't will ourselves to. Avoid.
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84Good controls most of time.
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73Death Jr. Root of Evil manages to convincingly sidestep the bargain bucket graveyard thanks to its character appeal, solid platform action, amusing and inventive weaponry, and a control system that largely succeeds in papering over any emergent sense of creeping mediocrity.
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70Forty dollars is a little steep for a cookie-cutter game with bad camera control and repetitive levels.
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Great for young kids, but not so much fun for serious gamers. [Issue#23, p.64]
User score distribution:
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Positive: 1 out of 2
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Mixed: 1 out of 2
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Negative: 0 out of 2
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FredX5
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PaulD.7