Epic Mickey is a great game. Moral decisions, the paint-brush all these things are brilliant ideas. But there are serious issues with the camera. Why didn't they fix those camera problems? Anyways Disney Epic Mickey is a wonderful Wii game that must be remade for Xbox 360 and PS3.
This game is a well-planned work with good ideas of references to the classic and with good gamplay ideas, only the camera can get in the way but the rest of the game is beautiful 10/10
A legendary character and some really good ideas are mixed in this far-from-perfect experience, somehow spoiled by pace, camera and controls. Still, at times it's so inspired and funny that all the flaws just disappear. Try before you buy.
If you are willing to put up with an incredibly frustrating camera and problematic combat in order to experience a rich world and entertaining story then give Epic Mickey a try.
Even though I cursed and swore my way through the bulk of the game, the characters and the story moved me in a way that very few games do. But, epic disappointment or epic tale, it definitely earns its name.
Nevermind these heightened expectations, though: even on its own merits, Epic Mickey is a platformer that feels about a generation behind, though one with just enough flashes of inspiration to keep you constantly aware of its wasted potential.
Well this is the game ever released. The mickey and oswald were the most awesome thing ever imagine by a legendary animator. At least this game can be cult classic despite almost positive user review in this site.
TL;DR Beautiful worlds, even more beautiful music, but far too mediocre gameplay.
Epic Mickey was a genius idea, the idea of Disney's mascot Mickey roaming around in a dilapidated Disney World in an immersive sim platformer is so cool, but while the dilapidated Disney part is executed near perfectly the gameplay is much less so. While still technically an immersive the large 99% of immersive sim properties are cut out. Your actions can only have three consequences, on the story, what upgrade you get, a few quests are opened up/cut off, and what the credits look like. That's it, worst part is the paint/thinner mechanic is the equivalent of pressing a different button, there's no cool upgrades, no unique paths, nothing really added to the game by your choices. If I were to remake this game I'd have it so paint, the good path, is focused on stealth and platforming where you obviously don't hurt anyone and thinner, the evil path, is focused on fighting, and considering these two focuses you'd have upgrades and new paths that fit accordingly, but you never do instead of a triple jump to aid in platforming when you follow the good platforming focused path or a thinner bucket to aid in combat when you follow the evil combat focused path you just get one upgrade of what's basically the same thing but with a new color. So yeah the immersive sim aspect is garbage, of course though it's a platformer too and there while not bad it's just painfully mediocre, It just feels a bit empty, that's admittedly a common problem with 3d platformers even to this day so I won't rail it for that too much but it still ****. The combat is just fine with one caveat, you can run past everything. Yes 75% of enemies you can just run past, when you're forced to fight enemies it can actually be fun but all too often you can just run past them making it redundant really messing with the combat system. Lastly is the raw platforming, the jumping up and down, this can actually be really fun, especially in the 2d projectors. Scaling a mountain, reactivating a submarine, scaling a mountain again and the likes can be really fun, my only two gripes is that one they are very infrequent far too often you just run from building to building instead of actually platforming and two their lack of usage of the paint and thinner is a massive missed opportunity, I think this is the best time to say it and it's that paint and thinner is not just useless as an immersive sim tool but also a puzzle solving tool. The only time I see it cleverly utilized in platforming is when you use it to fill in and out gears to stop them from moving properly angling the platforms and in the final levels where as you platforms require being thinned in and out very quickly or else you lose forcing you to think quick on your feat. Reasons like that and especially just the paint/thinner in general is why I view this game as a genius idea with poor execution, just imagine all of the possible puzzles and platforming challenges this mechanic enables. Other than that there's a few small things I'd like to address about the gameplay. First the camera isn't that bad, at least for a Wii game while a bit irritating it's not this horrendous deal breaker. Second, collectibles have no use making them a bit disappointing. Three boss battles are far too mediocre, they're a key example of how the paint/thinner mechanic does nothing.
Now onto the presentation. THIS GAME IS AMAZING IN THAT ASPECT. So good, it brings this game from a mediocre 5/10 to a good 7/10 for me. The music is so good, the amazing worlds are so good. I haven't even been to Disney world before and even I appreciate the dilapidated Disney world aesthetic. I believe that if you are a big Disney fan getting this game just to see all of the Easter eggs. It's hard to describe with words so I'd just advise listening to the OST and watching let's plays it's good.
Conclusion: If I were to elegantly summarize my thoughts on the came it would go like this, Disney needs to stop "remastering" films that were already good like the Lion King and instead remaster and perfect their decent films and games like this one. No one wants to see live action Mulan we want to see Epic Mickey remastered to meet the initial desires and dreams Warren Spector had for this game.
The game is very below average. Upon introduction the basic gameplay seems very promising, but doesn't really evolve past what you have done 2 hours ago when you booted the game. The repetitive gameplay makes the game feel much longer [in a bad way] and is really wasted potential. The combat is terrible. The game does not have a lock on feature which results in battles with multiple enemies dragging on much longer than expected. Now the story is so - so and predictable. I mean it's Disney. You know all the loose ends will come together magically in the end after cliched valiant efforts succeed eventually. So one can't really give points for story unless its an RPG which Epic Mickey is not. Now I don't understand why the camera is getting a lot of flack because it certainly does the job and no platformer is without camera flaws. Sure it's not automated. That's why the player must control it while playing to get an optimal view of their surroundings. It shouldn't be a problem if you're a seasoned gamer. Overall EM is just another platformer with a "story" that never gets past run and jump. The create/destroy mechanic doesn't flesh out which leaves you with one bland experience.
Epic Mickey is nothing more than a few good ideas thrown into a sub-par platformer. Even with the vast catalogue of characters Disney has to offer, the world still seems really flat and uninspired. Pair this with the poor platforming controls, the wonky camera, and the over-simplified paint/thinner puzzles, and you have a bad game. The best part of Epic Mickey is the concept art, which shows us that this game could have had a cool style if taken to a slightly different direction.