• Publisher: THQ
  • Release Date: Oct 27, 2009
Metascore
58

Mixed or average reviews - based on 22 Critics

Critic score distribution:
  1. Positive: 2 out of 22
  2. Negative: 4 out of 22
  1. 62
    Drawn to Life: The Next Chapter has some solid platforming parts with some nice visuals and ideas, but nothing stands out in it. You can create stuff, but the Wii-mote makes everything squiggly and all over the place. The levels are colorful, but they’re too long and forgettable.
  2. Despite its originality and charm, Drawn to Life: The Next Chapter is a mediocre platforming game.
  3. The idea of empowering user-generated art as a gameplay element is a concept that works well on the DS. However, with poor execution and clumsy controls on the Wii, you'll find more fun with a coloring book and a 64-pack of crayons than you will in Drawn to Life: The Next Chapter.
  4. Dull, tedious, repetitive. Any sense of creativity seems largely wasted.
  5. Drawn to Life: The Next Chapter is a very simple platform game, with no particular ambitions. The developers have staked everything on the idea behind the series, which is the ability for the player to draw its own character and a set of objects more or less useful within the game. The problem is that the Wii-mote is not that good at drawing.
  6. There are no glaring technical problems, or insurmountable design cock-ups, just a rather dull platformer with a central creative gimmick that's too clumsy to be liberating, poorly incorporated into the action and often bizarrely sidelined by the game's structure.
  7. Destined for a younger audience, may still be recommended to all those who appreciate the platform or at least to those who want to try a gaming experience "different" from the norm.
  8. Edge Magazine
    50
    It's a shame to see what could have been. [Dec 2009, p.99]
  9. It's not the Wii's LittleBigPlanet. Nor does it offer the creative freedom of Scribblenauts, but it is a fun, quality platformer that's more challenging than its cute, Klonoa-esque exterior suggests. It's too hard for young children, but everyone else should enjoy it, even disillusioned hardcore Wii owners.
  10. Drawn to Life: The Next Chapter for the Wii has a lot of good ideas within it, unfortunately most of them aren't executed upon well enough to warrant a recommendation.
  11. AceGamez
    80
    Overall, I love the game and its uniqueness but I think it should have been left on the DS.
  12. The newest Drawn to Life is nothing more than a fair game, with a bunch of new additions. The wii version's set for children, with lovely graphics and simple gameplay mechanics. Anyone will be able to enjoy the game but don't expect too much from it.
  13. Nintendo Power
    70
    Fortunately, nifty level-specific gimmicks (a tail hook, wings, ice skates, climbing claws, etc,) and the ability to draw on-the-fly interactive platforms in select parts of each stage keep things interesting, if unspectacular. [Dec 2009, p.83]
  14. 60
    Sadly the novelty of the game quickly fades, making it painfully obvious that the core drawing mechanic isn't enough to sustain a full-length console title alone. Ultimately, the scribbly shenanigans of Drawn to Life: The Next Chapter are far from picture perfect.
  15. You have to applaud Drawn to Life’s developers for at least attempting to push a unique concept. While it’s fun (initially) designing your playable character and various elements of the world around him, however, The Next Chapter’s novelty quickly fades.
  16. Drawn To Life: The Next Chapter just doesn't cut it. It's a bare-bones jumper with some interesting, if flawed, drawing mechanics that just bump it into the 'slightly above average' pile.
  17. Nintendo Gamer
    47
    A contemptible chore. [Winter 2009, p.57]
  18. Drawn to Life: The Next Chapter is a good example of a great premise wrecked by poor programming.
  19. Drawn to Life: The Next Chapter is a very enjoyable game for a younger audience, but older and more experienced gamers won’t be satisfied with the simple platforming, lame controls and lack of real innovation.
  20. 60
    2D games are enjoying a resurgence on Nintendo's home console this generation, and with its unique premise, Drawn to Life could have stood shoulder-to-shoulder with them. It's unfortunate, then, that the series' transition to disc has brought about new problems that have, if anything, made the basic platforming ever more apparent, and made it rely even more on the editing tools, which cannot hold the rest of the game up.
  21. The best part about this title is that if you have ever dreamed of creating something for a video game, or thought that you would have done things differently in one if given a chance, Drawn to Life: The Next Chapter will fit your bill.
  22. While we were worried Planet Moon Studios couldn’t live up to the usual quality of 5th Cell, the team has put out a decent Wii platformer that anyone can admire, despite the targeted, younger demographic.

Awards & Rankings

81
#81 Most Shared Wii Game of 2009
User Score
6.0

Mixed or average reviews- based on 8 Ratings

User score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Nov 18, 2016
    3
    Drawn to Life: The Next Chapter for the Wii was a huge disappointment for me. I absolutely LOVED the DS version of the game, so after findingDrawn to Life: The Next Chapter for the Wii was a huge disappointment for me. I absolutely LOVED the DS version of the game, so after finding out that there was a Wii version, you could imagine that I was stoked that I could get it at GameStop for three bucks. That was when I didn't know that low price tags were reserved for the bad games.
    To start, the story of the Wii game is far different from its DS sibling. Mari is the mayor and all that, true, but there's nothing about all of the color being taken by Wilfre, and the grand adventure you have to take to save your friends and the color that Wilfre took. I've actually forgotten the story of the Wii game, probably because the game nearly bored me to death.
    The game brings back a series staple; drawing your playable character. And they ruined it this time around. The motion controls are such an unstable mess that you'll end up just recoloring one of the templates.
    Oh, and that's another two things this game has ruined. One, the templates, and two, coloring. The templates are just... just bland, uninspired, and sad. I hated all of them. And coloring was straight up broken. Wanna use the fill bucket? Nope. It ends up coloring parts that you didn't intend to color, so you have to color manually using the stupid motion controls. You know what dead peripheral would have been perfect for this game? The UDraw game tablet. It would've made drawing MUCH less of a headache. But noooooo, motion controls are just the best option for drawing.
    And after you spend all of your time and effort on characters that look somewhat decent, the game has to break the models. That's right. The game has a horrible glitch that makes the limbs of the character screwed up. If you've played this game before, chances are this has happened to you too.
    I believe the glitch activates when you load another save file, which you'll probably end up doing if you want your friends to try out this game. And, guess what? YOU CAN'T FIX IT. All that effort, all that hard work, for nothing. It's all ruined, and you regret every decision you've ever made.
    Enough of the saltiness about the drawing, (which is a freaking core mechanic of the game) let's talk about the gameplay. Well, I say, "gameplay," but it's more like "gamechore."
    It's not that the game plays BADLY, (it actually plays really well) it's just repetitive and boring. The levels are so unbearably long and monotonous that you'll probably be fighting sleep trying to finish it. I certainly was. And the enemies are cheap. For some reason, it's extremely hard to do a classic Mario and jump on certain enemies' heads. And as far as I know, that's the only option for combat in the air.
    Remember how awesome the DS game was for giving you three weapons to choose from, upgrades for each one, new attacks you can purchase, and removing the "one weapon per world" gimmick? NOPE. This game has even less than that. Can't buy weapons, can't buy new attacks, doesn't even have that gimmick from the first game (unless you count the dumb things you draw for your character to do something specific for that level.) Your only attack options are jumping, punching, and ground pounding.
    This game has multiplayer! It sucks! That's the gist of it. If you have the game, grab a friend and see for yourself!
    Now, if I had to say one good thing about the game, it would be it's presentation. The graphics are actually pretty nice; the 3D models and environments are well put together, all the colors are appealing to the eyes, and it has a nice-though repetitive- soundtrack.
    This game was very disappointing. I was hoping for a great adventure that I would enjoy, but it ended up being one of the worst games I've played. I don't recommend it, and I can still hear the three dollars I spent on this game taunting me for my mistake, wherever they are.
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