Nov 16, 2010Although not yet launched I see EA Sports are using the same rubbish tension band that they used in the original EA Active game. They tear easily and when I contacted EA Sports they said the warranty was only for 30 days but were willing to sell me another for an exorbitant amount of money. I bought one on Ebay for Â£4 and have used it daily for over a year and its still intact. The original Nunchuck holder has also fallen apart and you can only get them from guess who? I hope the new games are more responsive than the original.… Expand
Nov 18, 2010Look at this. Yet another sports game for the Wii. I don't know about anyone else but it seems like the Wii is just coming out with sports game after sports game and nothing else. If this is really what the Wii is all about, then that's kind of pathetic. You should check out Super Mario Galaxy or Sonic Colors instead.
Dec 12, 2010Love the new workouts, however; 2 complaints. Leg strap doesn't seem to register movement in squats and lunges and you lose connection with Wii Remote and Wii balance board several times during a workout. Sometimes in the middle of an exercise! Any suggestions fellow gamers?
Dec 14, 2010I attached a3 ft. USB ( Female to Male ) cable to the USB port (on the Wii) and plugged the Wireless adaptor into that. I let it hang in front of the Wii Console well below the TV. This solved most of the problems I was having with loosing connection with the heart rate monitor and leg monitor. I keep a standard WII controller on top of a near by lounge chair. If I loose connection I press the "A" button and I am quickly back in business. This setup makes a rare lost connection a very minor annoyance. I find the program to be a very affective winter time work out and highly recommend it.… Expand
Jan 6, 2011If I tuck my WiiMote in the back of my waistband during all but the jumping/running exercises (especially the 10 min. Step Aerobics I do alot), it will not time out! Eventually I'm going to make some kind of holster. You can imagine where it goes during high intensity jumps/runs! Right down the leg!
Feb 9, 2011EA Sports Active 2 for the Wii is the gold standard for an exercise program, and it blows the Wii Fit franchise out of the competition.
Here is why:
1) Active 2 pretty much frees you from holding the Wii remote, except for certain exercises where it is logical and needed. The result: Freedom. You can use hand weights instead of the flimsy exercise bands and the Active 2 even shows you working out with weights. Fantastic. No more nunchuck tangles and exercise-cord limitations. The Wii remote is still used for hand movements like basketball shooting, and that's fine.
I have two sets of hand weights I use for the weight routines, 5 pounds and 8 pounds. It depends on the exercise. But now I can get the workout out I want and not be limited by the bands.
2) The heart rate monitor is an incredible achievement, on the par with the Wii balance board (which, by the way, I don't bother using with Active 2). You get incredible feedback when you see your heart rate rising from 65 (resting) to 150+ during the harder cardio exercises.
3) Active 2 now offers more complete exercise routines, with more logical warm-ups and cool-downs focusing on stretching.
4) Active 2 incorporates more traditional on-the-floor exercises, such as push-ups and leg lifts, that the original skipped. That captures some of the most-needed content of Wii Fit.
5) The music and presentation are a nice step up from the original Active.
The one negative is that the programmed weeks-long workouts require you to choose the days of the week you will exercise, and it is inflexible. Sorry, but in real life we need to skip a day here and there and catch up a day early, here and there. (But you can still do trainer generated workouts outside the structured program, at least.)
I am pretty amazed by Active 2. The heart-rate monitor is a fantastic advance, and the exercises are a lot more sophisticated and well structured.
This program will motivate you.… Expand
Mar 30, 2012By far the most comprehensive exercise game on the Wii. Accurate motion sensors, a heart rate monitor and a rich online presence really keep you motivated to continue exercising. There are some faults which have been pointed out already, but really those are niggles in what is an excellent product. It the discounted price you can get it for it's an absolute bargain.
Mar 11, 2012EA Sports Active 2 will give you a pretty good workout, but it could be so much better. Major problems: - A lot of the exercises, have too long a rest delay between each rep. That is an unforgivable flaw in a program that is supposed to get your heart rate up. - If you do a cardio exercise fast, it will just ignore a lot of your reps. - Long load delays between each exercise. - The controller and balance board will pause the program in the middle of an exercise if left idle.
- There are exercises that require you to have hand weights and the controller in your hand at the same time. It can be awkward.
Niggling errors that should have been picked up:
- If there is an accessory needed for an exercise, the title screen will omit the workout progress bar.
- The tally trophies are all set at an arbitrary count of 1,000, even when it… Expand
May 19, 2012Short version: Get it now since it AND the strength training kit are cheap, but it requires a little patience.
While some of the motion controls could stand some polish (but then, ALL motion controls could), overall this is a solid alternative to shelling out $40 a month on aerobics classes and a personal trainer at an average gym. For anyone wanting to get in shape, this game will take you at least from couch potato to weekend warrior within the 9 week challenge, if you stick to its schedule and do ALL the exercises it asks you to. This game does, however, suffer from one major flaw; on its own, the game will give you a so-so workout. The 'super strength building kit' that can be purchased for about $20 as an add-on however, makes it go from a 5 to an 8. I got my copy with the kit at the same time, and the kit is AMAZING for the price. I thought for $20 that I'd get some flimsy crap that would break in one or two workouts or snap like the awful tension bands provided by the base game... I was pleasantly surprised. The game SHOULD have come packed with all these goodies; two good-quality weighted gloves (1 lb each), two ankle or wrist weights (not very comfortable on the wrists, however, unless you're Hulk Hogan, also 1 lb each) and two barbells, one with a Move/Wiimote enclosure, that can weigh up to 4 pounds each. Also comes with a skipping rope (a bit too long for me), also with a Move/Wiimote or move cradle, and a 20-pound tension band with a mesh for holding a Move/Wii controller. It also comes with a thicker, high-quality flat tension strap.
While a lot of the exercises are basically variations of squats, jogging in place, and jumping, the visual stimulation DOES promote a healthy pace. Anyone who's already in good shape will find it a little slow, however, but for a raw beginner, and at the highest intensity, it'll require a good effort to push through. Some of the exercises, however, just don't work. Mountain Climbers, for instance, are almost completely unresponsive. Stride jumps sometimes work. Skipping will ... skip some of your jumps. The squat, lunge, and upper body exercises move at a frustratingly slow pace, and for the most part serve as a respite between cardio sets. Overall however, at the end of the workout, if you put forth an honest effort and don't take shortcuts, you'll be left panting and secure in the knowledge that you've done something good for your body. Another small gripe is the calorie counter. It doesn't calculate calories burned based on how good your technique was or if you even completed a full rep, it just goes up by a set number and is very mildly affected by your pulse, which often isn't accurate during fast-moving exercises like jogging or foot fires. It's not a huge problem, but you might end up short-changed for calories burned, especially if you swap out the plastic barbells with some real barbells. You can tell the game how much weight you're lifting, but it doesn't change the calories burned... in fact, it makes no difference at all... so why even bother with the feature?
In closing, I bought my game for $20, bought the strength building kit for $20, and it was a worthwhile investment. I don't have the time to drive out to a gym, none of the equipment has broken despite daily use, and most importantly, I lost 10 pounds during the 9 week challenge without changing my diet. While the game can be a little annoying, if you stick with it, you can reach your goals in the comfort of your own home. One more thing; muting the voices of the trainers is a must.… Expand
Jan 11, 2011Despite many new entries into the fitness genre, EA Active remains above its competition. EA Active 2 brings a host of new exercises to the mix, great new motion accessories that are more accurate, a very welcome heart rate monitor and robust online integration. The only drawback I find is that versions on other consoles take better advantage of newer motion technologies.