User Score
6.3

Mixed or average reviews- based on 7 Ratings

User score distribution:
  1. Positive: 3 out of 7
  2. Negative: 2 out of 7

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  1. Feb 3, 2013
    4
    Unfortunately, I had more fun with the original than I did with this installment. The graphics are sub par, even for a Wii title, the dungeons lack any real direction, the dialogue (which I am usually pretty liberal about when it comes to JRPG's, even when they're published/developed by Square-Enix) isn't anything special, the controls are quite poor, it actually took me about four tries to walk up a ledge, at one point, without falling off. There are quite a few design flaws and decisions that I just don't understand...such as the player is required to hit a button to pick up items that enemies drop, which I might be able to wrap my head around if there existed a limit to the amount of items the player could carry...but, as far as I can tell, there isn't! Why wouldn't the player want to pick up everything...and just pick up items by walking over them, like 95% of games? Too many little things annoy me to really enjoy this game, especially being a game made by Square-Enix. They've both been around long enough to not put out games. On the positives though, the leveling system is pretty cool, nothing too intuitive. You can also play online apparently, I haven't done it yet, however, if it ran smoothly, I could see myself getting into that. Also, you can have a bunch of recruitments to help you out, which is kind of nice. Overall, I wouldn't pick it up for much more than fifteen dollars, unless you're REALLY into JRPG's or you're amidst a drought of games to play. Expand
Metascore
64

Mixed or average reviews - based on 29 Critics

Critic score distribution:
  1. Positive: 7 out of 29
  2. Negative: 3 out of 29
  1. Portability and touch-screen functionality give the DS game the edge. [Apr 2009, p.84]
  2. An excellent adventure for Wiimote wagglers or stylus junkies - and even better with both. [Apr 2009, p.62]
  3. 100
    But it's the seamless transitioning of the single-player to the multiplayer (you can hop in and out from one to the other at any save point) that really seals the deal.