Mixed or average reviews - based on 41 Critics What's this?

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Generally favorable reviews- based on 53 Ratings

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  • Summary: Marked by a remarkably haunting score, FRAGILE DREAMS: FAREWELL RUINS OF THE MOON finds protagonist Seto exploring an eerie and abandoned world, seemingly populated only by haunting ghosts and demons. As this lonely and lost soul, players encounter memorable characters, and discover the back story behind scavenged items that provide insight into the population’s last days before a devastating apocalypse. Amidst this strangely beautiful atmosphere, players utilize the Wii Remote as a flashlight to illuminate Seto’s surroundings, solve puzzles and interact with the bleak, devastated environment, set to a moving, emotional soundtrack. [XSEED] Expand
Score distribution:
  1. Positive: 11 out of 41
  2. Negative: 2 out of 41
  1. Fragile Dreams: Farewell Ruins of the Moon is a gorgeous, engaging and touching experience, and one that no Wii owner should be without.
  2. Despite some flaws, it establishes itself positively as one of the Wii's early standout RPG experiences.
  3. The most existentialist Action-RPG comes to Wii, and its name is Fragile: Fareewell Ruins of the Moon. The game has an interesting plot and an incredible "mise-en-scène", but it hasn't a compelling battle system or many hours of gameplay.
  4. 70
    As far as Wii games go, Fragile Dreams is definitely one of the most attractive out there.
  5. 67
    Fragile Dreams is a great example of a spectacular concept whose execution could have used a little more thought and time.
  6. Fragile Dreams: Farewell Ruins of the Moon is beautiful. I thank the developers for making it. I resent the developers for not making it good enough.
  7. Although the controls were solidly implemented, the graphics were some of the best I've seen on the Wii, and I do believe the developers' hearts were in the right place, Fragile Dreams: Farewell Ruins of the Moon is a tedious, trying experience that didn't offer enough reason for me to carry on in spite of its downsides.

See all 41 Critic Reviews

Score distribution:
  1. Positive: 11 out of 14
  2. Negative: 0 out of 14
  1. Mar 22, 2014
    I liked this game because it was gentle, yet complex. This is one of the few Wii games that utilized every button on both Wii controllers and treated the utilization as a skill set. The story was extremely linear, but heartfelt or sentimental and allegorical, touching on themes of human emotion, relationships, memories, and loneliness. Some of the battles are extremely hard, and the puzzles are mid-grade, making the game a decent challenge.

    The character and environment designs were some of the most beautiful while simple, and emotional in video games to date.

    What I didn't like about this game was how short it was and how you had to go back to the same areas several times for the story to progress. Some areas that you think you're going to explore more later in the game, lose their access for good.

    Overall, I give this game a 10 because of it's ingenuity in use of controller/equipment, style, and for being a game that did it's best to avoid the end of the spectrum known as emotionless shooter.
  2. Oct 4, 2012
    The fact that this game exists gives me hope for the future of videogames. It sets out to be a lonesome, Solemn, retrospective piece and achieves exactly that. Without a doubt the most unique and connecting game I have played this gen. Expand
  3. Dec 8, 2013
    Simplesmente fantástico. Incrível quando vejo que muitos jogadores de Wii deixaram esse jogo passar e principalmente quando vejo que a crítica deu notas baixíssimas criticando muitos pontos que por vezes, os jogadores nem prestam atenção, deixando de lado o que realmente importa, que o sentimento que o jogo traz. Muito bom mesmo o jogo. Expand
  4. Apr 29, 2011
    this is a game with weak gameplay but with a great art style and story it has a strong atmosphere that does make you feel lonely, its like a horror rpg game with a great sound track Expand
  5. Jul 7, 2011
    Fragile Dreams is possibly the first game to make me cry. I may have had to punch a wall afterwards to prove my masculinity (Thank you, Y-chromosome), but during the 10-15 hours of gameplay I threw my manliness to the wind and bawled like a champ.
    Forgoing the usual giant mecha-robots seen in Japanese games, Fragile Dreams is a beautiful and sad exploration in to what it means to be human. With subject matter ranging from isolation, desperation, insanity, sexuality and our innate need for companionship, FD's tragic beauty is apparent in every facet of its presentation. The long, echoing, deserted landscapes create a unique feeling not often seen in games.
    The story and its characters surprisingly come off as relatable and real for the most part. While the main character (Seto) cries in every other cutscene, the needy bugger really does endear himself. With the death of his possibly pedophilic grandfather, Seto ventures into the ruins of humanity to search for another living soul. Setos upbringing (living in a single room with an old man for 15 years) does make for an interesting character development. Having never seen another human being, or anything outside his house Setos ignorance to what 'electricity' is really does make him feel like a real person.
    The ending falls prey to the over dramatics seen in most Japanese media with a dramatic "YOU CAN'T DEFEAT THE POWER OF HEART/FRIENDSHIP/LOVE/TEAMWORK/CAPTAIN PLANET" speech, but for the most part stays true to its humble story of a loneliness.

    The gamplay The wii suffers from the lack of a second joystick to control the camera as usual. In combat, you're better off praying to your deity of choice that your attack will hit then relying on being able to see depth. The combat itself is simple, fitting the game. Here's a stick, go whack things with it. Later in the game, you get bigger sticks or oddly shaped sticks, but you're just going to be whacking things the same way.
    My main issue is with the menu interface. Going for a diablo-esq inventory screen, you have to play a frustrating home-made tetris game to fit your candies and sticks in your pack until you can return to a savepoint/bonfire to store things. And when you do, you have to wait for Seto to repeat the same f*n line about wanting to sleep and tell a chicken-headed merchant to piss off before you can move your stick.
    Another example is with the map. Rather than a traditional map, the player is shown a map drawn BY Seto. While charming and cute, when trying to figure out which long hallway to run down, seeing Setos drawings of cats (..yea, i don't get why either) doesn't help.

    But that's what kind of game this is. Tri-Crescendo were clearly aiming for style over substance and FD has more style then the winner of the Pimp King title at the international sex-workers convention. With one of the most novel aesthetics and story, you can easily forgive the shoddy interface and combat. Just don't be expecting balls-to-the-wall action...or replay value....or an absence of homo-erotica... Now, I'm going back to punch that wall.
  6. Aug 9, 2011
    Don't get me wrong, this game is not flawless in all aspects, but in one word it is beautiful. Fragile Dreams is set where a scientist has created 'something' which allows him to understand people's emotions, however, all he could hear were bad things, many about him. This caused him to create an experiment, and one night, when all went to sleep, they never awoke, apart from a few lucky people. The world was now an empty barren land, and Seto leaves his home after becoming lonely, after the death of his Grandfather, leaving him completely alone in silence, with no one to talk to.

    If you have any feelings, this game will make you extremely sad or possibly cry. As Seto journeys around he sometimes stumbles across other people, but one being a robot and the other being a ghost, only one is a real person. The game is just lovely, but there are massive flaws with the combat which will mean you will wish to avoid it at almost all costs.

    The Critic's in my opinion are harsh. In another's opinion, they could be right. In another's, they could be generous. Your liking of this game will completely depend if you prefer the beautiful landscapes and art along with one of (or possibly the best and definitely most sad) the greatest story-lines ever composed by anyone, or more of a substance person who loves the fights and the RPGish elements. For me, this is a near perfect game, because although the flaws are so obviously evident, the story-line makes up for the flaws and more in this saddening, heart wrenching tale.
  7. Dec 21, 2010
    A hauntingly beautiful adventure of a boy who could very well be the last living human on Earth. Gorgeous looks and sounds, and a touching take on concepts of death, solitude, and memories. It's just that the gameplay isn't there. Clunky combat and, towards the end, some truly horrible and mundane level designs. Brilliant story but shame about the game. Expand

See all 14 User Reviews