Aug 25, 2010This review contains spoilers, click expand to view. Could this be the perfect game? Well... a post-apocalyptic world to explore. A mysterious storyline dealing with the aforementioned dystopia, as well as ghosts and demons. Fantastic art and production values highlighted by beautifully rendered cinematics and finally a main character who wields a flashlight controlled by the Wii remote. Fragile Dreams: Farewell Ruins of the Moon has got all that in its package. You play as a young boy named Seto as he searches for human survivors after most of the human race has died out. At the beginning of the game Seto's mentor (who he calls grandfather) tragically dies and he is left alone. For the most part, the game revolves around exploring the post-apocalyptic Japan. While the story is intriguing, what really brings this game home are the beautiful graphics and amazing audio. Fragile Dreams is an experience that is not only enjoyable visually, but it is a treat to the ears. The emotional elements â… Expand
Dec 21, 2010A hauntingly beautiful adventure of a boy who could very well be the last living human on Earth. Gorgeous looks and sounds, and a touching take on concepts of death, solitude, and memories. It's just that the gameplay isn't there. Clunky combat and, towards the end, some truly horrible and mundane level designs. Brilliant story but shame about the game.
Jul 7, 2011Fragile Dreams is possibly the first game to make me cry. I may have had to punch a wall afterwards to prove my masculinity (Thank you, Y-chromosome), but during the 10-15 hours of gameplay I threw my manliness to the wind and bawled like a champ.
Forgoing the usual giant mecha-robots seen in Japanese games, Fragile Dreams is a beautiful and sad exploration in to what it means to be human.Fragile Dreams is possibly the first game to make me cry. I may have had to punch a wall afterwards to prove my masculinity (Thank you, Y-chromosome), but during the 10-15 hours of gameplay I threw my manliness to the wind and bawled like a champ.
Forgoing the usual giant mecha-robots seen in Japanese games, Fragile Dreams is a beautiful and sad exploration in to what it means to be human. With subject matter ranging from isolation, desperation, insanity, sexuality and our innate need for companionship, FD's tragic beauty is apparent in every facet of its presentation. The long, echoing, deserted landscapes create a unique feeling not often seen in games.
The story and its characters surprisingly come off as relatable and real for the most part. While the main character (Seto) cries in every other cutscene, the needy bugger really does endear himself. With the death of his possibly pedophilic grandfather, Seto ventures into the ruins of humanity to search for another living soul. Setos upbringing (living in a single room with an old man for 15 years) does make for an interesting character development. Having never seen another human being, or anything outside his house Setos ignorance to what 'electricity' is really does make him feel like a real person.
The ending falls prey to the over dramatics seen in most Japanese media with a dramatic "YOU CAN'T DEFEAT THE POWER OF HEART/FRIENDSHIP/LOVE/TEAMWORK/CAPTAIN PLANET" speech, but for the most part stays true to its humble story of a loneliness.
The gamplay is...eh. The wii suffers from the lack of a second joystick to control the camera as usual. In combat, you're better off praying to your deity of choice that your attack will hit then relying on being able to see depth. The combat itself is simple, fitting the game. Here's a stick, go whack things with it. Later in the game, you get bigger sticks or oddly shaped sticks, but you're just going to be whacking things the same way.
My main issue is with the menu interface. Going for a diablo-esq inventory screen, you have to play a frustrating home-made tetris game to fit your candies and sticks in your pack until you can return to a savepoint/bonfire to store things. And when you do, you have to wait for Seto to repeat the same f*n line about wanting to sleep and tell a chicken-headed merchant to piss off before you can move your stick.
Another example is with the map. Rather than a traditional map, the player is shown a map drawn BY Seto. While charming and cute, when trying to figure out which long hallway to run down, seeing Setos drawings of cats (..yea, i don't get why either) doesn't help.
But that's what kind of game this is. Tri-Crescendo were clearly aiming for style over substance and FD has more style then the winner of the Pimp King title at the international sex-workers convention. With one of the most novel aesthetics and story, you can easily forgive the shoddy interface and combat. Just don't be expecting balls-to-the-wall action...or replay value....or an absence of homo-erotica... Now, I'm going back to punch that wall.… Collapse
Awards & Rankings
Nintendo PowerThe developers have accomplished a rare feat in producing a game that is legitimately thought-provoking, original, and visually distinctive. Too bad they couldn't find a way to make it fun. [Apr 2010, p.88]