• Publisher: Sega
  • Release Date: Nov 20, 2007
Metascore
69

Mixed or average reviews - based on 42 Critics

Critic score distribution:
  1. Positive: 14 out of 42
  2. Negative: 1 out of 42
  1. 70
    Despite the enemy repetition, you'll insist on plowing throw the stages repeatedly, trying to attain a high score in order to build up your inventory of unlocked items. Between the friendly price tag ($30) and no need for additional lightgun add-ons, it's an enticing value.
  2. This is throwaway fun that will only be enjoyed in short bursts and the novelty will wear off long before you unlock everything and max out the missions to their highest level.
  3. It looks and sounds ok, but one play through and you’ve seen all you need to see. Mindless blasting can be fun, but this is soulless blasting.
  4. Ghost Squad is a culmination of hits and misses, forming a package that succeeds because of its quirky charm and traditional gameplay.
  5. A pleasing journey through various sections and routes, but even the quirky unlockables and increased difficulty isn’t quite enough to make Ghost Squad as satisfying as it should be.
  6. 70
    Seems stupidly short at first, but then you start unlocking things and realise how much there is in there to get before you can claim you've finished. Online leader boards mean you're going to want to keep competing for a while.
  7. While many players will tire of the gamelong before its last secrets are handed out, its simplicity makes it a strangely compelling experience. [Jan 2008, p.87]
  8. As things stand, not only does Ghost Squad feel completely archaic on a number of levels, it offers very poor value for money.
  9. The amount of content is a bit disappointing. Three levels just aren’t enough nowadays, despite a handful of variations on each. The fact that they play out exactly the same way every time doesn’t help, either. Playing through solo or with a buddy is definitely worth an afternoon, though, regardless of the game’s relatively short legs.
  10. While they’ve done a good job of giving you many reasons to replay those levels for higher scores and more unlockables, replaying these levels many times over will barely bring the game’s total length to more than a few hours. This bumbling groundhog should have seen its shadow much sooner and ushered in a much longer springtime full of rail-shooting joy.
  11. Sega's Ghost Squad takes less than an hour to beat and features plenty of insignificant extras. But instead of overcharging you, the company budget priced its arcade shooter $30, $10 more that it's worth.
  12. 75
    While it lasts, though, the game is a fun and enjoyable way to blow off some steam; light-gun junkies should definitely take a look at this one.
  13. Ghost Squad is a short and Arcady kind of shooter that is pretty nice. But the price is too high for the normal graphics and thin content.
  14. I've always been a fan of bringing the arcade experience home; it's how our gaming industry started. Ghost Squad does a great job of letting you play the classic arcade shooter and even throws in a few extras no one saw coming.
  15. It's funny for a minute or two, but still… thirty bucks is a lot for three levels and a few giggles.
  16. A really pleasant surprise. The Wii is fast becoming the home of unpretentious thrills. [Jan 2007, p.73]
  17. With so many ways to customise your experience, and the addictive allure of the online high-score tables, Ghost Squad is a game you’ll return to long after more epic adventures have been and gone. [Feb 2008, p.124]
  18. If you like shooting terrorists who look like they walked off the set of “The A Team”, and really who doesn’t, then Ghost Squad will provide plenty of enjoyable, mindless fun.
  19. A deliberate '90s-arcade-game charm and some ridiculous non sequiturs give this incredibly brief light gun shooter an odd appeal.
  20. 70
    At around 30 bucks, Ghost Squad is a great addition to your library if, and only if, you are into light-gun games that aren't heavy on the realism (ie, most of them). It's absurd and comical, and those aren't necessarily bad things. In our case, we certainly had no trouble laughing our way through some surprisingly entertaining light-gun action.
  21. 50
    The uncomplicated, quick-hit arcade feel of the game is a nice fit for the Wii, even if the coin-op legacy sometimes makes the gameplay a little dusty.
  22. Ghost Squad is fun while it lasts, whether you’re playing by yourself or with friends. The problem is that it lasts less than an hour. If you’re the type who plays to perfection and see yourself going back again and again for unlockables, it’s worth a look.
  23. Fun and nostalgic, Ghost Squad delivers hardcore action at a sweet $30 price tag.
  24. Whether you'll like Ghost Squad or not comes down to how you enjoy light gun games.
  25. 80
    It would have been improved immensely by true, accurate aiming, but even without it's always a good time blowing away terrorists and earning new weapons for the next play-through.
  26. 75
    For light gun fans Ghost Squad is a must play though, and at $30 it won’t break the bank to purchase this one. At the end of the day, Ghost Squad is simply a fun arcade experience, and certainly worth a look.
  27. So while Ghost Squad is a perfectly reasonable lightgun shooter which only significantly falls short in terms of its length, what really sticks in our collective craw is the price. Asking thirty quid for it would be a piss take at the best of times, but considering the US version is being sold for the same figure in dollars, making it around £15 in real money, that’s quite frankly unacceptable.
  28. 70
    Ghost Squad is fairly recent game, however it lives on past glories. There's not much game here compared to House of the Dead 2 & 3, but with 4 friends Ghost Squad provides hours of entertainment normally only available for a pound a time each in Alton Towers.
  29. Sega had the obligation to work harder on this conversion, at least with new levels for the game, since the three maps aren’t event connected between them. Being as it is, Ghost Squad is a mere conversion, feeling incomplete in form and substance. [March 2008]
  30. An addictive arcade port with loads of unlockables which works perfectly with the Wii Zapper.
  31. Great, throwaway fun. Ghost Squad won't last forever, but you'll return for a quick blast on multiplayer. [Issue#17, p.70]
  32. As long as you're prepared to get nothing more than a very good, very short arcade shooter, you'll find a lot of value in this package. It's quick, it's explosive and it's great fun.
  33. The game is no masterpiece, but if you're in the mood for some mindless, old-school entertainment, it's $30 well spent. [Holiday 2007, p.82]
  34. 90
    It has nigh-on perfect aiming, hilarious and fun levels, longevity through skill progression and variety not normally seen in an arcade game.
  35. Better than being in the arcades and with more extras than an all-you-can-eat buffet, Ghost Squad gets a high five from us. Future shooters take note: the bar has been set high. [Feb 2008, p.68]
  36. 70
    Ghost Squad isn't a revolution, or even an evolution of the arcade light gun shooter. The game is simple to play and the addition of a few Wii bonus options does add a little more to the package.
  37. 69
    Arcade nuts that simply cannot live without Ghost Squad in their collection should be prepared to receive nothing but a strictly shallow gaming experience, while everyone else would be well advised to consider spending their hard-earned cash on Capcom's far superior Resident Evil: The Umbrella Chronicles.
  38. It’s difficult to recommend Ghost Squad. The action is exciting and the shooting is enjoyable, especially with the Wii Zapper, but the extremely short lifespan and primitive visuals lower the score.
  39. If you’re looking for a cheap Wii shooter and have some friends around, give this a go. If not, stick to the arcades. You’ll find better there.
  40. It's a game that has the potential to be played for hours and hours if you want to go for high scores and all the unlockable items, but many gamers may find the 20-minute campaign to be far too short.
  41. Most first-person shooters are over after 10-15 hours. It'll be at least twice that before you see all that Ghost Squad has to offer. Its brevity on paper is not a curse, but a blessing.
  42. A solid on-rails shooter, although somewhat archaic, it’s still very enjoyable. Mindlessly shooting terrorists without having to think it always a great option, with the only flaw being the price.
User Score
7.5

Generally favorable reviews- based on 28 Ratings

User score distribution:
  1. Positive: 14 out of 15
  2. Mixed: 0 out of 15
  3. Negative: 1 out of 15
  1. Nov 24, 2011
    9
    A faithful console port of a good arcade game, Ghost Squad is an enjoyable way to spend some time either single player or multiplayer. Despite being a rail shooter, Ghost Squad breaks the typical mold in a few ways. First, there are several rails, and the game gives the player the choice. At key points in each mission, the player is able to choose which direction or strategy to take, and the choice does affect the game. With the Wii version, as you complete more playthroughs, you will unlock additional decision points and/or options for existing decision gates. The other way in which Ghost Squad differs from the usual rail shooter is the existence of multiple pseudo-minigames, such as disabling mines or disarming bombs. The variety of missions available keeps the game from getting boring, and the various training and competition modes available, combined with co-op multiplayer for the main game, mean that there are tons of fun to be had with friends. The only negative mark for the game is that the missions replay exactly -- enemies always appear in the same places and attack in the same patterns. With enough repetition, these patterns will be learned and reduce some of the fun of the game. Even considering that weakness, though, Ghost Squad is definitely worth the purchase, particularly as it is now generally bargain-bin material. Full Review »