User Score

Mixed or average reviews- based on 5 Ratings

User score distribution:
  1. Positive: 3 out of 5
  2. Negative: 1 out of 5

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  1. Aug 22, 2011
    I liked it. its a great and simple concept: draw lines and the guy rides them. but that doesn't mean the game isn't hard or complex. you will need a creative and open mind to solve the puzzle mode this game offers, and there are a LOT of puzzles. some will frustrate you a lot, but not in the way that makes you want to stop playing, but in a way that makes you want to try even harder to beat it, and when you do its a great feeling. the freestyle is even better, with tools that let you make whatever you can think up, and then some. but, that doesn't mean game is perfect. the story is so cliché and over the top i don't even want to mention it. anyone with ANY gaming experience will instantly be able to guess it just by looking at the cover. the visuals are nice, but in cut-scense are sort of poorly animated and are an obvious rip off of famous Saturday cartoons like road runner and tom & jerry. the sound is good, but the characters constant WOOP! ing and WEEE! ing gets old after 50 times of hearing the same clip (thankfully, this can be turned off, so +1 good for you point). i played the flash version online, and it was fun, especially when i learned how to make a gravity well(if you don't know what that is, you find out), but this takes everything that made the original great and builds upon it so much they had to make it a full game. if your creative, i cant recommend this game enough, and if you aren't, check it out anyway. you may just have fun. Expand

Mixed or average reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 1 out of 12
  2. Negative: 1 out of 12
  1. Line Rider's transition from Flash-based phenomenon to full-fledged Wii game is a bumpy one. [Nov 2008, p.98]
  2. Don’t forget to go into the sound options and turn off the god-awful music.
  3. 78
    Line Rider's core concept is great, and this sequel does pretty much what it sets out to do: monetize the free online toy with added gameplay, visuals, and music.