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  • Summary: Little King's Story begins with the story of young boy named Corobo. Shy, and without many friends, Corobo stumbles upon a mysterious, powerful crown while walking in the forest near his village. He soon discovers that the crown grants him the ability to charm any person, and make them follow his orders. Suddenly, Howzer, the bull-knight, appears, informing Corobo that he is now King of the village, and he must not take this responsibility lightly. Returning to his sleepy village, as a King instead of a shy little boy, Corobo begins a quest to turn his small hamlet into a noble, fantastic kingdom. The storyline, visual look, and lyrical music of Little King's Story, work in concert to transport players to an interactive, enchanting, fairy tale world. By combining gameplay elements from life-simulation, real-time strategy, and adventure genres, the many aspects of creating a vast kingdom come to life! As King, players manage and involve their townspeople in the goals of creating this new territory; enlist them to dig for treasure, build new buildings and otherwise better their community. Of course, leadership is a two way street, so as King, players will try to conquer rival nations to create a single unified kingdom, as well as grant the requests of townspeople at whim. With the Wii Remote as a royal scepter, Little King’s Story allows players the chance to be the best king in the world. [XSEED Games] Expand
Score distribution:
  1. Positive: 48 out of 50
  2. Negative: 0 out of 50
  1. Little King's Story is a game of stunning breadth, imagination and slickly implemented design, and filled with an envious degree of heart and soul.
  2. Little King's Story is a metaphor of his own existence. Filled with details that get together and form a large living world, like the Little King that build a great empire. Full of creativity, a a quality that much of the current industry needs, it is no exaggeration to call Little King's Story of "indispensable".
  3. 70
    I appreciated the places the story took me in the end, but the final series of boss fights not only felt forced into the game's plot, but also were so long and arduous that I wondered if I'd ever beat them at all.

See all 50 Critic Reviews

Score distribution:
  1. Positive: 13 out of 14
  2. Negative: 0 out of 14
  1. vgb
    10
    For me, this is the defining Wii game, and one of the great games of the last 5 years. Everyone comments on the charm and I have to, too - it's filled with charm. It creates such a world that you will do any task the game asks of you just to stay in it for one more hour. And then another hour. And then some more. I am often amazed at ingenuity in games, but rarely feel like I really, really like the people who made the game, as is the case with Little King's Story. World class product. Expand
    • 1 of 1 users said yes
  2. 10
    This charming, rewarding, deep, funny and simply awesome game offers top strategy and some of the best music on the Wii. With classical remixes, wonderful enemy design and some nice, bright graphics. Few games offer such a memorable experience, one of the best Wii games ever, and truly essential. Expand
    • 1 of 1 users said yes
  3. dagtasticdag
    5
    The problem with Little King's Story is it is too slow and awkward to play. I appreciate the gameplay concepts, and in fact underneath the terrible controls is a fairly decent game. One of the issues is that the game adds too many game elements for your individual "pikmin" to conquer. So you spent most of your time collecting and releasing villagers rather than exploring game content. Also using the button and thumb stick control scheme to try and wrestle your way through the map, selecting various villagers, targets and commands is just plain tedious. And that is what is truly, truly bizarre about this game, and what is ultimately frustrating. I don't understand why a game developer develops what is essentially a point and click game, for a device that is made for the point and click mechanic and doesn't implement it. If this was a gamecube game, I would have forgiven the terrible control choices, and if this was an N64 game I would have forgiven the silly save/mission system, but we should be beyond this by now. Expand
    • 0 of 1 users said yes

See all 14 User Reviews

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