Metascore
68

Mixed or average reviews - based on 38 Critics

Critic score distribution:
  1. Positive: 14 out of 38
  2. Negative: 3 out of 38
  1. Oct 22, 2010
    85
    A Shadow's Tale is an engaging and enjoyable platform game, with a nice artistic direction and a good number of original elements that fit effectively into the gameplay.
  2. Oct 22, 2010
    84
    You'll remember A Shadow's Tale for years to come. [Oct 2010, p.63]
  3. Oct 22, 2010
    82
    Lost in Shadow is a fantastic addition to the Wii library . A good game from Hudson Soft.
  4. Dec 16, 2012
    80
    While perhaps not a ground-breaking addition to the Wii library, A Shadow's Tale had the potential to be more than what it ended up being. Nevertheless, what was given is still quite a good experience that will delight Wii owners craving for an original concept that strives to convey a unique atmosphere to its players through a well designed soundtrack and visual style.
  5. Oct 19, 2011
    80
    The basic idea behind A Shadow's Tale is quite intriguing, but the game design fails to drain the main portion of its drive. The game plays it's strongest hand in the opening quarter and unfortunately rest of this trek is repetition of the few good ideas. If the contents were compressed and the game sold via Wiiware, the result would definitely be an instant classic. [June 2011]
  6. Feb 25, 2011
    80
    It takes time to gather momentum, but A Shadow's Tale is worth stepping out of the dark for.
  7. Jan 7, 2011
    80
    If you can keep your expectations in check, accepting that Lost in Shadow is essentially an old school Prince of Persia-inspired game with a clever twist, you will find it worth your time to try it out.
  8. Dec 19, 2010
    80
    It's a creative and distinctive adventure in terms of both graphics and gameplay--rare qualities in this day and age--making this title well worth experiencing for yourself. [Jan 2011, p.89]
  9. May 17, 2011
    78
    Lost in Shadow is a unique, rewarding and well crafted experience.
  10. Feb 25, 2011
    75
    I'm worried that I'm making Lost In Shadow sound bad. It's not bad. It's actually rather good. It's just nothing terribly new.
  11. Jan 10, 2011
    75
    Poor pacing almost derails this imaginative platformer, but a variety of clever puzzles in the second half of the game make it worth sticking with to the end.
  12. Jan 5, 2011
    75
    Interesting gameplay mechanics, sadly repeated over and over. Despite that, Lost in Shadow is a fresh and new experience, that every Wii user lloking for soemthing original should at least try.
  13. Jan 4, 2011
    75
    Ultimately I can't recommend Lost In Shadow to everyone. The puzzles and combat are too difficult for children (even on easy mode), and platforming fans will be put off by the unresponsive controls.
  14. Jan 4, 2011
    75
    Lost in Shadow is a great experience that's spread a bit too thin. Though the core ideas behind the game are remarkable, the game's length and awkward pacing early on will frustrate some and might make others outright bored.
  15. This starts out as an ingenious platformer but samey levels mean it gets stale quickly.
  16. Feb 4, 2011
    70
    With such terrible pacing, you might not want to continue. But if you do, you'll be treated to a solid, if underdeveloped platformer. Patience is a virtue.
  17. 70
    Lost In Shadow overstays its welcome, which is disappointing. If the game had been less ambitious in scale and more ambitious in content, it would perhaps be one of the best games in recent memory. Instead, it falls just short of something truly great.
  18. Jan 16, 2011
    70
    What could have been another must-have Wii 2D platformer, A Shadow's Tale is still worth your time as long as you keep your expectations in check.
  19. Jan 11, 2011
    70
    A Shadow's Tale can feel a little discouraging at first, but those who persevere will find that it eventually hits its stride, piling on one idea after another until it evolves into one of the cleverest puzzlers on Wii. [Christmas 2010, p.124]
  20. Jan 4, 2011
    70
    Lost in Shadow comes together to form a unique package and is often inspired in its complex play of light and shadow. It's a fun game that sometimes frustrates, but also really works your brain's capacity for spatial awareness.
  21. Jan 4, 2011
    70
    Thankfully, the designs of the bulk of Lost in Shadow's platforming trials are clever enough, providing a mostly fun and memorable experience, if not an emotionally empty one.
  22. Jan 4, 2011
    70
    It can be disappointing, but it's easier to view Lost in Shadow is an earnest effort with few great ideas rather than a fabrication forged of influence and familiarity.
  23. Jan 3, 2011
    70
    Lost in Shadows is the classic game for passionate gamers. Like Ico and Shadow of the Colossus, this game isn't perfect, but the great visual style, the perfect atmosphere and the high quality of the main concept, are enough to turn a simply good title in a valuable piece for any collection.
  24. Oct 28, 2010
    70
    A good game which had some elements to become outstanding, although it should not be discarded too soon, as it is a game very different to the rest of the Wii library, and will be liked by classic gameplay lovers, specially for its platforming and puzzle elements.
  25. It's inconsistent and never quite fulfils its potential but this is far more inspired than it first appears and one of the best Wii games of the year.
  26. Jan 11, 2011
    60
    As I trudged through hour after hour of Lost in Shadow's adventure, a singular, pervasive thought cycled through my head: I wished this game were shorter.
  27. Jan 7, 2011
    60
    Fans of platformers with a good deal of patience will discover some of the great ideas strewn about Lost in Shadow (most of which occur in the final hours), but most will probably want to quit before they get there.
  28. Jan 5, 2011
    60
    The laid-back nature of the game, combined with the use of color and lounge music ensure a relaxed experience. But the easy puzzles and overfamiliar gameplay make it a little bit too relaxed. It's a shame, because the art direction of this game made us think we'd be playing something special.
  29. Jan 4, 2011
    60
    It feels like a decent downloadable game trying desperately to stretch itself into a full retail suit that doesn't quite fit. As it is, its joys are like its formless protagonist: ephemeral.
  30. Dec 21, 2010
    60
    That twist, however, is the root of the game's disappointments, hinting at something beyond a typical platform game, yet leaving players to go through the genre's familiar motions - just in the shade. [Dec 2010, p.91]
  31. Oct 22, 2010
    60
    A Shadow's Tale tries too hard to be subtle and artsy; qualities that Ico pulled off so effortlessly. It's endearing to an extent, but the experience as a whole is marred by poor visuals, uninspiring level design and dated platforming.
  32. Oct 22, 2010
    60
    Quotation forthcoming.
  33. Feb 2, 2011
    55
    Director George Lucas famously said that a "special effect without a story is a pretty boring thing." A special effect without strong gameplay is also a boring thing, which is Lost in Shadow's greatest fault.
  34. Jan 13, 2011
    50
    Lost in Shadow is unfortunately true to its name. The player will feel lost in a sea of mediocre gameplay that doesn't have a foreseeable end in sight.
  35. Oct 22, 2010
    50
    There's nothing sadder than a great idea wasted, but it's no longer enough to simply come up with a concept and let it do the heavy lifting for the entire length of a game.
  36. Jan 13, 2011
    45
    Lost in Shadow commits what I consider to be gaming's cardinal sin: taking a great idea and using its originality up in a bad game. This is a real waste.
  37. Mar 10, 2011
    40
    As much as I may admire the concept, I really can't recommend Lost in Shadow to anyone except those who crave simplistic, repetitive gameplay and an unnecessarily bloated running time.
  38. Oct 24, 2010
    40
    With its refreshing pitch and mystical atmosphere, A Shadow's Tale seemed like an original game. But if this innovative side is well expressed through the visual, it's not in the gameplay, which is inspired by a variety of other existing games, but without any inspiration to merge all this in a clever way. A Shadow's Tale main flaw remains its lack of pace, variety... and fun. A game that can catch our eye very quickly, but can't keep our interest up very long.
User Score
8.9

Generally favorable reviews- based on 12 Ratings

User score distribution:
  1. Positive: 3 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 0 out of 3
  1. Apr 29, 2011
    9
    this is a great puzzle, RPG, platform game with a great art direction and a unique style which alone makes a amazing game, you play as a shadow boy and the puzzles revolve around moving objects , shadow and light Full Review »
  2. Dec 18, 2012
    9
    This game is truly amazing. It fills me with such joy to play it. Gameplay is good, and the controls feel super solid. The graphics are beautiful and stylized, minus some jagged edges on the shadow. Combat is one of the smaller problems, with the first sword, you need to be kinda close. This does add a sense that the later swords are an improvement though. The simplistic RPG system is perfect for this game, since its mainly about platforming, but it still gives your shadow a sense of growth. If you own a Wii and are looking for an underrated classic, you have found your game. Full Review »
  3. Nov 10, 2011
    10
    This review contains spoilers, click full review link to view. Lost in Shadow is a gem. do not miss it. you play as the shadow of a boy who needs to climb a tower to get his body back. ithe puzzles are some of the most clever puzzles i have ever seen using light and shadows. the mood and atmosphere of the game are perfect. the last game the American Branch of Hudson Soft ever made. Full Review »