- Summary: [WiiWare] Fans of all ages can enjoy the newest entry in this historic 8-bit franchise. As a special service to new players, there's an Easy Mode – a first for a Mega Man game. This new feature means novices and longtime fans alike can all have a shot at making it to the end of a Mega Man g game. Also, you can now play as Proto Man and try Time Attack Mode from the beginning, or watch play-through videos from players all over the world. [Capcom]… Expand
Jul 1, 2013Capcom's announcement of 2008's Mega Man 9 was definitely a shocker, especially for people who, like yours truly, owe to the blue bomber some of their fondest memories of childhood gaming. It's probably even more shocking to realise that the game's sequel, aptly named Mega Man 10, may just be the best entry in the entire 8-bit series.
It's hard to even beging describing everything Mega Man 10 does right. The stage design is absolutely spotless, and seems to be an impressive collection of every awesome idea the NES game designers ever had, all packed into a neat little fun package. The characterization is equally incredible, especially the 8-bit highway of Nitro Man, Pump Man's creepy sewers, and the sand-stormy desert of Commando Man. It all just oozes a kind of novelty that is only present in the very best entries in the series, even when there's an obvious previous inspiration (the aforementioned desert takes some pretty hard cues from Pharaoh Man's stage, for example).
The bosses and weapons are equally interesting. Take Sheep Man, for one. The quirkiness in its design makes it one of my favorite robot masters in the entire series: it's an electric sheep who turns into thunderclouds (how cute is that?) and gives you an intriguing weapon that ends up being VERY hard to master. Or Pump Man, the game's most obvious starter boss candidate, whose weapon manages to blow some fresh air into the tired shield-weapon design in the series. This is in direct contrast to games like NES's Mega Man 6 or SNES's Mega Man 7, which feature an array of mundane robot masters with uninspired weapons.
There's another idea here that managed to get me all giggling. My favourite game in the series, Mega Man 3, brought to the table a concept that I was always surprised was never used again: after defeating all eight robot masters, you'd be treated to new fights with the PREVIOUS game's bosses. That was so unbelievably cool back in the day, and luckily Mega Man 10 does something similar. I won't spoil more of it for you, but rest assured that longtime fans will have a blast once they reach Wily's castle.
It's hard to justify giving a perfect score to Mega Man 10; after all, for all the mastery in its execution, it's still expanding on ideas from almost 30 years ago. Be that as it may, this is a game that every single 2D platforming fan should experience, and an unlikely epitome in this amazing series.… Expand