• Publisher: Nintendo
  • Release Date: Aug 31, 2010
  • Summary: The game looks at the classic franchise from a new perspective: While much of the game is reminiscent of 2-D side-scrollers, players can switch the perspective into 3-D at any time as they explore the twisting passages of a derelict space station and delve deep into a cinematic, never-before-told story of bounty hunter Samus Aran's past. This new approach uses a new control scheme in which players use the Wii Remote controller held sideways to battle enemies and navigate the expansive, gorgeous environments in classic Metroid fashion, then aim at the screen with the Wii Remote pointer to blast foes in first-person and hunt the world for clues and hidden passages. [Nintendo] Expand
Score distribution:
  1. Positive: 54 out of 71
  2. Negative: 0 out of 71
  1. Oct 21, 2010
    91
    Regardless the shortcomings, Nintendo definitely deserves praise for yet again hiring not one but two orchestras to play the game's soundtrack start to end– hearing real strings and percussion, occasionally augmented by sci-fi synthesizer, adds a lushness to the soundtrack that Metroid has long deserved.
  2. It's not quite up there with Prime but this is a great action game with a sensational storyline.
  3. A decent game, but not as good as what you'd expect under the Metroid name.

See all 71 Critic Reviews

Score distribution:
  1. Positive: 81 out of 106
  2. Negative: 19 out of 106
  1. I was very excited when this game was announced, because I thought it was a return to the great 2D days of Metroid. While it certainly has a lot of that, I tend to agree with a lot of people that the control scheme really hinders this. The fact that I can't easily target objects myself and have to rely on the computer's "best guess" for shooting enemies can be VERY frustrating. I just wish they added an advanced controller scheme that allowed the player to use the nunchuck and also maybe the C button to switch targets. While I understand the idea of not allowing the player to move in first-peson view, I don't see why they couldn't add the dodge maneuver into it. I constantly struggled with getting slammed when entering FPS-mode, because the camera swings in the opposite direction I was looking. I also miss the lonely caverns and insane amounts of exploring. A space station just doesn't do it for me. And finally, they stripped out what made a Metroid game a Metroid game... finding weapon upgrades. There was always a sense of achievement when you found something new. And why have they ditched the classic tune whenever you find a missile pack or energy tank? That was always a nice pat on the back too. It just feels empty. Plenty of action, but none of the feeling. Expand
    • 2 of 2 users said yes
  2. They managed to break the excellent gameplay of both the 2D games, and Prime's GOTY award-winning FPS action... in one sitting! let me elaborate... The third person parts are ok, i guess, but since the d-pad's 8-way digital input is ill fit for 3D environments. most of the shooting is auto-aimed, taking the fun out of much of the action, this is broken as well as most often than not, the auto aim, picks the target far away rather than the dangerously close one. The First Person Mode is infuriating at first, frustrating at best when you get used to it. not being able to move in this mode is really not the way to go here, i still don't understand why... you are perfectly capable of still using the d-pad here to move, yet it's blocked, even free-looking is blocked unless you press and hold B, which also activates locking and missiles which makes it a pain to look around... Fans of the Prime Trilogy will (and have) revolt since there's no good reason lo lock looking around and moving in this mode (even without the nunchuck) than just to piss you off... Gone are the Energy/Missile/SuperMissile/Powerbomb pickups when you defeat enemies, now you have to hold the wii remote upwards and hold A to recharge missiles and takes a little while (3 secs?). You also have to do this to recharge Energy, the kicker is you can only do it when you're about to die at 25 energy or less and when you hold the remote upwards and hold A you stand still and completely vulnerable until a blue dot reaches the end of the energy meter. then it recharges, this takes approximately 5 seconds which in metroid terms is an eternity, making it impossible to recharge when most enemies are around, besides, it only recharges the first (or last, if you will) 100 points of energy, not the tanks, these can only be recharged at the save stations. To me... this... outright sucks. It's like Mario with no mushrooms anywhere... WHAT WERE THEY THINKING? it breaks the formula too much! Metroid Prime fans are gonna hate it (forsaking the nunchuck is one thing, but locking movement and even free looking in 1st person mode, just to piss you off, is too much, went too far) Old school metroid fans are gonna hate it as well, since it breaks the classic formula... (Linearity, shallow, chatty monotone Samus w/daddy issues included) Expand
    • 1 of 1 users said yes
  3. This game butchered Samus Aran. It's too easy, has a riculous upgrade system, unlikable characters and spits on the otherwise amazing Metroid series. After Metroid Prime, it's inconcievable this could even be alowed to exist. If you have never played a Metroid game, you may find something enjoyable in the gameplay, but otherewise, stay well clear. Expand
    • 1 of 1 users said yes

See all 106 User Reviews

Metroid: Other M
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