• Publisher: Nintendo
  • Release Date: Aug 27, 2007
  • Summary: If you think you knew what it felt like to be the bounty hunter behind the visor, think again. Take aim at evil with Nintendo's revolutionary controller. Players control Samus by moving with the Nunchuk controller and aiming with the pointer, allowing for a level of immersion unlike anything they have ever experienced. Through the eyes of Samus, players experience a quantum leap in first-person control as they wield the Wii Remote, the ultimate device for the first-person shooter genre. Samus employs well-known power-ups like the Grapple Beam and Morph Ball, as well as a bunch of new surprises, to help her survive her coming trials. Saving the planets from Corruption isn't enough, though. Eventually, players must take down Samus' mortal enemy, Dark Samus. [Nintendo] Expand
Score distribution:
  1. Positive: 59 out of 62
  2. Negative: 0 out of 62
  1. The stunning visuals and immersive gameplay of the finale to the Prime series proves that the Wii is ready for the mainstream gamer. [Oct 2007, p.86]
  2. From the action-packed intro to its ultimate conclusion, Metroid Prime 3: Corruption is bursting at the seams with "win" material.
  3. Masterful controls aside, Corruption sees Retro lost for a while, like Samus, down some mystifying and convoluted dead-end of its own making, populating a universe that should have stayed desolate and dead. [Nov 2007, p.84]

See all 62 Critic Reviews

Score distribution:
  1. Positive: 91 out of 100
  2. Negative: 3 out of 100
  1. AndyF.
    7
    Good game in its own right, but i wish there was an option to use my gamecube controller. Metroid Prime was built as an adventure series, but this game takes that away with a more FPS feel. THe adventure aspects is what made the series so strong, and the emphasis on shooting now makes me feel like the adventure is missing. Expand
    • 1 of 1 users said yes
  2. BenS.
    6
    The controls are good, but each Prime game has felt less and less like Metroid. Most bosses do a dash attack, a stomp/shockwave attack, a sweeping beam attack, and something that involves an orb you have to shoot before they deal damage / heal themselves. The cinematics you see after beating bosses, as well as the bosses themselves, are copied and pasted from one another. Material is re-used so much from the previous two games that it comes off as lazy. Finally, the levels are small and feel like traditional levels, making the game more linear. I was disappointed. Expand
    • 0 of 0 users said yes
  3. As a fan of the metroid series i was loving this game. Unfortunately I can no longer play it for fear that I will lose control again and angrily throw that stupid wii mote through the window again. The wii mote completely killed this game for me. If I could use a decent controller with it I would play this game. Expand
    • 0 of 3 users said yes

See all 100 User Reviews

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