CONR3 really maximizes on the underlying potential the series has always had, and the online mode really pulls everything together to make it a game that, truly, can stand alongside the plethora of great fighters that have come out this year.
For those who have never played the Naruto Clash of Ninja fighting game series, start with this one. It’s got 40 characters, a slick fighting system, tons of unlockables, and online combat for the first time. Longtime fans might be wary of the game, however, as this is the fifth game in the series in four years.
I love this game with a variety of Naruto characters it is fun the whole way I love it and u will to. It is epic I want 2 say the whole story but I cant trust me its epic I complete it 100 I just need 2 complete mission mode.
Even if Naruto Shippuden: Clash Of Ninja Revolution 3 is really similar to the previous chapter (enough to discourage a lot of players), is still one of the best Beat'em up on the wii.
Even though the developer Eighting really improved the graphics and added online play to their Naruto formula, they also managed to put in a few extra problems like hiccups in the frame rate and lag online. In the end, Naruto Shippuden: Clash of Ninja Revolution 3 still is a fun party fighter for up to four players, but it could have been so much better with just more polish.
Diehard Naruto fans might find a little joy in taking their favorite characters into the ring (again), but the payoff for the effort of trudging through Story mode is adequate at best.
As a Naruto fan, I have had the opportunity to play a variety of games on various games consoles. Particularly on the Gameboy Advance, DS and Wii.
Naruto Clash of Ninja started as being direct translations of the Naruto Gekitou Ninja Taisen games. They were generally released two years after their counterparts, in order to match the speed of the dubbed anime episodes. However when GNT4 was released, the Nintendo Gamecube was being phased out in favour of the Nintendo Wii. Due to this, GNT3 and 4 were not released to American/European markets, instead being packaged as Clash of Ninja Revolution on the Wii. Rather than being translations of the original games, these games were adapted and reworked to work on the Wii software, using GNTEX as a framework for the game mechanics.
Starting from GNTEX2, there has been shared development of certain characters, during which characters in the American games were added to the Japanese games and vice versa. CON Revolution 3 was an expansion of GNTEX3, which contained the most number of characters to date, including Sasuke, Hidan and Kakuzu. The biggest leap in terms of story between Revolution 3 and Revolution 2 was that it was now based on the Shippuden storyline (taking place around three years after the original Naruto storyline). This meant adding new Jutsus (special attacks) and character costumes and movesets.
CON Revolution 3 works well in several ways. Story mode covers the Kazekage Rescue arc, which deals with when the Akatsuki kidnap Gaara at the start of Shippuden. While it ends there, it also contains characters from the later arcs as characters available for purchase in the shop.
CON Revolution 3’s gameplay is solid and enjoyable. This game is comparable to Tekken and Soul Calibur, but is generally a lot easier to learn. Having said that, there is a level of complexity to this game which has led to several game tournaments being organised. Advanced features such as combo cancels and teleporting add depth to the game, giving expert players the chance to perfect their fighting style and learn characters.
Players are encouraged to try multiple characters, in particular with the mission modes which give the user a large amount of game money (called Ryo) and are necessary to unlock particular characters.
Characters are unlocked in ‘sets’, so when all members of set 1 are purchased, the next set will be unlocked and so on. Some characters cost more than others. There are also stages to be purchased along with extra modes.
Classic fighting game modes such as Score Attack, Time Attack and Survival are in full force here, with the ability to play these in the Two-Man Tag Mode. This allows the player to pick two characters to fight against another two characters. You can perform Tag Team Special attacks, some of which are unique to those characters.
Many options are available to the player such as choosing the number of rounds, difficulty of the computer players and more. In four player battles, the player can assign people to different teams and apply handicaps for a more tailored game experience. There is also an online option for those who want remote opponents.
Overall, Naruto Clash of Ninja Revolution 3 is the best Naruto game on the Wii, and one of the best fighting games available on the console. Unlocking characters is fun and versus mode has a lot to offer in the long-term.
Naruto Clash of Ninja Revolution 3 is a fantastic game with a whole lot of characters. The versus mode is great, the extras are awesome, and the characters in the game are really balanced. I'm not a fan of the Story mode, because it only features one arc and is basically imbalanced... Overall its really worth a try and you should buy it.
The best on line fighting game on the wii. TvsC or any other can't compare to this game, that has some flaws, but are unnoticed by the fighting system and characters.
Revolution 3 is yet another entry into the Clash if Ninja series. Although this one guarantees hours upon hours of multiplayer mayhem or serious one on one matches, Revolution 3 is a bit of a step down in the standard set by most of the previous games.
For starters, the story mode launches you into the most frustrating and unbalanced matchups that have ever existed in a fighting game storyline; more often than not, you are pitted against very strong all-rounders or projectile spammers that have been given boosted input reading A.I and Super Armor. The final battle is by far the most unfair matchup in the entire Clash of Ninja series. You will throw your controller at least twice after losing to the cheap opponents.
Single Player mode is absolutely dreadful. The worst offender is the Mission List, which commands that you complete certain tasks such as defeat 10 opponents without recovering or no substitution options, meaning one mistake, and the computer opponent will lock you in a combo or defeat you easily. There are even missions that require you to win solely with a Special Jutsu! Everything is stacked against you in the Single Player mode.
This game is also the most unbalanced Clash of Ninja yet. There are only a handful of characters that stand out and dominate the game, while a vast number of them don't necessarily have enough options in a one on one battle and become severely disadvantaged. This one also introduced several new gameplay mechanics, such as attacking immediately after rising from battle and most unfortunately, Latent Ninja Powers. In Revolution 2, characters were given special techniques if their health reached 40% or below, balancing the characters so that more often than not, every character has more options availabile in the midst of a battle. However in Revolution 3, this was transformed into Latent Ninja Powers, giving some characters special abilities and aids exclusive to their techniques, but giving others overpowered and game-breaking techniques, like Shino's ability to leech chakra out of opponents even while guarding and Kisame's water clones requiring zero chakra. Characters are turned into broken messes and create unfair, unwinnable matchups due to these powers. As for the other new mechanic, when you are knocked to the ground and you do not roll, you will get back up but immediately attack and attempt to trip the opponent,. "Attempt" is the key word. When players are too hasty, the move comes in handy, but normally, the opponent is going to jump or block this attack, especially since guarding is automatic in Clash of Ninja. After it is avoided, a powerful finishing attack on you is almost guaranteed. You are left open and completely defenseless in this position, all thanks to the game's need to "tweak" the battle system for the excuse of balancing.
Still, at the heart of Clash of Ninja is multiplayer. There are some broken mechanics and overpowered characters, but during a 4 player mash-up, it hardly matters. There's still fun to be had, because Revolution 3 is far from terrible; it's more playable than EX in Japan. However, the lackluster game modesand overly difficult and frustrating Single Player modes weigh down a seemingly fun experience. Despite anyone else's opinion, the stupidity of Story mode combined with a severely unbalanced roster, horrible A.I, a few broken mechanics and several bugs and glitches (and to top it all off, Bando's sour ****-- he charges the highest prices for characters in the history of Clash of Ninja like a cheap skinflint) all lead to Revolution 3 feeling like a step down in quality. There's an overall lack of polish in this release despite its emphasis on multiplayer brawls and competitive and enjoyable free-for-alls. Just don't play with the computer. Compared to Revolution 2's exuberant polish and great characters and content, and the quality of so many other Clash of Ninja titles released before it, Revolution 3 should've been better to get ahold of, but it falls flat. Maybe in only a few areas, but in very specific and frustrating ways.
If you disagree... go fight Deidara with Nine-Tailed Naruto again. Win on the first try and then feel free to tell me I'm wrong.
This is Naruto is to die of fatigue, the story mode always fighting, always an adventure, the characters are not many, and why most people buy? I prefer Naruto Shippuden: Ultimate Ninja 5.
SummaryBased on the hit animated show from Viz Media, the game features 40 characters with the new grown-up look of the NARUTO Shippuden cast and follows the storyline of the much-loved series. The hit fighting game series delivers again with new and improved gameplay mechanics and a plethora of gameplay modes and options including for the firs...