- Publisher: Deep Silver
- Release Date: Apr 6, 2009
- Also On: DS, PC
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A unique physics-based puzzler that'll immerse anyone who picks it up for many an hour. [Mar 2009, p.82]
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It's only very good as opposed to essential. [Mar 2009, p.87]
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70Gravity is a puzzle game for a very specific type of gamer, primarily one that is tolerant of frustration and repetition.
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The touchy controls, coupled with an uneven difficulty curve, result in a game that fails to live up to its promise. [July 2009, p.83]
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68The 100 pre-built Levels that come with the title are rather quickly solved, but what must not be forgotten is that you can always create more levels on your own. It may not be a game for the entire family but it's certainly good for small party competitions.
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67Professor Heinz Wolff's Gravity adds physical laws to the standard party games logic, and offers different variants in term of gameplay.
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Puzzle fans can get a few hours' worth of fun from Gravity, and they would be well-advised to give it a rental. As for a full purchase, it would be better to wait till the game hits the bargain bins.
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60In the end, this charming little puzzle game just isn't a good fit for the Wii.
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59Gravity has the right stuff to be a sleeper puzzle game, but it stumbles a bit with a design that's a little rough around the edges. It feels too light on content for its pricetag, at least on Wii.
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50Too many design issues leave this physics-based puzzler grounded.
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46The concept behind Deep Silver's Professor Heinz Wolff's Gravity is good on paper but it was poorly executed in every possible way. There are some salvageable parts the game, just not enough to warrant any sort of purchase. If you're still tempted to try this one out, I can only recommend renting the Wii version as the controls make it the only one worth playing.
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It's like reading through the wrong end of a pair of binoculars. [Apr 2009, p.76]
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