• Publisher: Ubisoft
  • Release Date: Nov 19, 2006
Metascore

Mixed or average reviews - based on 54 Critics What's this?

User Score

Mixed or average reviews- based on 107 Ratings

  • Summary: Red Steel is set in modern-day Japan. Players master both the ancient art of the katana and the sophisticated technology of modern firearms taking advantage of the emotion and immersive gameplay possible only with the Wii's unique controller. As the story unfolds, your fiancee has been kidnapped and her father - a Japanese mafia kingpin - murdered by a rival gang. The only way to save your loved one is to journey from Los Angeles to Japan and confront the Tokyo underworld. You'll replicate sword-fighting movements and eliminate enemies quickly by directly targeting with the Wii controller and shooting them. Execute deadly combo moves using multiple swords or choose from a variety of firearms for longer-range attacks. Learn to harness your mental power to unleash powerful attacks in dire situations, and use the "focus system" to freeze time and effectively target several enemies at once. Learn the art of Japanese fighting, and then use these skills to take out your enemies or gain their respect and loyalty by sparing them. Challenge friends with various split-screen multiplayer modes to see who the real master is. [Ubisoft] Expand
Score distribution:
  1. Positive: 14 out of 54
  2. Negative: 5 out of 54
  1. Clearly designed with the hardcore gamer in mind. It's slick, addictive and as close to "cool" as a game can get. [Christmas 2006, p.68]
  2. What makes Red Steel shine is a mixture of slick graphic novel-style cut-scenes, deft use of the hardware(reflection maps abound)and its wonderfully orchestrated gun and sword play. [Jan. 2007, p.48]
  3. I'm rather disgusted with all those other media establishments and their unfair razing of what's a truly decent game. Again, it's not perfect, and will likely frustrate the hell out of you at some points. But try to work through that and give Red Steel a chance, you may find a hidden layer of entertainment that those guys apparently didn't.
  4. A huge disappointment. The general concept is decent, but the game never evolves past that. The controls are frustrating, and the aesthetic / story of the game is such a yawn fest that only those with tremendous patience will be able to persevere for more than ten minutes at a time.

See all 54 Critic Reviews

Score distribution:
  1. Positive: 41 out of 61
  2. Negative: 13 out of 61
  1. AnthonyW.
    10
    Incredible game that only has one flaw, a steep learning curve the many lack the patience to overcome.
  2. DavidPerkins
    8
    The lower scores given out by reviewers smacks of nothing more than a review they were forced to rush to cover the Wii launch.

    The control
    system is different, but it's nothing like broken, and those who claim otherwise are simply wrong. The game is very on-rails, but that doesn't damage the otherwise satisfying gun and sword play offered here.

    It's not going to drop any jaws, but this is about as solid a launch FPS title the Wii could have hoped for. There's enough original ideas to call it well above average, and the control system is a real breath of fresh air.

    Complaints against the games technical side also seem unfair. Red Steel would be considered an extremely competent and visually impressive Cube title, and given that Ubisoft were working on GC development kits for most of Red Steel's development, they have done a cracking job.

    Most notable for me though, is the variety of locations and set pieces, within the games - admittedly straight forward - story, which makes the whole thing feel like an expansive adventure.

    Red Steel may not be a system seller, but if you've got a Wii and are looking for some solid FPS action, this is absolutely indispensable.
    Expand
  3. Red steel is a hard game for me to review because I liked the game overall, but many of the game's glitches/problems could have been easily fixed. The hook of the game is that it is part shooter part sword fighter, but sadly the sword slinging is clunky and most of the time not much fun. The gun motion controls are also a bit of a problem, while most of the time they work fine some of the time they will freak out and you will start spiraling in a circle for about a second, but keep in mind this is very rare problem (it will happen once or twice the entire game.)The graphics of red steel are not award worthy or great because they are bland, gray, and overall terrible even for a wii game, but there are some decent explosions. Too add to this seemingly never-ending list of problems the story seems to be taken out of a d movie, and while some will laugh at this story other will just skip it altogether. Possibly the largest problem with this game is that it is only 5 hours long with no on line, but since the game now is the price of a wiiware game I guess that isn't a huge problem. Even though all these problems are true and in the game I am giving it a 6 because even though the game has its faults is also has many fun mini games, a variety of weapons, good local multi-player, an original idea, and most of the time fun fast paced shooting action. Now to recap I do not recommend this game to everyone, but to those who can accept its faults should definitely buy the game used or rent it. Expand
  4. I didn't enjoy this game at all. The controls are totally not intuitive and don't feel natural for how a samurai would move. The gun is nearly impossible to aim. When get the game and hate it so much that I can't even bare to play it again after the first time, that can't even be considered a game, rather an expensive demo. Expand

See all 61 User Reviews