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Red Steel Image

Mixed or average reviews - based on 54 Critics What's this?

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Mixed or average reviews- based on 111 Ratings

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  • Summary: Red Steel is set in modern-day Japan. Players master both the ancient art of the katana and the sophisticated technology of modern firearms taking advantage of the emotion and immersive gameplay possible only with the Wii's unique controller. As the story unfolds, your fiancee has been kidnapped and her father - a Japanese mafia kingpin - murdered by a rival gang. The only way to save your loved one is to journey from Los Angeles to Japan and confront the Tokyo underworld. You'll replicate sword-fighting movements and eliminate enemies quickly by directly targeting with the Wii controller and shooting them. Execute deadly combo moves using multiple swords or choose from a variety of firearms for longer-range attacks. Learn to harness your mental power to unleash powerful attacks in dire situations, and use the "focus system" to freeze time and effectively target several enemies at once. Learn the art of Japanese fighting, and then use these skills to take out your enemies or gain their respect and loyalty by sparing them. Challenge friends with various split-screen multiplayer modes to see who the real master is. [Ubisoft] Expand
Score distribution:
  1. Positive: 14 out of 54
  2. Negative: 5 out of 54
  1. Clearly designed with the hardcore gamer in mind. It's slick, addictive and as close to "cool" as a game can get. [Christmas 2006, p.68]
  2. Those who do not wish to hold up their controllers and have the patience to learn a new control style will not be enthused. Give the game the time it deserves, however, and you’ll find that, in spite of its repetition, this is one very cool and exciting shooter.
  3. Most of Red Steel’s faults lie with the game’s presentation. Enemies shout annoying obscenities in your direction during every firefight, the cheesy score is bad enough to incite chuckles, and the jaggy graphics look worse than many Xbox and PlayStation 2 games.
  4. It blazes a lot of new trails but doesn’t make much headway, and the traditional shooter elements aren’t done very well. The multiplayer really needs more depth, but hopefully the inevitable sequel will do it better, because I can’t imagine playing deathmatch very long with the controls as they are.
  5. 60
    It nails everything except gameplay control, which is absolutely and indisputably the most important factor. It's especially unfortunate because the game's aiming sensitivity is fine.
  6. 55
    Unfortunately, Red Steel was built on the premise that the controls would bring a new level of immersive gameplay and fun never before seen in the genre. This was never truly delivered and in turn has done more harm to the game then aid.
  7. A time machine that only goes backwards to the age when a glut of no-name shooters clogged the shelves.

See all 54 Critic Reviews

Score distribution:
  1. Positive: 42 out of 63
  2. Negative: 14 out of 63
  1. Jun 25, 2012
    I bought this game after reading about it in Nintendo Power when it first came out. After buying it i found that it was a pretty good game. I see alot of people complaining about this game mostly because of the graphics and how its not realistic like the PS3 or 360. The graphics are good and who cares if it isnt just like real life.The story is good, the motion controls are good and reacts to your movements pretty well.Aiming with the gun is pretty easy and you can even tilt your gun sideways. If you're looking for a good game to play for your Wii Then buy this, but if you are looking for something that has "real-life graphics" then play something else. Expand
  2. Jul 10, 2011
    At the beginning of the the announcement of the first WII games, Nintendo had Red Steel( " We think that if we add a hard core game to it, we may gain more new players" ) i do not think this is so hardcore Nintendo, but i most say is great. The control is good and utilize all the gimmicks it needed. I complain a lot about the checkpoint, very irritating and sometimes the WII remote gets messy. I'm happy though that Nintendo made the risk. Expand
  3. Mar 10, 2014
    To begin with, I got my copy at a pawn store. Since it cost next to nothing (for a console game), I'm not price-quality-ratio biased. Even so, I can relate to the frustration of people who bought it at launch. Had I had my wii seven, eight years ago, woulda been a little disappointed either. But maybe not as much as to have it drowned in a puddle of diarrhea. It's also my first wii fps, so I guess you could say I don't know any better.

    The game is flawed in many respects, with the katana fights on top of the list. It is easiliy the most crippled in-game mechanic here. But other than that, the control scheme ain't half as bad as I was convinced it would be, having read online reviews. The least them devs could have done was given us an option to somehow skip these mutilated katana duels.

    Aside from them, it's not like the motion controls are all good at all times. Every now and then, the camera tends to freak out as if it has gotten dizzy, in later chapters. Or is it just my wii mote losing it? Keeping in mind how crappy the controls were for, say, Medal of Honor for PS1 (doesn't mean I don't like the game), it still is quite convenient, but for occassional wrist strain.

    The presentation is decent. Wii may be supposed to be played on a classic tube tv but even if you connect it to a plasma, without an HDMI adapter, it won't make your eyes bleed. It could be better, though. Textures are blurred and the screen resolution leaves much to be desired. The backdrops are sort of claustrophobic for Ubisosft, who came up with the well-acclaimed and pseudo open-world Far Cry two years before (I'm talking the PC version, don't know how they fared with the wii port's 'open worldliness'). By way of contrast, Red Steel is more of a corridor shooter.

    NPCs are not the sharpest tools but they do take cover (sometimes), as opposed to what people say on the Internet. But I have seen for myself that, five times out of ten they act like dumb cannon fodder. And they blinking go away, once you get rid of them. Where are the corpses to mutilate with your sword? I want more blood (ha ha ha ha - madman's laughter).

    As far as the story is concerned, the game lacks cut scenes. It is a flaw, if you ask me. Events in the plot are presented in the form of picures/ drawings, which reminds me of first two Max Paynes, where you had comic strips to fill you in as for the goings-on between chapters. The thing is Max Payne in-game comic novel was well-made. Sadly, the one in Red Steel is not as good but it kind of does its job. Guess decent cut scenes were too much to ask for at that point, but then again there already had been more stylish cuts scenes for PS1 games.

    The story asks you to suspend your disebelief, to say the least:). Although cheesy and cliched, it still is quality-B-movie enough to get you coming back to see what'll happen next. Not as ambitious as Deus Ex, to name one example, but hey, while we are at it - did Far Cry have a good story? I think not. All the same, it did not prevent some reviewers from praising it like it was the best thing since the sliced bread. While the truth of the matter is that the plot in Far Cry was as dumb as could be.

    The price will have been slashed by now and Red Steel is no collector's gem. If you can get it for a reasonable price, give it a try. Even for the sake of gaming history, to see for yourselves what might have been, had the motion controls delivered like they were supposed to in first trailers.
  4. Dec 17, 2010
    I wasn't really impressed with this game. I bought it because the comedic trailer made it look fun and pretty cool. That is until I played through the whole thing. The problems that I have is the health system. You die so easily, you will be over raged to break the TV screen. The aim is really difficult, I can never get my Wiimote balanced when I'm trying to kill someone. Some First Person Shooters are like that on the Wii. Plus the story was cheesy, so this game isn't so good. Expand
  5. Jun 24, 2012
    I feel this game was like a Golden Eye 007 for 64 attempt while adding rails, the game is ok but it put me to sleep quick. I love the original 007 but this game is ridiculous. The controls are crap and i disliked the game all together. Deserves a 4 for effort. Expand
  6. Sep 18, 2011
    I didn't enjoy this game at all. The controls are totally not intuitive and don't feel natural for how a samurai would move. The gun is nearly impossible to aim. When get the game and hate it so much that I can't even bare to play it again after the first time, that can't even be considered a game, rather an expensive demo. Expand
  7. Oct 26, 2011
    I played the 2nd game first and I liked it quite a lot, so I thought I would give the first one a try. The first red steel really sucks for me compared to red steel 2. I really liked Red Steel 2 but Red Steel 1 was totally bland compared to number 2. In number 2 you can use the gun and sword any time you want while in red steel 1 you can only use certain things at certain times. Swordplay is also much better in Nr.2 because of Motion Plus. I recommend to anyone to skip one and go straight to 2. You will get the story of 2 without having played 1. Expand

See all 63 User Reviews