• Publisher: Ubisoft
  • Release Date: Mar 23, 2010
Metascore

Generally favorable reviews - based on 73 Critics What's this?

User Score

Generally favorable reviews- based on 160 Ratings

  • Summary: Red Steel 2 returns with an artistic style and flair created just for Wii. Set in a desert-bound, high-tech metropolis, Red Steel 2 promises to be a revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus accessory. Your movements are faithfully replicated on-screen, putting the emphasis on swinging, shooting and fun! With the ability of the Wii MotionPlus to sense the strength of a swing, you will literally be able to make an impact on your adversaries through power and precision. [Ubisoft] Expand
Score distribution:
  1. Positive: 58 out of 73
  2. Negative: 0 out of 73
  1. It delivers on the promises of the first game and then some, offering razor sharp controls, a beautiful art style one of the most visceral action experiences of 2010. There's really nothing else like it right now.
  2. It's not perfect, but it's a highly enjoyable, unique twist on first person action gaming.
  3. 86
    There are still some issues, both in game balance as well as wishy-washy motion sensing control, but the awesome style and energetic gameplay are enough to make this one of the top titles on Wii.
  4. Ultimately, Red Steel 2 failed to capitalize on its potential by delivering something that is little more than a beat-em-up. It misses the opportunity to take what excites people about the Red Steel franchise and turn it into something exceptional.

See all 73 Critic Reviews

Score distribution:
  1. Positive: 26 out of 30
  2. Negative: 3 out of 30
  1. JoseA
    10
    Wow! this has been an amazing ride!! trust me if you are bored with your Wii-which you shouldn't be with all the great games- then check this one out! If your wallet only allows you to purchase one newly released game on the Wii make it this one. The visuals, gameplay, and story are all so intreaguing and satisfing. I own all consoles and playing this game made me confuse myself as to which console i was playing it on. The quality of this game can be mistaken for MassEffect, Halo, or Borderlands, and the visuals! Jesus the visuals! Let ubisoft take you on a ride on their Red Steel rollocoaster. Expand
  2. Now. I was super excited for this particular game. First time I played it. I loved it, it was great. I have played it though a second time now and am ready to make a fair review. Red Steel 2's opening is fact paced, the music sets the scene and it shows off the games artistic visual style. The shooting is allot more precise with wii motion plus and the sword swings are great fun after you go through the tedious process of being taught them. The story is interesting but I wish it was more prominent and there were more characters. The boss fights are challenging and fun. My complaint is the setting never really changes, and desert scenery gets boring and bland. Red steel 1 was more diverse with different buildings around the city, you would go to a neon lit pole dancing club for one mission and a Japanese garden in another. The other problem is there is only a few different enemy types. A final problem is that I have hurt my wrist money farming in this game on two occasions. Overall a good game, but not as great as it could be. Expand
  3. Red Steel 2 is very fun. The main problem with this game is the short story length and a lack of multiplayer. The gameplay was good and the characters were engaging. Red Steel 2 is the best action game on the Wii. Expand
  4. I bought this game with high hopes, and after the first 30 minutes or so, thought it was brilliant. Sadly the shine soon wore off. The problem was that it was so repetitive. You essentially play the same 3 or 4 missions over and over again. Learn a move, collect, kill, move on.
    There are loads of weapons, upgrades and techniques you can get, but you never really get any time to enjoy anything in comparison to what you had previously.
    Another thing that annoyed me was the "point of no return" bits. Why? Why can't I return? The area is tiny, with about 4 sections, with each section being a street.
    There are only 4 kinds of enemies as well. Easy, medium, hard and boss - essentially - with no break in repetition. Why are there so many weapons and sword techniques when by 2 hours in you have figured out how to kill everything effectively?
    Also, the majority of the secret techniques you get taught don't actually work on the bosses - so why learn them? They only work on the grunts and low-rankers, and you can kill them just by mindlessly swinging your remote from side to side.
    Why can't I buy ammo when I need it (I never, ever find JohnnyGun ammo), rather than endlessly walking in a circle through the tiny hub looking for yet more crates?
    Another thing that irritated me is the fact that the wii motion plus doesn't really seem to add much. You only use if for sword fighting, and within that, the only time it matter is when blocking or breaking blocks, and you can just switch your style from horizontal to vertical by holding B, so why do you need it? If anything it just complicates matters.
    In a game where, pre-release, the main hype was about how awesome the combat was going to be, why did they make it so repetitive?

    The only things I genuinely like about this game are the concept (cowboy samurai things), the graphics and, I suppose, the story.
    Expand

See all 30 User Reviews