Secret Files: Tunguska Image
Metascore

Mixed or average reviews - based on 12 Critics What's this?

User Score

Generally favorable reviews- based on 8 Ratings

  • Summary: (Currently available in the UK/EU only) On the 30th of June 1908, an explosion with the destructive power of 2,000 Hiroshima bombs rocked the Tunguska region in central Siberia, felling more than 6,000 square metres of pine forest. The explosion could be heard within a radius of 1,000km. Witnesses saw an oblong object, glowing in a blueish-white light, fall from the sky. A 20km high pillar of light was followed by a mushroom-shaped black cloud. The three following nights were so bright all over Europe that you could read a newspaper outside without additional light. In California, on the other hand, they noted a continuing reduction of sun light. Up to this day it is still not clear what really triggered the Tunguska catastrophe. Expand
Score distribution:
  1. Positive: 1 out of 12
  2. Negative: 0 out of 12
  1. Secret Files: Tunguska is a strong PC adventure game that's made a very successful transition to the Wii.
  2. 71
    It delivers a solid gaming experience that will at no point blow you away but will chug along nicely for about ten hours, and so will probably deliver your moneys worth.
  3. Progress can be slow - laborious, even - but you very rarely feel cheated. [June 2008, p.82]
  4. If you can forgive its failings you'll unearth a good Da Vinci Code-style detective story that should keep you going for a weekend at the very least.

See all 12 Critic Reviews

Score distribution:
  1. Positive: 1 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 1 out of 2
  1. MartinS
    8
    Played it on my computer when it first came out. Bought the Wii version, just to see if its any different. It´s not - and thats actually good. Excellent story, very humorous and entertaining and most important: logical from the beginning. No stupid trial and error combination orgies, everything works as it is supposed to. Expand
  2. 1
    An item collection games could avoid the bad-food inventory items that are missing-out on implementing disposal-methods, resulting as walking-away from an entertainment-expectation feeling like excessive-participation for not cleaning-up, but listening to all of the mess-complaints. Expand