Sonic and the Secret Rings Image
Sega
Release Date:
Metascore
69
Based on
44 Critics
User Score
6.6
Based on
151 Ratings
Summary Back to top
The game opens as Sonic is mysteriously transported to the world of The Arabian Nights where he encounters a mystical genie, Shahra. Shahra pleads with Sonic to save her world from the powerful evil genie, Erazor Djinn. As the story unfolds, Erazor confronts Sonic and pulls him into his evil plans. Sonic has a limited time to deliver Erazor the seven World Rings and save the storybook world. Navigating a world full of obstacles and enemies, from Erazor’s genie minions to dinosaurs,The game opens as Sonic is mysteriously transported to the world of The Arabian Nights where he encounters a mystical genie, Shahra. Shahra pleads with Sonic to save her world from the powerful evil genie, Erazor Djinn. As the story unfolds, Erazor confronts Sonic and pulls him into his evil plans. Sonic has a limited time to deliver Erazor the seven World Rings and save the storybook world. Navigating a world full of obstacles and enemies, from Erazor’s genie minions to dinosaurs, players use a bevy of core moves to keep up the pace. Holding the Wii Remote horizontally, players tilt the controller left and right to control Sonic's signature speed. They jump, perform sliding stops, pull off wicked homing attacks with a snap of the controller, and even walk backwards with a tilt of the Wii Remote. Players also hop aboard winged pots and fly with a vigorous shake of the controller. They launch themselves from catapults with a whip of the Wii Remote, surf through rapids on tree trunks and even pilot flying carpets in the race to restore this storybook world before all is lost. Players navigate 100 missions within eight wildly varied worlds, gaining new moves and abilities along the way. As players progress through the game, Sonic's abilities can be strategically equipped based on the demands of the mission ahead. From a boost called Speed Break to an ability called Time Break that slows the world around him to a near stop, Sonic needs every trick in the book to make sure Erazor Djinn stays in the storybook world. In addition to the single player adventure, Sonic and the Secret Rings offers 40 mini-games that support up to four players. Showcasing the abilities of the Wii Remote, players will use the controller as a violin bow, an ax, a canoe paddle and dozens of other motions to compete in these easy to pick-up-and-play games. [Sega] Expand
Starring: Nobuo Uematsu, Marco Garcia, Marco Garcia
Developer: Sonic Team
Genre(s): 3D
# of players: 1-4
Cheats: On GameFAQs
Rating: E
Critic Reviews Back to top
Positive:
21
Mixed:
19
Negative:
4
86
Worth Playing
It has points where you must grind for levels much like an RPG. It’s also not for people with short attention spans, and its difficulty at times (just a touch below Sonic Riders’s learning curve—you’ll have to practice stages over and over to get them right) makes it not for people who give up at challenging games easily (poor folks). Still, none of these points makes this entry any less valid.
81
GameBrink
Sonic Team has taken Sonic, put him on rails, added a ton of variety, and made something that is definitely worth a rental. Some might find it too short to be a purchase, while others may just enjoy playing the levels over and over again with different setups in order to unlock the many goals available.
80
Games Master UK
Sonic finally delivers what the fans have been waiting for - simple, speedy action! [Apr 2007, p.68]
70
Yahoo! Games
Using the Wii remote just feels natural, too, and although it's not a monumental success, this is a Sonic console game you can feel proud to own. It's been a while since we could make that statement.
70
Thunderbolt
The missions provide plenty of challenge with a steep learning curve and little forgiveness. Even the multiplayer provides a decent demonstration of what the WiiMote can do. The only truly awful aspects come with the horrendously crafted controls and camera.
60
Gamestyle
We really do believe it’s a step in the right direction for the much-maligned franchise, and contains a lot of elements that feel like real ‘Sonic’ moments. However, it proves to be as frustrating as it is fun, with several flaws that interfere with one’s enjoyment of the game.
40
G4 TV
Loose controls and repeating levels marred what could have been a break out hit for a series that desperately needed one.
User Reviews Back to top
Positive:
25
Mixed:
16
Negative:
21
10
Redfireball
Nov 6, 2013
This was my first Sonic Wii game ever. I had tons of fun, playing multiplayer with my youngest brother and going through the eight levels andThis was my first Sonic Wii game ever. I had tons of fun, playing multiplayer with my youngest brother and going through the eight levels and fighting the bosses. The upgrading process is cool. I love this game and I always will. Go Sonic. Expand
9
CodyS.
Mar 8, 2008
This game has great control once you get the hang of it. The graphics are pretty good for a Wii game. The only thing bad about this game is This game has great control once you get the hang of it. The graphics are pretty good for a Wii game. The only thing bad about this game is the controls don't work right sometimes and that gets very very hard in the middle of the game. Expand
8
catman1132000
Jul 26, 2014
This is a good game. it isn't great but it is still a good game. I would recommend it but note that the controls are kinda crappy. Overall itThis is a good game. it isn't great but it is still a good game. I would recommend it but note that the controls are kinda crappy. Overall it is an alright game. Expand
5
MaxG.
Mar 15, 2007
I was so excited to discover that Sonic had appeared on the Wii that I didn't bother reading any reviews before I bought it. I really I was so excited to discover that Sonic had appeared on the Wii that I didn't bother reading any reviews before I bought it. I really wish I had. While it retains the fast and furious level-racing that we all love about the franchise, a horribly annoying story and soundtrack ruin it. On top of that, you are returned to the menu screen after every level, which really detracts from gameplay, and the levels are built from the same pieces so you feel like you are racing through the same boring tracks the whole time. The multiplayer is so terrible I won't let my friends suggest it when we're playing on my Wii. I am going to trade it in for Rayman. Expand
5
TheQuietGamer
Jun 13, 2011
While it works on some degree, this is still a frustrating mess that only the most forgiving Sonic fan could have fun with, before I get toWhile it works on some degree, this is still a frustrating mess that only the most forgiving Sonic fan could have fun with, before I get to the bad of this game, I'll start with the few good things that this game has, there are some fun missions in the story mode, the graphics are decent, some of the mini games are fun and actually work, and the controls work some times, but the bad far out ways the good, most of the story mode is a frustrating mess do to poor design choices and the controls which don't always work, and some of the mini games aren't fun and don't work like they should do to the controls, and the story is stupid and unenjoyable, honestly I can't recommend this to anyone other than die hard Sonic fans. Expand
4
Zilcell
Jun 8, 2012
If it wasn't so damn hard to control it would be a great game.
0
JonS.
Apr 23, 2007
You basically hold the wiimote sideways and tilt it left and right to turn, then thrust it forward to jump. The clever developers put steps You basically hold the wiimote sideways and tilt it left and right to turn, then thrust it forward to jump. The clever developers put steps at the end of platforms to stop you walking off, but that would have been preferable to walking up to the step to jump, thrusting forward, hitting the step and not jumping. Because of the tilt turn mechanism, sonic has the turing circle of Africa, (and no reverse) so he falls of the side of the platform as you try to go back and have another go. When you do repeat the section you then over compensate and jump far too early so Sonic doesnt make any of the the longer jumps. over and over. Then you have to attack enemies by the use of the same thrusting gesture. 'Wait til the target goes Red then thrust' it tells you as you walk past the fucker and its not turned red from green and thats if you can see the fucking target. Fight and jump the same movement? WTF Not a game in any way shape or form, just a series of shitty frustrations only made worse by the completly piss poor use of the wiimote as any kind of control device. I honestly dont know how anyone associated with this can sleep at night with the knowledge that they made this game or even think it would be a good idea to release it. i cant give it any kind of rating, but i have to so it got a big fat Zero Expand