• Publisher: Sega
  • Release Date: Feb 20, 2007
  • Summary: The game opens as Sonic is mysteriously transported to the world of The Arabian Nights where he encounters a mystical genie, Shahra. Shahra pleads with Sonic to save her world from the powerful evil genie, Erazor Djinn. As the story unfolds, Erazor confronts Sonic and pulls him into his evil plans. Sonic has a limited time to deliver Erazor the seven World Rings and save the storybook world. Navigating a world full of obstacles and enemies, from Erazor’s genie minions to dinosaurs, players use a bevy of core moves to keep up the pace. Holding the Wii Remote horizontally, players tilt the controller left and right to control Sonic's signature speed. They jump, perform sliding stops, pull off wicked homing attacks with a snap of the controller, and even walk backwards with a tilt of the Wii Remote. Players also hop aboard winged pots and fly with a vigorous shake of the controller. They launch themselves from catapults with a whip of the Wii Remote, surf through rapids on tree trunks and even pilot flying carpets in the race to restore this storybook world before all is lost. Players navigate 100 missions within eight wildly varied worlds, gaining new moves and abilities along the way. As players progress through the game, Sonic's abilities can be strategically equipped based on the demands of the mission ahead. From a boost called Speed Break to an ability called Time Break that slows the world around him to a near stop, Sonic needs every trick in the book to make sure Erazor Djinn stays in the storybook world. In addition to the single player adventure, Sonic and the Secret Rings offers 40 mini-games that support up to four players. Showcasing the abilities of the Wii Remote, players will use the controller as a violin bow, an ax, a canoe paddle and dozens of other motions to compete in these easy to pick-up-and-play games. [Sega] Expand
Score distribution:
  1. Positive: 21 out of 44
  2. Negative: 4 out of 44
  1. It has points where you must grind for levels much like an RPG. It's also not for people with short attention spans, and its difficulty at times (just a touch below Sonic Riders's learning curve-you'll have to practice stages over and over to get them right) makes it not for people who give up at challenging games easily (poor folks). Still, none of these points makes this entry any less valid.
  2. Despite the backtracking issues, Secret Rings remains an altogether more satisfying platform game than many of its peers. [Apr 2007, p.116]
  3. Though Sega once again stumbled with this outing, I have slightly renewed faith and am cautiously optimistic for Sonic's next appearance.

See all 44 Critic Reviews

Score distribution:
  1. Positive: 21 out of 44
  2. Negative: 11 out of 44
  1. LKnight
    10
    I think this game is severely underrated - great sense of speed, great control once you get used to it, tons of unlockables, fun minigames, great level design, etc etc. the RPG-esque leveling-up of sonic and getting new moves makes you want to keep playing as well. This game is easily better than both wario ware and excite truck, and the best sonic since Sonic Rush for the DS. Expand
    • 0 of 0 users said yes
  2. TommyH.
    6
    The gameplay is OK, but there's a problem that the story doesn't show "the real sonic adventure" for the Sonic fans.
    • 1 of 1 users said yes
  3. Christa
    2
    I couldn't play this for more than an hour before I had to beg blockbuster to take it back, pretending it was damaged. It's so monotonous.
    • 1 of 1 users said yes

See all 44 User Reviews

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