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Sonic and the Secret Rings Image

Mixed or average reviews - based on 44 Critics What's this?

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Mixed or average reviews- based on 142 Ratings

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  • Summary: The game opens as Sonic is mysteriously transported to the world of The Arabian Nights where he encounters a mystical genie, Shahra. Shahra pleads with Sonic to save her world from the powerful evil genie, Erazor Djinn. As the story unfolds, Erazor confronts Sonic and pulls him into his evil plans. Sonic has a limited time to deliver Erazor the seven World Rings and save the storybook world. Navigating a world full of obstacles and enemies, from Erazor’s genie minions to dinosaurs, players use a bevy of core moves to keep up the pace. Holding the Wii Remote horizontally, players tilt the controller left and right to control Sonic's signature speed. They jump, perform sliding stops, pull off wicked homing attacks with a snap of the controller, and even walk backwards with a tilt of the Wii Remote. Players also hop aboard winged pots and fly with a vigorous shake of the controller. They launch themselves from catapults with a whip of the Wii Remote, surf through rapids on tree trunks and even pilot flying carpets in the race to restore this storybook world before all is lost. Players navigate 100 missions within eight wildly varied worlds, gaining new moves and abilities along the way. As players progress through the game, Sonic's abilities can be strategically equipped based on the demands of the mission ahead. From a boost called Speed Break to an ability called Time Break that slows the world around him to a near stop, Sonic needs every trick in the book to make sure Erazor Djinn stays in the storybook world. In addition to the single player adventure, Sonic and the Secret Rings offers 40 mini-games that support up to four players. Showcasing the abilities of the Wii Remote, players will use the controller as a violin bow, an ax, a canoe paddle and dozens of other motions to compete in these easy to pick-up-and-play games. [Sega] Expand
Score distribution:
  1. Positive: 21 out of 44
  2. Negative: 4 out of 44
  1. It has points where you must grind for levels much like an RPG. It’s also not for people with short attention spans, and its difficulty at times (just a touch below Sonic Riders’s learning curve—you’ll have to practice stages over and over to get them right) makes it not for people who give up at challenging games easily (poor folks). Still, none of these points makes this entry any less valid.
  2. Sonic Team has taken Sonic, put him on rails, added a ton of variety, and made something that is definitely worth a rental. Some might find it too short to be a purchase, while others may just enjoy playing the levels over and over again with different setups in order to unlock the many goals available.
  3. Sonic finally delivers what the fans have been waiting for - simple, speedy action! [Apr 2007, p.68]
  4. Using the Wii remote just feels natural, too, and although it's not a monumental success, this is a Sonic console game you can feel proud to own. It's been a while since we could make that statement.
  5. The missions provide plenty of challenge with a steep learning curve and little forgiveness. Even the multiplayer provides a decent demonstration of what the WiiMote can do. The only truly awful aspects come with the horrendously crafted controls and camera.
  6. We really do believe it’s a step in the right direction for the much-maligned franchise, and contains a lot of elements that feel like real ‘Sonic’ moments. However, it proves to be as frustrating as it is fun, with several flaws that interfere with one’s enjoyment of the game.
  7. 40
    Loose controls and repeating levels marred what could have been a break out hit for a series that desperately needed one.

See all 44 Critic Reviews

Score distribution:
  1. Positive: 25 out of 59
  2. Negative: 18 out of 59
  1. Nov 6, 2013
    This was my first Sonic Wii game ever. I had tons of fun, playing multiplayer with my youngest brother and going through the eight levels and fighting the bosses. The upgrading process is cool. I love this game and I always will. Go Sonic. Expand
  2. Nov 14, 2010
    By Far my favorite sonic game this generation, it took many aspects of SEGA as a whole to create a wonderful experience. For Once in a sonic game, The Cast of Characters was insignificant allowing room for more focus on the gameplay of the one playable character, Sonic, to be frank who hasn't had such a game since Sonic 3D blast over 10 years ago. The StoryBook team seemed to take a radically different approach here; choosing to use corporate history rather than mascot history in it's development. The On-rails arcade action was in my eyes a vast improvement for the sonic series considering many of the 3D games coming before it. The Added RPG element however was a bit of a hindrance, although finally achieving that sonic speed is an effort well earned while playing through the game. Another plus in it's lineup were the visuals in which for the time, were stellar from a 3rd party company. The cut-scenes although not CGI, added to the story element of the game, which for me was for all the better. The one MAJOR roadblock in the game for many players was the bi-polar difficulty encountered progressively through the game. If your looking for a better than average sonic game, with a bit of challenge, this is your game. Expand
  3. Aug 29, 2010
    Has a sonic lover, I thought the game in general was a nice fun spin off experience of the blue hedgehog. Yet, it never convinces you that this is the best gameplay for a sonic game, the sonic adventure formula remains being the better formula. This is mainly because the controls are not always responsive, that occasionally you will fail a stage because of the controls, not because you were doing things wrong. Yet, it's still playable and it offers great opportunity to start very close to where you fall. It's definitely fast at times, and its definitely a thrilling ride all the way through that sonic fans should check out. Expand
  4. Mar 26, 2013
    If I had to change my opinion on this game, I'd say it a few words: It is trash. The end. If you're looking for a good Sonic Platformer, Try out either the Sonic Adventure Series, Sonic Colors or Generations. Heck even Shadow the Hedgehog is a much better game than this! Expand
  5. Jan 26, 2012
    History is really no big deal. Not terrible, but more bad than good. Gameplay is bad compared to other good Sonic games. It's quite repetitive and boring. If the game had cutscenes, it would be a little bit more involving, but no, they decided to make it with pictures, and that sucks. Resuming: The game has a bad history, it's quite repetitive and not involving. Expand
  6. Feb 21, 2013
    this game is ok, but i personally do not like it. I dont like the controls, as well as i dont generally care for the way the game is designed. I definitely wouldnt call this a bad sonic game, I would probobly give it a 7/10 as a game, but i personaly did not enjoy this game. i liked the level up concept, alot actually. And the graphics and music were pretty good as well. But i really dont care for the on rail mechanic, as well as the controls. if this game had controls similair to sonic and the black knight (you know, minus the swordplay) i think this game would actually be decent. but the controls are too akward and unresponive. Not a bad game, but one of my personal least favorite sonic games. Expand
  7. Mar 13, 2012
    Most unplayable glitchy failure of a sonic game. I can't stand the controls. Graphically it looks horrible, and the physics don't work... Oh yeah, and its something that would've been made 10 years ago. Another disaster from sega. What a pity. Expand

See all 59 User Reviews