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Sonic and the Secret Rings Image

Mixed or average reviews - based on 44 Critics What's this?

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Mixed or average reviews- based on 147 Ratings

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  • Summary: The game opens as Sonic is mysteriously transported to the world of The Arabian Nights where he encounters a mystical genie, Shahra. Shahra pleads with Sonic to save her world from the powerful evil genie, Erazor Djinn. As the story unfolds, Erazor confronts Sonic and pulls him into his evil plans. Sonic has a limited time to deliver Erazor the seven World Rings and save the storybook world. Navigating a world full of obstacles and enemies, from Erazor’s genie minions to dinosaurs, players use a bevy of core moves to keep up the pace. Holding the Wii Remote horizontally, players tilt the controller left and right to control Sonic's signature speed. They jump, perform sliding stops, pull off wicked homing attacks with a snap of the controller, and even walk backwards with a tilt of the Wii Remote. Players also hop aboard winged pots and fly with a vigorous shake of the controller. They launch themselves from catapults with a whip of the Wii Remote, surf through rapids on tree trunks and even pilot flying carpets in the race to restore this storybook world before all is lost. Players navigate 100 missions within eight wildly varied worlds, gaining new moves and abilities along the way. As players progress through the game, Sonic's abilities can be strategically equipped based on the demands of the mission ahead. From a boost called Speed Break to an ability called Time Break that slows the world around him to a near stop, Sonic needs every trick in the book to make sure Erazor Djinn stays in the storybook world. In addition to the single player adventure, Sonic and the Secret Rings offers 40 mini-games that support up to four players. Showcasing the abilities of the Wii Remote, players will use the controller as a violin bow, an ax, a canoe paddle and dozens of other motions to compete in these easy to pick-up-and-play games. [Sega] Expand
Score distribution:
  1. Positive: 21 out of 44
  2. Negative: 4 out of 44
  1. It has points where you must grind for levels much like an RPG. It’s also not for people with short attention spans, and its difficulty at times (just a touch below Sonic Riders’s learning curve—you’ll have to practice stages over and over to get them right) makes it not for people who give up at challenging games easily (poor folks). Still, none of these points makes this entry any less valid.
  2. Sonic Team has taken Sonic, put him on rails, added a ton of variety, and made something that is definitely worth a rental. Some might find it too short to be a purchase, while others may just enjoy playing the levels over and over again with different setups in order to unlock the many goals available.
  3. Sonic finally delivers what the fans have been waiting for - simple, speedy action! [Apr 2007, p.68]
  4. Using the Wii remote just feels natural, too, and although it's not a monumental success, this is a Sonic console game you can feel proud to own. It's been a while since we could make that statement.
  5. The missions provide plenty of challenge with a steep learning curve and little forgiveness. Even the multiplayer provides a decent demonstration of what the WiiMote can do. The only truly awful aspects come with the horrendously crafted controls and camera.
  6. We really do believe it’s a step in the right direction for the much-maligned franchise, and contains a lot of elements that feel like real ‘Sonic’ moments. However, it proves to be as frustrating as it is fun, with several flaws that interfere with one’s enjoyment of the game.
  7. 40
    Loose controls and repeating levels marred what could have been a break out hit for a series that desperately needed one.

See all 44 Critic Reviews

Score distribution:
  1. Positive: 25 out of 60
  2. Negative: 19 out of 60
  1. Nov 6, 2013
    This was my first Sonic Wii game ever. I had tons of fun, playing multiplayer with my youngest brother and going through the eight levels and fighting the bosses. The upgrading process is cool. I love this game and I always will. Go Sonic. Expand
  2. CodyS.
    Mar 8, 2008
    This game has great control once you get the hang of it. The graphics are pretty good for a Wii game. The only thing bad about this game is the controls don't work right sometimes and that gets very very hard in the middle of the game. Expand
  3. Jul 26, 2014
    This is a good game. it isn't great but it is still a good game. I would recommend it but note that the controls are kinda crappy. Overall it is an alright game. Expand
  4. SteveM.
    Mar 31, 2007
    Sonic is ok. The story is poorly written, the controls are ok. The graphics are the best yet seen on the Wii. The mini games are mediocre. The worst part of the whole game is the fact it's an 80's on rails game updated. In this day and age I would have expected Sonic to be free roaming. Think on developers! I would rent this game only. Expand
  5. Feb 19, 2014
    Decent, but weird plot. The level design is good, but that's where the appeal stops. While playing it, at first I enjoyed it. However, its when I put my controller down and the game kept on going when I realized the game plays itself. The multiplayer mode is like Mario Party's unsuccessful brother. Expand
  6. Feb 21, 2013
    this game is ok, but i personally do not like it. I dont like the controls, as well as i dont generally care for the way the game is designed. I definitely wouldnt call this a bad sonic game, I would probobly give it a 7/10 as a game, but i personaly did not enjoy this game. i liked the level up concept, alot actually. And the graphics and music were pretty good as well. But i really dont care for the on rail mechanic, as well as the controls. if this game had controls similair to sonic and the black knight (you know, minus the swordplay) i think this game would actually be decent. but the controls are too akward and unresponive. Not a bad game, but one of my personal least favorite sonic games. Expand
  7. JonS.
    Apr 23, 2007
    You basically hold the wiimote sideways and tilt it left and right to turn, then thrust it forward to jump. The clever developers put steps at the end of platforms to stop you walking off, but that would have been preferable to walking up to the step to jump, thrusting forward, hitting the step and not jumping. Because of the tilt turn mechanism, sonic has the turing circle of Africa, (and no reverse) so he falls of the side of the platform as you try to go back and have another go. When you do repeat the section you then over compensate and jump far too early so Sonic doesnt make any of the the longer jumps. over and over. Then you have to attack enemies by the use of the same thrusting gesture. 'Wait til the target goes Red then thrust' it tells you as you walk past the fucker and its not turned red from green and thats if you can see the fucking target. Fight and jump the same movement? WTF Not a game in any way shape or form, just a series of shitty frustrations only made worse by the completly piss poor use of the wiimote as any kind of control device. I honestly dont know how anyone associated with this can sleep at night with the knowledge that they made this game or even think it would be a good idea to release it. i cant give it any kind of rating, but i have to so it got a big fat Zero Expand

See all 60 User Reviews