• Publisher: Sega
  • Release Date: Nov 16, 2010
Metascore

Generally favorable reviews - based on 58 Critics What's this?

User Score

Generally favorable reviews- based on 145 Ratings

  • Summary: An extraordinary amusement park has been seen orbiting around the home planet of Sonic the Hedgehog, and rumors are spreading that an alien race of Wisps, who have a unique colorful energy, are being held captive there by the evil Dr. Eggman. Soon after arriving at the amusement park, Sonic discovers he is able to use these mysterious alien forces to help the Wisps escape! Expand
Score distribution:
  1. Positive: 41 out of 58
  2. Negative: 1 out of 58
  1. Nov 23, 2010
    90
    Sonic Colors is a fantastic game. Its greatest achievement is that one does not have to be a super-tolerant dyed-in-the-wool Sonic super fan to enjoy it or to forgive a laundry list of flaws.
  2. Feb 2, 2011
    86
    If you have enjoyed previous Sonic games but were hesitant to pick this one up because of the most recent Sonic outings, worry no more. Sonic Colors is worth the price of admission.
  3. Nov 26, 2010
    70
    Colors is a definite improvement on Sonic Unleashed. By no means is Colors the 3D Sonic you've been waiting for, but if you can get through all the frustration, there is a lot of fun to be had in this package.
  4. Nov 13, 2010
    45
    Sonic Colors feels like a step right back into the same crap this series has drowned in for the past decade. If I had to pick a color for this game, it would be brown, for very obvious reasons.

See all 58 Critic Reviews

Score distribution:
  1. Positive: 61 out of 67
  2. Negative: 2 out of 67
  1. 9
    I can't be too critical of this game, compared to the quality of Sonic games in years past, Sonic Colors paints the way forward for a new generation of 3D sonic games. The game uses the camera smartly, and transitions from 2D mode to 3D are actually VERY creative (like in one part, sonic will do a 270 degree turn around a fountain to shift from 2D to 3D), which if you remember Sonic Heroes, yeah, you won't have those issues here. The Wisps are used well, they don't seem underused or overused to me. Why? Because Sonic is supposed to be a fast blue blur for most of the action, not using some weird gimmick 75% of the time. The levels are well... beautiful. They are easily some of the best graphics a Wii game has ever seen. Gameplay wise, it has a few knots here and there (hence a non-perfect rating), Ive gotten trapped in an area once before requiring restart, and some of the pitfalls were rather... cheap, but aside from that, this game has great appeal to any Sonic fan young or old. Expand
  2. This is sonic's greatest 3d game yet. However, while great, Sonic colours still has some pretty annoying issues that could cause some serious frustration with certain players. First off, I have to mention that the graphics are superb and wouldn't look out of place on a HD console. The game is rather short at maybe 6-8 hours. However, it's 6-8 hours of SONIC. No werehogs, fishing mini games or blowing away aliens with machine guns, just sonic at his speedy best. The music is also incredible with hardly a bad tune in the whole game. Definitely a hundred times better than sonic 4's forgettable soundtrack. The co op mode, while a little broken, is still a good laugh and will at the very least evoke memories of you and a friend playing through sonic 2 for the first time. Now to the bad. While not too serious a problem, the 2d platforming can be very frustrating at times. On certain levels, the camera will zoom out very far to make the path ahead to you clear. However, it also makes the platforming very frustrating. Most jumps will require almost pixel perfect platforming skills to make. And sometimes one mistake means falling to your death. My only other complaint is that while it's still very fast, Sonic colors is probably one of the slowest sonic games ever. There are times when you'll have to wait or activate lifts, make very precise jumps or use the wisps to make it through to the next area. Finally I have to say that I am a big fan of the new wisps. Most are genuinely great fun to use and really make finding the secrets a pleasure rather than a chore. The only power I didnt like was the drill. It's very hard to find secrets underground as the area's are just to large and if you stay under too long, you lose a life. But don't let any of this put you off. Sonic colors is an absolute classic and is almost up there with sonic's very best titles. Expand
  3. This review contains spoilers, click expand to view. I'm not going to be a fanboy here like a bunch of the people here claiming it's the return of sonic are. I'm going to come right out and say it. It's nothing too special. It's one of the better sonic games, but not the best, but at least it was better than Unleashed. It's not the return of sonic. It's getting there, but it's not there yet. I'm going to say everything else was good except the things I list off here.
    1. Comedy: A bit of comedy was added into the game, but it wasn't anything that got more than a tiny smile to show on my face. If they try it, at least re-write it to actually get some laughs.
    2. This is the big game killer here. You know what it is? The wisps. The thing the game revolves around killed it. You may now be thinking I'm just close-minded kid with no clue what I'm talking about and are about to say this review isn't helpful simply because of that, and I don't mind, so long as the people actually looking for a serious review see this. Honestly, the less twists in these sonic games the better, and like the big clunky sword in black knight or the werehog in unleashed, the wisps are no exception to the now expected game ruining twist. I'm fine with powerups (like the shields and such), so long as they don't affect you doing the classic running at high speeds through a level, which is exactly what most of the wisps seem to do. Sure, some keep you moving fast, but you're not running fast, you're doing whatever the ability is letting you do at the time.
    3. Sonic is the only playable character: While this isn't necessarily a bad thing, a bit of variety is always good should it be done right (such as in the case of SA2, and not as in the case of Sonic 06')
    4. Uncreative bosses. Honestly, if you look through the game, there are only three total bosses, and one is eggman at the end. They try passing the bosses off as different ones by adding different colors to them and giving them an extra ability, rather than trying to actually make a new boss entirely like they seemed to do even in the bad sonic games.
    5. The 3D-2D switches: It can be entertaining at times with the switch, but on the contrary to what most I see believe, 3D actually works the best for sonic, since you have more freedom to move where you wish. What's the point of moving at high speeds if you are confined in a 2D space? Sure 2D worked back then, but it shouldn't be here in a modern-day sonic title.
    -----All in all, it's a rent. Sonic's getting there though as far as finally appearing in a good game, and he should be at full recovery soon should things go well. Maybe even in generations, but we'll see.
    Expand
  4. Sonic is back! But is that still saying much? Probably not. Sloppy level desing, sloppy gameplay, little replay value keep this game from truly deserving a 10. In many instances you will find that Sonic "controls himself" which deprives you from a true challenging experience. This game definetely has its fair share of nice eye candy, but that doesn't cut it if you wan't to be engaged with intuitive gameplay. And if you take into consideration the price of this product. At around $50 this is definetly worth a rental at best. Expand

See all 67 User Reviews