9This review contains spoilers, click expand to view. oh yes... oh well, could be better, but could be much worse, if someone understands me... hm... i think that the game may have left much to be desired for some fans who are from a sonic or a little more of that, but I really liked the game! but... you know, relax! why is just the first episode, i think the harvest has yet to show a lot of this Sonic ! and... well, probably the Sonic 4 is basically equal to the versions of Micro$oft or COPY AND then I can talk about the Wii version, and the same in the other two talk, many fans did not like the PS3 for Sonic to be very heavy. I personally saw no problem with that, if the physics of Sonic 4 would equal that of Sonic 1 - & Kncukles, nobody would complain, and vice versa. I liked the soundtrack, but really, yes you can improve for the next ep.! despite being the same GAME!… Expand
8After the recent disappointments that had plagued the Sonic Franchise, Sega went back to the creator of the Sonic Advance/Rush game developer DIMPS to give Sonic fans a game that finally is worthy of the name Sonic. Before this humble reviewer placed his piece, notice that there are a lot of negative scores. This is either from Oldschool fans that were expecting an experience akin to the Genesis/Megadrive days, or Newschool fans that I might deem "Brain-drained" of logic and reason.
Because seriously: A bad Sonic game by critics is a good Sonic game by users; A good sonic game by critics is a bad Sonic game by users? That is a serious let down and a disgrace to the word, "fanbase".
The story is razor thin, akin to the razor thin plot points of the Genesis/Megadrive days. Eggman (Robotnik...), after losing to Sonic on Angel Island plots his revenge by bringing the old enemies of the genesis/megadrive days to kill Sonic. Sonic is not having any of that. It's not the story people mind, it's the actual gameplay
For starters let's get one thing straight. Most of those complaining said a slew of complaints. Mostly in regards to Physics. After playing this game many times, I see nothing wrong with the physics. The usual complaint was Sonic wouldn't "roll fast on a slope" or "roll fast along the ground" and "would drop instantly". All these factors are because there is a strong gravity code in place and if the player is not holding a left or right direction in the pad, the old saying, "gravity brings you down" rings soundly. When you test this theory I have implemented, you will notice Sonic being able to go fast even in ball form and farther too.
While physics is fine and dandy, the game has some minor glitches like Sonic running up a 90 degree wall with barely any speed, so one would hope this will be improved later down the line. The game also relies heavily on the homing implementation, which is fine but could be removed at some certain points. A minor complaint is that Dimps has a rather nasty habit of over-placing dash boards and springs. Some of them could be removed due to the fact that Sonic has good control and ability, and in the hands of an expert gamer, could easily be untapped. That doesn't make the game bad in the end. It's a great game and it gets challenging as one progresses through.
As far as the extras are concern like graphics and music and the like, what the wii lacks in graphics, it makes up for it in terms of fluid gameplay and the music (save for mad gear world) fits despite the limited loop. It's the cheesy sounding music that makes us all feel nostalgic when playing the old games. While it nary holds a candle to the past music (3and K had Michael Jackson doing the tracks (nuff' said)), it's much better than hearing different variations of "Seven Rings in Hand" on almost EVERY menu/option/level end theme.
Overall a great start and an excellent Wiiware title to download amongst the shovelware. Sonic is back, baby!… Expand
Sonic 4 is very fun to play, but it is just plain short. I beat the final boss in about 3 hours. Sonic games need to be far longer. This is also the main reason why I prefer Sonic Colors over Sonic 4. And not only is Sonic 4 short, but it's also EASY. Mad Gear Zone needs more difficulty. The only part of the game that was actually hard was the final boss, which was just a remake of a Sonic 2 boss. There's no multiplayer mode either. On the plus side, Sonic 4 does a pretty good job of bringing back the old Sonic charm from the Genesis games, and the game has great frame rate. The Homing Attack is also a nice addition. But in the end, Sonic 4 feels more like a sequel to the original Sonic the Hedgehog than a sequel to Sonic 3 & Knuckles. It's just not up-to-date with today's video game standards.… Expand
Sonic 4 feels like a wierd, Flash-based version of Sonic 1 & 2 made by a fan who took a course in video game design. I give Sonic Team credit for going back to his roots, but it's done so ineptly here that it's kind of embarassing. What breaks the game is the controls. Sonic is very, very floaty. It can be very hard to land accurately on a moving or flipping platform because of this. Momentum is also very odd in the game. In previous 2D Sonics, when you roll into a ball and go down a hill, you can keep your momentum for a long time without holding Right on the controller. Not here. Even when you hold right you can slow to a crawl. Run across one of the classic corkscrew loops and you'll find yourself suddenly moving slower, only to suddenly speed up again when you exit the loop. It's incredibly jarring. The music, which is meant to sound like classic Genesis tunes, is tinny and uncatchy, a very poor homage to the original games. I found myself getting a headache listening to it. I'm glad that I only paid $15 for part 1, because now I know not to spend any more money on further chapters. This is NOT the return to Sonic you were hoping for. I'm very disappointed.… Expand
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