SSX Blur Wii

User Score

Generally favorable reviews- based on 61 Ratings

User score distribution:
  1. Positive: 44 out of 61
  2. Negative: 6 out of 61
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  1. Feb 7, 2012
    This is a terrible game. The controls feel clunky and unnatural and the mountains are recycled from SSX 3. Uber tricks are impossible to perform and flips cannot be landed successfully.
  2. [Anonymous]
    Apr 6, 2007
    The controls take hours before you can even use them semi-functionally. You have about 5 different tricks you can do. The game is very, very slow for an ssx game {no sense of speed}. SSX just doesn't work on the Wii. It's one of those things where you'll love it it or hate it, so it's worth a rent if you're a big fan of ssx.
  3. JenN.
    Feb 28, 2007
    A real let down and a step back from how great On Tour. The Music is pure cheese, the career is confusing, the controls are lame. lame lame lame
  4. LeoN.
    Mar 5, 2007
    This game has nice visuals for a Wii title, but in terms of play control is seriously pathetic. It should not be overly difficult to pull off tricks, but it is. Pass on this game. You can thank me later.

Awards & Rankings

#16 Most Discussed Wii Game of 2007
#50 Most Shared Wii Game of 2007

Mixed or average reviews - based on 52 Critics

Critic score distribution:
  1. Positive: 27 out of 52
  2. Negative: 0 out of 52
  1. No online play hurts, and the two-player split screen mode offers limited enjoyment, but overall, EA successfully "blurs" the line between realism and fantasy, creating a great video game for all ages.
  2. It replicates the feeling of sliding down a mountain side with eerie precision and manages to make other control schemes feel dated. There’s certainly plenty of opportunity for improvement with the sequel, but with a ton of content and even more fun, it’s hard to go wrong with SSX Blur.
  3. 50
    Dedicated (read: sadistic) gamers willing to invest the time necessary to figure out the controls might get a kick out of this one, but the convoluted controls will turn off most players. The lesson here is clear: Wii developers need to start with a blank slate rather than graft old-school control schemes onto the Wii Remote because, as SSX Blur demonstrates, it just doesn't work.