A Link to the Future - The Legend of Zelda: Skyward Sword shakes up the tried-and-true adventure game formula and marks a turning point for the franchise. The introduction of full motion controls enabled by Wii MotionPlus technology synchronizes player movements with Link's actions while offering the most intuitive play control of any game in the series to date.
* The Legend of Zelda: Skyward Sword boasts the most realistic sword combat of any game to date, turning every encounter into a challenge of both brains and brawn. Wii MotionPlus technology accurately translates the angle of every sword slice, effectively putting Link's blade in the player's hand. Analyzing enemy attack and defense tendencies and counteracting with precise swings of the sword provide a satisfying experience that blends puzzle-solving with a new and distinctly unique combat system.
* Explore a massive, multilayered world that seamlessly blends soaring exploration in a sea of clouds with intense ground-based adventuring that blurs the line between the main world and traditional Zelda dungeons. Link soars through the skies on the back of a noble bird and dives beneath the clouds to the continent below in an epic quest that lays the foundation for the events in the critically acclaimed The Legend of Zelda: Ocarina of Time.
* Prepare for intense puzzle-solving as only The Legend of Zelda games can deliver. Exploration of the forests, volcanoes and deserts requires players to think on their feet as they solve puzzles, overcome obstacles and escape deadly traps. Once they find their way to each dungeon, they are confronted by even more puzzles guarded by fiendish enemies.
* The Legend of Zelda: Skyward Sword redefines the traditional Zelda framework and introduces an arsenal of items, upgrades and rewards unlike any game in the franchise to date. The adventure guides players into, out of and back to dungeons and areas they've already completed. Along the way, Link gathers a massive inventory of peculiar items and resources that can be used to upgrade many of his weapons and equipment.
* Every copy in the initial production of the game will come packaged with a special music CD featuring orchestral arrangements of select songs that will be performed at The Legend of Zelda 25th Anniversary Symphony Concert.
* This version of The Legend of Zelda: Skyward Sword comes packaged with a special Gold Wii Remote Plus controller. You can also purchase a copy of the game without a controller.… Expand
10The waiting is finally over, Skyward Sword can now be played by anyone. The idea of mixing the graphics of Twilight princess and wind waker was awesome, and the result was just incredible. You start your adventure in Skyloft, a floating island in the middle of the sky. You receive a letter from Zelda and BAM, the game starts. Instead of epona you have a big bird called loftwing, which is pretty damn cool to ride on. Your relationship with zelda is higher, and from the point when she is captured you start to really care about it and get motivated to save her. The motion control works incredibly, and the boss battles are fun and epic. The cut scenes are fantastic, and the characters are memorable in different ways, or because he (or she) is a **** or because he is dumb, but starts helping you, and end up being the nicest guy in the game. The history is cool, not that much but pretty cool. If you're a zelda fan, you should buy this game. No doubts one of the best games nintendo made until now, and a major game in history of gaming.… Expand
8First of all, this is a great game.
It still has room for improvement and one can only notice that it was probably going to be bigger but was cut short... On the plus side, the stuff that made into the game was mostly well done and very polished in typical Nintendo fashion.
I had mixed results with the motion controls: they take some time to get used to but once you do, they worked well to some extent and there are parts where it's truly satisfying to slash, stab, parry, spin and finalize most enemies... other times i was frustrated by how sensitive the controls are as i very often saw changing the position of the sword read as a slash or a slash turning into two slashes when returning the remote to the center, or having a stab turn to a spin attack due to the slightest hint of the nunchuck moving when doing the stab gesture, especially since the combat is very particular in how it let's you deal damage to enemies, the misread gestures make for some infuriating moments in the heat of tense fights that demand precision, sadly subtracting enjoyment in some of them.
The story was fine yet some of the changes I disliked, especially for Zelda, who i think should have played a more active role in this quest as hinted in the beginning and sometimes her actions don't make sense. It'd have been great to see some part where she joins the fight, I mean, she's a student of the knight academy, yet she's the most fragile and delicate I've seen her except for Zelda II where she sleeps the entire game, or maybe have her do the spiritual parts since she's a "Spirit" maiden and those parts didn't involve combat but stealth... instead we get the tired old "sorry, but the princess is in another castle" routine, they paint Zelda and Link's missions as of the utmost importance yet you don't get to see or play any part of what Zelda does which is not much anyways (sorry Zelda, but it's true, i think it's funny my 5 y.o. calls the game "Link")
The Dungeons, Puzzles, and Boss Fights are as great as ever, except when they make you fight the same drawn out boss battle three times... reeks of lengthening the play time through a silly trick and I absolutely hated that. The sky thing and flying on a bird is nowhere near as great as wind waker's sailing was, but it doesn't get in the way either, and the skydiving is pretty cool.
Music's great, especially considering they also used some pieces from Wind Waker which has the best music in a Zelda game, IMO. Fits the mood perfectly, well done guys. It's a shame Nintendo still doesn't want to take the risk to add voice to their Zelda games.
For graphics, all i can add is that the framerate is rock solid... the painting style looks very well and hides muddy textures very well, as long as you keep your expectations in reality... the look of the game won't disappoint.
Thanks for Reading.… Expand
7My first Zelda game was Twilight Princess and I have some really fond memories from that adventure! So that's the Zelda game I can compare this too, but generally I have been playing video games for over 20 years. Skyward Sword is a mixed bag...graphics range from pretty to blurry mess..story is typical fairy tale no one really cares about...gameplay is great..motion controls work most of the time but are far from perfect...difficulty level is just right...I love: the sense of adventure, the music, the dungeons, the anime style animations and jokes...I hate: repetitive tasks, limited areas, fetch quests, unskippable dialogs that go on forever, no voice acting, annoying sound when hearts are low... Really, this game is worth a playthrough but Nintendo really need to modernize this franchise...the way this game is presented, it's only saved from being mediocre by the Zelda name...if this was the first Zelda ever, compared to other modern games..it would be a failure..please Nintendo don't let Zelda die like this...bring it into the 21st century!… Expand
I want to love this game. I really do. I've been a hardcore fan of the series since LttP. I bought the stupid wii motion plus and started up this game with my heart pumping and my hands quivering. I proceeded to be slapped in the friggen face with what they've done to my Zelda. After the first 3 temples, I quit entirely. It took my friend Rachael another 4 months to convince me to pick it up again, with the promise that it gets better. And she didn't lie. Some of the bosses (especially Four Arms McSamurai Robot) and level designs are GREAT! But the overall game just didn't hold up. I didn't feel like link, saving the world from evil. I felt like I was busting my way through dungeons, having my hand held by the most annoying character to grace the series. Navi pretty annoying. Fi holy godamn your are so annoying it is physically hurting me. She literally will interrupt the game to inform you that "bows shoot arrows", "keys go into locks", and my favorite, "I was beeping to let you know about the other beeping to let you know that your health is low". The controls were not 1:1, making the prequel to the final boss the most frustrating battle I have ever experienced. But then after that I killed the final boss with relative ease! And let's not forget that the cool Zelda races have been replaced with weird little penguin f**kers, and MOLE PEOPLE. SERIOUSLY. Hey game designers, Imma just put it out there, if you're looking for innovational character design, MOLE PEOPLE WILL NEVER BE IT!! Oh, and the bird sucks. Theres minimal air combat and the over world is too big to be flying uselessly along. I want Epona back. I get it. I really do, it's supposed to be new and creative. I just don't caaaare. It sucked, gimme back Epona. And give me back the ADVENTURE! This game was so "on the rails" it made me feel like I was playing a LoZ mod of an FPS. The side quests were all silly grind fests with no real merit. If this wasn't a Zelda game, I would give it at least a 7. But I had certain expectations from this, and they just weren't met. As a kid who grew up defeating Ganondorf, memorizing the songs, collecting all the mask to become the fierce diety, and riding over the fields of Hyrule on my beloved horse, this was not what I was hoping for. But it looks like they'll get the next game right so far!… Expand
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