• Publisher: Nintendo
  • Release Date: Nov 19, 2006
  • Summary: When an evil darkness enshrouds the land of Hyrule, a young farm boy named Link must awaken the hero - and the animal - within. When Link travels to the Twilight Realm, he transforms into a wolf and must scour the land with the help of a mysterious girl named Midna. Using the power and unique control of the Wii console, The Legend of Zelda: Twilight Princess features precise aiming control using the Wii Remote. The Wii Remote and the Nunchuk controller are used for a variety of game activities, including fishing and special sword attacks. Players ride into battle against troops of foul creatures using an amazing horseback combat system, then take on massive bosses that must be seen to be believed. [Nintendo] Expand
Score distribution:
  1. Positive: 73 out of 73
  2. Mixed: 0 out of 73
  3. Negative: 0 out of 73
  1. 100
    A fine demonstration of the genre and the medium, and will leave the masses breathless.
  2. Perfection is redefined in Link's latest adventure, and making it easily the best game ever, bar none.
  3. Mixing the classic Zelda formula with a more mature tale, Twilight Princess is an epic of the highest caliber that gamers will not want to miss.

See all 73 Critic Reviews

Score distribution:
  1. Negative: 16 out of 280
  1. 10
    Every Zelda has insanely high expectations and tough criticism. This is a great game but not an elite game in the storied franchise. I thoroughly enjoyed TP, but it seemed to rely to much on the past. It began with a painfully slow start but was great once you got into the meat of the game. The overworld is huge with tons of land to explore and I really enjoyed the art style. I wish I could have seen more innovation and a bigger evolution for the Zelda franchise. It is still probably one of the best games on Wii that doesn't have the word Galaxy in it. Expand
    • 1 of 1 users said yes
  2. 5
    I can't believe I almost thought this was the greatest game ever. What was I thinking? Even when I thought that, I knew this game has flaws. But it has much more than I thought I did. For one, the storyline. Link's friend gets kidnapped, the forest gets covered in Twilight, link turns into a wolf, meets a stupid creature, and then has to collect tears of light to remove the Twilight. Then, you do that two more times. Then, you battle Zant and then out of nowhere, Ganondorf comes in. For being traditional, this game barely has Ganondorf. Could it be more linear? It is impossible to do anything out of order? Despite there being no obstacle between the forest and Hyrule field, Midna does not allow you to leave until you beat the Forest Temple. The world and towns are linear as hell. Kakariko is not a town, it's just a linear set of nearly completely inaccesible buildings. Same with Castle Town. The dungeons are linear than ever too. Once you enter a Twilighted area, you are stuck until you get the dumb tears of light. The people are retarded. They look Wierd, they say dumb things and act dumb, some are just like robots, and overall there is just no development. What is so great about collecting all these useless items. You get the item in the dungeon, you use it, you use it for about one thing, and then it's no longer used. You get the slingshot and use it for the first half hour only. You get a whistle to call your horse near the end of the game. What the hell? You spend trillions of rupees for magic armor that runs on rupees. What the hell? Other than the useless magic armor, there is nothing to spend the rupees on. Rupees are everywhere in Twilight Princess. But there is nothing to spend them on and if you can't carry anymore and you open a chest with a rupee, then it'll say let's put it back. It's annoying because if you may not remember that that chest just has rupees and you could come and open it again and just get the same message. The bosses are painfully easy. Zant was a horrible disappointment. Even Ganondorf was. Only half a heart when he hits you? The soundtrack is incredibly weak with the exception of a few tracks. There's barely any Sidequests. Barely any mini games. Midna is Navi but rude. The world is empty. Everything looks generic. Bleh. The only positives are being a wolf at times, the dungeons while linear are really good, the bosses while easy are pretty cool, horse back combat, new swordplay mechanics and not much more. Overall, this is an overrated game. I overrated it as well. It's a good game. But a bad Zelda game. Expand
    • 1 of 1 users said yes
  3. 3
    This game doesn't stack up to other Zeldas like Ocarina or Wind Waker. For me, the darkness doesn't suit the series and being a wolf felt so boring and felt like an unnecessary addition. The controls were fine though but overall the game didn't give me motiviation to be completed. Expand
    • 3 of 5 users said yes

See all 280 User Reviews