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Not as bad as I feared, not as good as I'd hoped. I find some features, such as camera control, more intuitive than even the 360 version. Other functions don't hold out so well.
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Splinter Cell: Double Agent on Wii is definitely workable and even enjoyable, but you've got to work for it and and that may turn a lot of people off.
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65The storyline, which is actually one of the best in the franchise, can’t make up for level design that feels boring and controls that frustrate.
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62Take the complicated controls of this popular superspy series and make them even more finicky, lose the online versus mode, and you get Double Agent for the Wii.
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55A blatant rush-job, Splinter Cell Double Agent may appeal to hardcore fans of the series, but doesn’t offer anything new to the genre.
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It’s a bad port with terrible graphics, few modes and controls that will anger many.
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60It's got exciting stealth gameplay and the controls offer some fun once players get used to them, but the lack of multiplayer, a strong visual appearance and a user-friendly save system make this a weak but enhanced port of the Xbox or PlayStation 2 version.
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60With its sloppy controls and a total lack of online multiplayer mode - that's right, the Wii version has no "spies vs. mercenaries," battles, just a poorly implemented split-screen mode - it's tough to justify this version's existence.
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A finicky port of a great game which is still good, but if you're a Splinter Cell n00b, you're wasting your time. And Sam's. And he's a guy you really don't wanna cross. [Feb 2007, p.66]
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Some games don't work with a particular control method. This is one such game. If you want some decent spy action with a practical control system, get the GameCube version. [Feb 2007, p.83]
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The graphics are a little disappointing--besides some added lighting effects and better in-game videos, there aren't a lot of improvements over the GCN version. [Jan. 2007, p.97]
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A Splinter Cell outing but one that glaringly isn't well suited to the Wii control system. [Mar 2007, p.76]