With an improved co-op and five fresh gameplay styles It's a great new direction for the Trauma Center series and one of the year's best Wii games so far.
Trauma Team is a great new avenue for this series with more variety to the action and a story to actually care about. The campaign is a meaty 30 hours long with the option for co-op is most of the missions and additional difficulties to really test your skills.
Great story, very good gameplay mechanics and pretty good graphics for a Wii. Great game, for me, the best one from the Trauma series. It uses pretty well the Wii remote.
Great Story, Great Characters, Great Gameplay, Great Music, Great Game in General.
If you liked Trauma Center, Phoenix Wright and basically every game by Atlus (Catherine, Persona, etc.) you'll like this game.
Trauma Team does a great job of enticing new players with some great new gameplay, while not alienating those who loved the challenge of the previous games in the series.
Fans of the Trauma series are going to be quite pleased with the new gameplay elements, and newcomers should easily find something interesting to grab onto while learning the ropes.
Great presentation, (mostly) great gameplay, and an above-average set of characters combine to deliver what I see as the most diverse, entertaining Trauma game to date in a series that really doesn't have a weak link.
Diagnostics and forensics may slow down the otherwise exciting pacing of the medical drama, but are not so detrimental as to keep this game from being the best entry in the series so far.
I honestly believe Trauma Team is one of the most underrated games of all time, at the very least its generation. The creativity, originality and fun of the medical drama sticks out amongst so many games that stick to traditional genres.
The genius lies in being able to take control of six doctors who function very differently but also you get to chose how the story is told, at least the first half of the game. Each doctor has a different style keeping gameplay fresh, and their own unique story. Part of the aforementioned genius in telling the story is for the first part of the game you can jump around at will through the scenarios. Want to run through each doctor all at once and put together how the stories interact later? You can. Want to follow the traditional timeline jumping? You can. Want to just follow two at a time? You can.
Some of the stories are really engrossing with good voice acting. The depressed and sardonic diagnostician was my favorite in both his personality, voice acting and scenario. But that was followed closely by forensics. Forensics had the underrated undercurrent of sexual tension between Kimoshima and "Little Guy" whom it seems they had a tryst. And while Little Guy DID grow up, Kimoshima sees him as immature and belittles him. I got invested in their interplay.
My only issue with the game is I didn't really identify with Tamoe (endoscopy) or Hank (orthopedics). I especially liked Hank's surgeries, but his and Tomoe's stories and voice acting were a little on the "cheesy" side for me. But that may have been by design, in contrast to Kimoshima and Daniel Cunningham's more series and occasionally depressing story (Forensic's scenario mission #2 is legendary within the Trauma Team fan crowd for its emotional impact).
I would call this game a must-buy off an auction or if this ever hits the Wii U marketplace. Anyone looking for something different, or dramatic, at least one doctor's play-style and story should appeal to you.
P.S. The music is pretty good too. Again, Forensics and Diagnostics have the best tracks.
I fully agree with another reviewer who compared the game to TV dramas; playing the surgeons is like Grey's Anatomy, diagnostics is like House, and forensics plays like an episode of CSI. It all culminates into one of the most intense and enjoyable Wii games I've ever played, with great comic-style graphics and backstories for each doctor that all combine in the end. This game is somewhat easier than the ones that came before it in the series, but makes up for it with story, intensity, and variety. Playing the EMT Maria was one of the most immersive and stressful (but fun) gaming experiences I've ever had, and it had my heart was racing throughout all the scenarios.
One downside of this game is the lack of replay value, especially with diagnostics and forensics, and although there are several stages for each profession, I finished the game craving more. This led me to purchase and play through all of its predecessors in the Trauma Center series and I can't wait for the next one!
Fast, intense and very wel designed game.Soundtracks are very well composed. The tutorials are great this time, the use of all the tools are very well explained in this game. A very good sequel for the Trauma Center series.
By combining the story telling and emotions of a tv hospital drama with the fun game play of six different game modes, this is the best of the Trauma series if not a must have for the Wii. The game has independent game play modes each focusing on a different doctor with interweaving stories. Each doctor has their own background with great characterization and specialization. 4 out of 6 of the game play modes are fully co-op which work very well together (though we found the endoscopy lacked a bit). Of the other two, playing the diagnostic missions is like playing the tv show House while the other is like CSI. Each mode is fun and different from the others, as well each mission is different enough that game play doesn't begin to feel repetitive. The story and characters are bright and funny with a good mix of drama that brings all six characters together in the end. This game was surprisingly amazing and I highly recommend it.
Trauma Team is surprisingly decent. It has a good amount of variety and it is long enough (about 20 hours) to feel like you got your money's worth out of it, without overstaying its welcome. The length is such that when you are at the end of the game, you feel like you are at the end of the game, and that it shouldn't go on beyond when it does. It is a nice change of pace from most other games, and the variety in internal gameplay helps to keep it fresh despite the odd repetitive or weaker section.
I would give the game a rating of B-. While the game is not amazing, it is a welcome change of pace from pretty much everything else I ordinarily play, and the overall story and gameplay combine in a solid way. While it could be improved in many ways, particularly in reducing the repetition in some parts of the game and altering the failure mechanics, its length and overall diversity help to make it a worthy buy.
High point: First responder. This section of the game is quite awesome, and it hits all the right marks.
Low point: Endoscopy. This section is really repetitive, uses awkward controls, and just isn't that much fun.
Final thought: This game is not only a medical simulation, but also an adventure game, an interesting choice of mix of genre.
SummaryTrauma Team is an entirely new medical entertainment experience from the makers of the award-winning Trauma Center series. Encounter unprecedented depth across six distinct fields of medicine: play as a general surgeon, diagnostician, E.M.T., orthopedic surgeon, endoscope technician, and medical examiner. Follow the story as never befor...