What sets this game apart is such a captivating and detailed story that is intelligently written, well presented and delivered with light-hearted comical imagery (and occasional unacknowledged thievery). Although the ending did feel a tiny bit rushed, it was absolutely complete without leaving you wanting. Hands down, this a great game.
It is not a very original game but it's a very enjoyable one, which normaly pales in comparison to most people's childhood memories of Monkey Island (a game which, I'm sorry to say I dislike, the only reason I understand people liking it is nostalgia, it's objectively a bad game in today's standards due to its game design).
Getting to the point, it has a very beautiful art style and fun puzzles, the devs decided to approach level and game design on a horizontal scheme instead of vertical, meaning 90% of the map's areas are open throughout the game and you have to gather little pieces of a big puzzle in each location, which is an interesting idea and seems well executed.
The story is predictable but not unenjoyable, the voice acting I found enjoyable (not very professional still) and overall the game feels refreshing, although it fails to root its story deep inside your heart and memories till the end of time, which, from a subjective standpoint of how I experienced the game, makes it inferior to other fantasy p&ca's like The Day of the Rabbit.
An interesting, but too short, adventure about a kid searching for hi lost dad. A very good tribute to classic LucasArts games from a promising studio. Unfortunately the ending of the game is somehow rushed, with linear progression and simplified puzzles and situations.
For fans of the point-and-click games of old, and for anyone looking for a charming, investing mystery to unravel, Willy Morgan and the Curse of Bone Town is a creative, well-crafted reminder that even the simplest game mechanics still hold up today.
The strengths of this all-Italian point-and-click graphic adventure therefore lie in the characterization of the protagonist and in the structuring of the puzzles.
Willy Morgan tries to ride the wave of nostalgia for old-school adventures like Broken Sword, but the comparison is clearly not in its favor: characters lack charisma, and the story isn’t even close to being intriguing. [Issue#247, p.55]
I'm really sorry, but I think the developers should prepare themselves way better before trying to make a point and click game that adds up something to the genre (which I loved for 25+ years). There are entire sections and even scenarios that are pretty much a ripoff from The Curse of Monkey Island. Puzles are unimaginative, dialogue feels vague and uninteresting, and honestly, it seems to be written by very, very young and amateurish people... Sorry, but having good taste for games and good intentions isn't enough to make something actually good by your own. I can see some players enjoying it. Sadfully, I'm not counting myself among those. Hopefully the next game will be better, but this one is really, really flat, nice art aside.
Like going on a date with a very pretty lady-gal that as not much to say, speaks in a very monotonous voice and just states the obvious. Sooooo.... The artwork is awesome! Suits the point and click genre perfectly. Sound and music are pretty good. Voice acting is one of the lamest I ever heard.. maybe i'm a little harsh but i mean, it's such a contrast with how great the game looks. The writing is a real eye roller.. ugh! It feels like it was written pre pubescent teens. The caracters couldn't be more cliché, and let's face it, Willy should of been called Weiner... or Weeny. Anywaysss...pretty boring. Looks great. I'm usually not much of a bully but this game really gets it out of me. Maybe it was the comparison with Monkey Island that had me expecting too much, maybe i'm just an **** probably a combination of both. Namaste everyone!
SummaryA letter from 10 years ago, an intricate web of lies to unravel and a mystery to solve. Explore an unconventional town of pirates, dive into the past, collect items and look for clues to help Willy find out what happened to his father...