Abyss Odyssey Xbox 360

Abyss Odyssey Image

Mixed or average reviews - based on 7 Critics What's this?

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Mixed or average reviews- based on 7 Ratings

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  • Summary: From indie Chilean developer ACE Team comes a new side-scrolling action adventure game featuring a complex fighting engine in procedurally generated levels that destines its three warriors to battle a different abyss each time!


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Score distribution:
  1. Positive: 0 out of 7
  2. Negative: 2 out of 7
  1. Oct 21, 2014
    Though the legitimacy of the AI's intelligence is questionable, the level navigation and difficulty options make it as challenging as you want it to be.
  2. Hyper Magazine
    Sep 14, 2014
    The combat system is far more nuanced than you would usually expect in a platformer. [Issue#253, p.72]
  3. 70
    Thanks to intelligent combat, a lovely aesthetic and some great concepts, this imperfect dungeon-brawler stands out from the crowd.
  4. X-ONE Magazine UK
    Sep 18, 2014
    A jack-of-all-trades, master of none. [Issue#115, p.82]
  5. Jul 24, 2014
    On the 360, Abyss Odyssey is pretty much identical to the PC version - I detected no differences in the controls. Performance wise, certain environments cause framerate hitches when running through them, but nothing too bad.
  6. Aug 13, 2014
    For the same price there are much more enjoyable games to be had, and this one is best left in the abyss.
  7. Sep 10, 2014
    The core game certainly shows promise in its distinctive style and its solid procedural generation engine, and players partial to fighting games may gel with the combat more than I did. However, the difficulty spikes make the campaign more frustrating than rewarding, and the shoddy optimization on Xbox 360 nearly drives it into "unplayable" territory.
Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Nov 26, 2014
    Deeply, tragically underrated. It plays a bit like Muramasa Rebirth on the Vita, in that you can't button-mash your way though the game, andDeeply, tragically underrated. It plays a bit like Muramasa Rebirth on the Vita, in that you can't button-mash your way though the game, and is one of the most atmospheric, and beautiful side-scrolling adventure games i've ever played.

    Some games are a labor of love, some are a concept brought to life to life by pad professionals, and some are a callous attempt to profit off of a recycled idea.

    This game is a labor of love, and that shows. It makes the experience feel... special, somehow. Intimate.

    I'm no graphics whore, but this game is freakin' beautiful. And it's fun, once you get used to it's little quirks.

    As a side scroller, it doesn't hold up to the fluidity of a Shadow Complex or Mark of the Ninja, but by the same token, one could say that DMC4 isn't as fluid as ninja theory's DMC reboot, or that Virtua Fighter isn't as smooth as Blazblue, or that FFTactics isn't as smooth as XCom.

    In reality, they're just different. And "different", my beloved colleagues, is a good thing.

    If nothing else, it's definitely worth DLing the demo and spending some time learning and experiencing the game. If you enjoy it, buy it. Even if it's only to support this design team.

    I'm very excited to see what this gang of developers comes up with next. I sincerely hope enough of us take a chance on Abyss Odyssey to warrant another ACE Team US release.

    C'mon. Give ACE a chance. :)