Universal acclaim - based on 78 Critics What's this?

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Generally favorable reviews- based on 931 Ratings

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  • Summary: In Batman: Arkham Asylum, the player assumes the role of Batman as he delivers The Joker to Arkham Asylum. There, the imprisoned super-villains have set a trap and an immersive combat gaming experience unfolds. With an original script penned by Emmy Award-winning Batman writer Paul Dini, the game brings the universe of DC Comics' detective to life with stunning graphics. Batman: Arkham Asylum offers players the chance to battle Gotham's worst villains with Batman's physical and psychological strength in a graphically distinct and story-driven game. [Eidos Interactive] Expand
Score distribution:
  1. Positive: 78 out of 78
  2. Mixed: 0 out of 78
  3. Negative: 0 out of 78
  1. 100
    Batman's trip to the asylum has hardly any flaws. The controls fit perfectly and the missions will entertain you every second you play this game. Buy it, play it, love it.
  2. Batman: Arkham Asylum is not just the best comic game ever, the game actually managed to rank high in our best games of all time list. Whichever system you own and regardless of your gaming budget, the Dark Knight’s latest adventure is not one to be missed.
  3. A phenomenal achievement, and I can’t wait to see what Rocksteady has in store next—personally, I’m hoping for a sequel set in Gotham City. Arkham Asylum is the kind of game you can’t stop playing, yet don’t ever want to end; it was almost a shame to have to review it, because I really wanted to take my time and enjoy every inch of Arkham Island.
  4. With fantastic voice acting, gorgeous graphics, and a well-written plot, what else could you want from a game? Great for hardcore Batmaniacs as well as gamers looking for a solid action/adventure game, I'm happy to declare Batman: Arkham Asylum as the best Batman game ever.
  5. Batman: Arkham Asylum isn't just for the fans: it delivers a great experience to all lovers of action games. The game effortlessly combines puzzle-, stealth- and fighting-elements. Arkham Asykum sets the new standard for future licensed games.
  6. While it’s slightly hurt by a few minor problems, Batman: Arkham Asylum rises above them to provide an unforgettable experience. Part of it is due to the well-crafted storyline, but it’s also due to the well-made gameplay that makes most things easy to do and certainly more than any Batman game released in the last 15 years.
  7. 80
    Batman: Arkham Asylum doesn't quite deliver on all of its big ideas, and thus dodges the highest of accolades, but its rousing peaks make its low points more than bearable. Its best moments of dazzling showmanship easily qualify as must-see entertainment, even if they're not sufficient to make the game as a whole a must-play.

See all 78 Critic Reviews

Score distribution:
  1. Negative: 10 out of 193
  1. Oct 8, 2010
    awesomeness in a X360 box. great that they used the voices from the cartoon show and the joker being mark hamill. the game was awesome. enjoyed tha combat and it is not hard to execute combos. i like the upgrades to the equipment over time allowing new take downs and areas to be unlocked etc. Expand
  2. zach
    Sep 5, 2009
    i would give it a 9.9 but 10 will do first i only have 2 complaints 1 (the biggest) whenever you finish off beat up whatever you want to call it the enemys act like they have a seizure they grab theyre heads and fly up in the air believe it or not this actually takes a lot out of the combat it happens every single time litteraly Expand
  3. Mar 12, 2013
    When I remember my feelings about the game coming in Batman universe I must say that I never had much hope. Too many games that used license for popular comics series wasted their chance of satisfying gamers. The time of playing came to me when I had no other games to play (in rarely but happens). By that time "Arkham Asylum" already had received many awards and I had realized, that the game could not be as bad as any typical comics game. The opening sequence shocked me in a good sense when I saw stunning graphics and hilarious acting of main characters. It took not much to get into action that amazed me by its dynamics, performance and comfortable gameplay. It was very easy to get into Batman's world thanks to perfect control settings (I still can't imagine this game being played without gamepad).
    What still amazes me is the fact that new gameplay features were gradually added with each new stage. We've just started with fighting sequence and when you are about to get used to it detective mode is introduced. As soon as you realize its power, stealth stages are introduced. When it seems that there is not much space for you, open environment gives Batman flying practising and different approach for taking out enemies. Eidos knew what and just how much a gamer wanted and "Arkham Asylum" provides you with it. Each fight looks terrific, camera always finds appropriate angle to show the best view for another kick out. New weapons introduced, different types of stage walkthrough (that sometimes feels like completely open world) and amazing story (that even without excellence of other game's element would make a good game) just won't let you down for a minute. "Arkham Asylum" also has plenty of little side quests (Riddler's puzzles) that will keep you in game for hours. These puzzles feel like a new kind of challenge that are well rewarded.
    But as many games, "Batman: Arkham Asylum" has its own problem, and I have to say, the only one I can remember. It is the marker. I have to say that it was easy for me to get lost. Puzzlement came when I knew that locations around were cleaned and marker did not show exactly where I was supposed to go.
    A friend of mine, who receieved a copy of the game from me on his birthday, complained about this very issue. Getting lost made him quit playing the game till the time he's out of other games (although he's absolutely positive, that the game is worth playing). Also, it seems that I.. suck at fighting games and slashers. It's definitely not a game's problem, but totally mine, but I had to switch to easy level, because crowds of enemies beat my ass frequently. And yet easy difficulty left good memories of the game and normal was a challenge for me. Loosing a game and hearing Harley Quinn's "Looser, looser, looser, ha!" or Joker's taunting just made me want to play the game more that I actually never did because of "Arkham City" coming out and this damn marker
  4. GioxL
    Aug 29, 2009
    Arkham Asylum is undoubtedly the best Batman game to date. If the studio can realize the game's setting in this form, I can only imagine what lengths they can go for a fully realized sandbox-style Gotham City. The look is appropriately eerie, its ambiance cold and terrifying, and its score is nearly as epic as that of The Dark Knight. The combat proves you can still do the popular 16-bit era "beat 'em up" and do it well. The only drawback for me is how unfitting Kevin Conroy's voice is for this particular Batman design. Besides that, it's fantastic. Expand
  5. Jul 16, 2014
    Now as the most geeky person around my corner, i know a lot about comic books and how they usually transport into video games, so when this game was announced i was like "Man really another superhero game :( First x-men then spider man and now batman. I wonder how they will **** this up" Oh oh oh man how wrong was i. There is not much to say about this game, it is just nigh perfect, almost "The super hero gamus supremos" because that title is deserved by this game's even better sequel. Expand
  6. JamesD
    Jan 6, 2010
    Arkham Asylum is masterfully crafted with the Batman name, the graphics are excellent and the gameplay gives you a plethora options, a lot of care has gone into making this the first great batman game. Expand
  7. Sep 3, 2011
    This review contains spoilers, click expand to view. This game is wildly overrated, in that everyone seems to think that running around a bafflingly linear environment while mashing the 'X' button during combat is somehow fun. There is no point to any of the combat, or combos, or weapon use, because it's all just part of a redundant routine that plays out exactly the same no matter how many enemies you fight. What's more, some sequences are designed to kill you at least 30 times, requiring you to play the same five minutes over and over again until the AI lets you get lucky. The point I stuffed it back in the box was the time when I walked into a room with six gun thugs and booby-trapped gargoyles, thereby ensuring total failure and unlimited amount of times. This is not fun, and I don't see how anyone could possibly find it fun. Expand

See all 193 User Reviews

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